Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game and one of the first mods for this game. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS GLA Ratel II (view original)
GLA Ratel II
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
IvanderLim
IvanderLim - - 1,181 comments

Naw yu si mi
Naw yor ded

Prince kassad

Reply Good karma Bad karma+9 votes
Wicker-G041
Wicker-G041 - - 599 comments

Lemme guess
Detects stealth, but a weak cannon that is mostly effective against infantry?

Reply Good karma Bad karma+3 votes
d-ce Creator
d-ce - - 745 comments

Actually no, cannon that is mostly effective vs tanks.

Reply Good karma+2 votes
Sternjaeger
Sternjaeger - - 328 comments

It looks so little for an anti-tank gun :P

Reply Good karma Bad karma+3 votes
Wicker-G041
Wicker-G041 - - 599 comments

Like the Scorpion II, more damage but slower fire rate? or faster fire rate AND more damage? if none, feel free to correct me critically

Reply Good karma Bad karma+1 vote
d-ce Creator
d-ce - - 745 comments

High ROF with low damage. Basically anti tank machine gun.

Reply Good karma+2 votes
WWB2
WWB2 - - 66 comments

Does the Ratel II detect any kind of stealth?

Reply Good karma Bad karma+1 vote
РredatoR Author
РredatoR - - 3,838 comments

Not currently since it is a fighting unit. But that may probably change in the future.

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

This ratel variant is made specifically for stealth general. Available at rank 3, Ratel II is a sneaky bastard who lures his targets into trap. Ratel II is stealth by default, while standing still and shooting. He reveals himself only when moving. His special ability allows him to fire a jamming beam which makes enemy unit unselectable, while remaining stealth he also fires primary machinegun and deals significant damage to target. Targeted vehicle is helpless, cannot return fire because Ratel II is stealth, and also cannot force fire because cannot be selected. Only scout unit, or another can help you if you find yourself in trap. Since he is smaller, he can transport only 2 units (cannot fire from inside). Also, he is not a salvager.