Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Atlas
embed
share
view next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
PeeWee_89
PeeWee_89

Wow, that looks really awesome!

Reply Good karma Bad karma+2 votes
StalinGrad6
StalinGrad6

Dude... WOAH.

Reply Good karma Bad karma+2 votes
RomnyHasagawa
RomnyHasagawa

The question is... Does it retain a similar range to the SSM?

Reply Good karma Bad karma+3 votes
d-ce Author
d-ce

Yes, same range.

Reply Good karma+1 vote
landro117
landro117

I'd imagine this being that typical defense that the closer in range the more damage, but it might be the look that makes me think that

Anyway, sweet lookin'!!

Reply Good karma Bad karma+1 vote
IvanderLim
IvanderLim

amazing bullets

Reply Good karma Bad karma+1 vote
WWB
WWB

That thing looks like a beast! Good work! Cannot wait to see it in action.

A couple questions though:
1) What's the speed of the bullets?
2) Will it be able to damage AND disable targets when EMP warheads researched?
3) Will it be able to disable any unit, even super units, in 1 hit like before?
4) Will the damage per bullet be the same as the damage per rocket/missile?

Reply Good karma Bad karma+1 vote
d-ce Author
d-ce

1. speed is almost the same as rockets, but they have arty like trajectory
2.yes, you need blackout super weapon to purchase emp bullets, after that it will disable units.
3. super units have high emp resistance, so no, it wont disable them instantly
4. currently it is, but since this structure is fresh, it is still under testing and changing revisions

Reply Good karma+1 vote
the1viewer
the1viewer

but can the atlas disable super units once it fires enough rounds at them?

Reply Good karma Bad karma+1 vote
WARMACHINE-2000
WARMACHINE-2000

Brother what part of (super units have high emp resistance) did u not understand

Reply Good karma Bad karma+2 votes
EmperorAlexander
EmperorAlexander

Will there be another defense structure that can automatically target and clear toxins and radiation? I found it to be quite a useful feature, it increased the longevity of my bulldozers.

Reply Good karma Bad karma+1 vote
AvianLord5678
AvianLord5678

Whoa.. cool!

Reply Good karma Bad karma+1 vote
WARMACHINE-2000
WARMACHINE-2000

Idk why but it reminds me of the allise shore defense cannons in RA3 GREAT WORK by the way

Reply Good karma Bad karma+1 vote
Guest
Guest

so how i can download this update ????

Reply Good karma Bad karma0 votes
d-ce Author
d-ce

if you want to download this content:
- right click on picture
- Save image as

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

Happy Easter everyone!

This time we didn't make a news article, since there are not many visually finished changes, but we do have one new unit ready.

"Atlas" base defense replaces the old SSM artillery defense for Super Weapon general at rank 3.

Cost and build time are the same, it can hold up 4 infantry like before. But it lost ability to clear toxins and acids.
Also, it doesn't fire rockets anymore, instead it fires Power Bullets which can be upgraded both with Emmiter upgrade and EMP explosions.

Bullets are currently not deviated by ECM field.

Stay tuned for the upcoming Update with more news and fancy stuff!

Details
Date
By
d-ce
Size
800×600
Options
URL
Embed
Embed Thumb
Share
Explore
Browse archive
Feed
RSS
Report
Report