As a member of an elite rebel fighting force based out of City 17, you and your four comrades have found yourself in a most hopeless situation: an unstoppable horde is approaching, one that cannot be defeated even by the likes of you and your experienced team. Facing insurmountable odds and with no hope of rescue, there's only one thing you can do: hold your ground and face endless waves of enemies in a suicidal yet heroic effort to save as many future victims’ lives as possible. You will not survive.

Report article RSS Feed Contingency Updated (v0.1.5)

An update for Contingency is now available! It includes various gameplay changes, bug fixes, a new weapon and a new map. Update now!

Posted by jamespizzurro on Jan 7th, 2012

The New contingency_ravine

It is time! An update for Contingency, dubbed v0.1.5, is now available for download here on ModDB as well as on our official website. It includes lots of gameplay tweaks, plenty of bug fixes, a new weapon, a new map...not to mention a whole lot of stuff you guys have suggested to us in the past week, and what a week it has been!

Speaking of which, I would like to take the time to thank all of you very much for the brilliant feedback we have received this past week. It has been one hell of a ride so far, and we hope you have all been enjoying yourselves as much as we have. I personally could have never imagined Contingency being so successful right off the bat, and I know the modding community is to thank for that, so again, thank you! We will do our best to keep Contingency thriving by providing a continuous stream of updates as necessary as well as hosting quality servers thanks to our wonderful sponsor Branzone.

The New contingency_ravine The New contingency_ravine

Anyway, below is a full change log for v0.1.5. Each entry is pretty significant, otherwise I would have highlighted some particular ones in bold for you guys.

- All NPCs are now much more aware of spawnable props so that enemy NPCs will attack them upon encountering them, including if they are blocking the way to players
- Players can no longer collide with each other, thereby fixing any issues where players could get stuck inside other players when spawning and whatnot
- Support NPCs and deployed turrets no longer damage players' spawned props
- The RPG is now an equipment item rather than a primary weapon
- S.L.A.M. tripmines can no longer be set off by players, support NPCs, deployed turrets, or spawnable props
- Zombie and headcrab waves have now been combined into one zombie wave, where headcrabs have been re-added to all zombie types and have the possibility of releasing from their hosts
- NPCs that wield weapons (e.g. Combine soldiers and armed citizens) can no longer fire from insanely far distances, making them less effective overall
- Reworked the number of NPCs that spawn per wave based on more logical factors and additional play-testing (we used maths!), where players are now expected to progress further in the game overall (i.e. players will likely clear more waves per game now compared to the old system)
- Added a new weapon for the equipment slot: the vortex hopwire grenade
- Added challenge waves, where only one random type of NPC is spawned during the entire duration of the wave, that occur every 5 waves by default (this can be changed via ConVar by servers though)
- Fixed all known issues pertaining to contingency_overpass
- Fixed all known issues pertaining to contingency_bunker
- The maximum health of spawnable props is now shown on the prop spawning menu and the current health of a particular spawned prop is now shown when you put your crosshair over it
- There is now a 'teleport back to spawn' function that can be bound to a specific key ('m' by default), but it can only be used when you are truly stuck on something
- Players can no longer spawn props in ways that get them, other players or support NPCs directly stuck inside said props
- Fixed all known issues pertaining to contingency_factory
- Completely revamped contingency_ravine from scratch
- Added a concrete barrier to the prop spawning menu (costs 10 credits, has 200HP)

Vortex Hopwire Grenade Vortex Hopwire Grenade

As always, if you have any comments, questions, suggestions or complaints regarding this new release, feel free to comment here, make a thread on our forum or even private message me directly. Also, be sure to join our official Steam fan group to stay up-to-date on all the latest news and updates directly from the development team and Agent Red Productions.

That's all for now. Have fun and be let us know what you think!

Regards,

James Pizzurro
Lead Developer of Contingency
Co-founder of Agent Red Productions
www.agentredproductions.com

Post comment Comments
ShapyShapes
ShapyShapes Jan 7 2012, 6:15pm says:

YES! Thanks for fixing stuff that was in dire need of change.

+4 votes     reply to comment
Stickman47
Stickman47 Jan 7 2012, 6:58pm says:

YES! No collision with players! W0000T!

+3 votes     reply to comment
TheShadowMG
TheShadowMG Jan 7 2012, 8:56pm says:

What? where did Downloads go?

+1 vote     reply to comment
jamespizzurro
jamespizzurro Jan 7 2012, 10:05pm replied:

Gamefront corrupted them. Please download v0.1.5 from our website in the meantime: Agentredproductions.com

+1 vote     reply to comment
HEVcrab
HEVcrab Jan 8 2012, 2:56am replied:

Woohoo! The new map is awesome and very Moscow-like ;)

+1 vote     reply to comment
HEVcrab
HEVcrab Jan 8 2012, 3:57am says:

I hope in the next version unfrozen spawned props will behave correctly :)
Currently the game does without them quite OK)

+1 vote     reply to comment
jamespizzurro
jamespizzurro Jan 8 2012, 10:25am replied:

Unfortunately, under the new spawnable prop system, spawned props are actually NPCs, which makes things like pickup via gravity gun impossible under the engine by default. I'll see what I can do, but in the meantime we've tried to include plenty of physics props on each map to work with so that the gravity gun is still plenty useful.

+1 vote     reply to comment
K@ktu$
K@ktu$ Jan 8 2012, 4:35am says:

Hi,
Do I need Steam to play this Mod?
Pls Answer. TNX!

0 votes     reply to comment
woookieee
woookieee Jan 8 2012, 4:47am replied:

Hi Kaktus,

yes you need steam.

www.steampowered.com

+2 votes     reply to comment
jamespizzurro
jamespizzurro Jan 8 2012, 10:27am replied:

In addition to Steam, you'll need to have Source SDK Base 2007 installed, which should be listed under 'Tools'. I'm pretty sure you can install this without owning any games on Steam now, but if not, I think installing a free Source game like Team Fortress 2 will allow you to download and install Source SDK Base 2007.

+2 votes     reply to comment
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Released Dec 31, 2011
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