https://www.moddb.com/mods/contingency/downloads Files RSS feed - Contingency mod for Half-Life 2 - ModDB Subscribe to the ModDB Contingency mod for Half-Life 2 files feed, and get the latest files as they are uploaded. en-us Fri, 26 Apr 2024 19:18:58 +0000 Copyright 2024, DBolical Pty Ltd Downloads 180 Files RSS feed - Contingency mod for Half-Life 2 - ModDB https://static.moddb.com/cutoff/images/logos/rss.png https://www.moddb.com/mods/contingency/downloads 120 90 Contingency v0.1.8(*) -> v0.1.8e Patch https://www.moddb.com/mods/contingency/downloads/contingency-v018-v018e-patch Thu, 01 Jun 2023 19:20:25 +0000 downloads251098
Changes since 0.1.8c: -Fixed an oversight in the rendering code that may have caused a bug. -Fixed an oversight in ghost prop prevention, now it works when the prop-holding gravity gun is taken away at the end of any game phase. -Weapon balance tweaked and totally de-hardcoded, now fully defined in skill.cfg (the values in server's skill.cfg determine the game rules). -Player now carries 2 SMG1 grenades and reloads the grenade launcher if the fired grenade was not the last one. -Increased antlion gib chance, now shotgun gibs antlions well and even AR2 primary fire can in the rare specific case (if it hits an antlion with 1 hp).]]>
Contingency v0.1.8(*) -> v0.1.8e Patch Changes since 0.1.8c: -Fixed an oversight in the rendering code that may have caused a bug. -Fixed an oversight in ghost prop prevention, now it works when the prop-holding gravity gun is taken away at the end of any game phase. -Weapon balance tweaked and totally de-hardcoded, now fully defined in skill.cfg (the values in server's skill.cfg determine the game rules). -Player now carries 2 SMG1 grenades and reloads the grenade launcher if the fired grenade was not the last one. -Increased antlion gib chance, now shotgun gibs antlions well and even AR2 primary fire can in the rare specific case (if it hits an antlion with 1 hp).
Contingency v0.1.8(*) -> v0.1.8d Patch https://www.moddb.com/mods/contingency/downloads/contingency-v018-v018d-patch Sun, 16 Apr 2023 14:53:16 +0000 downloads248678
Changes since 0.1.8: -Headcrabs have joined the zombie wave, looking for some victims to zombify. -Fixes for maps contingency_bunker, contingency_factory, contingency_lockdown, contingency_overpass and contingency_ravine by MyCbEH (Musien) who added headcrab spawn flags and force field hum/buzz. -Default server settings now have zombie wave multiplier 1.5 instead of 1 accounting for spawning headcrabs as well as zombies. -Fixed an oversight in the rendering code that may have caused a bug. -Fixed an oversight in ghost prop prevention, now it works when the prop-holding gravity gun is taken away at the end of any game phase.]]>
Contingency v0.1.8(*) -> v0.1.8d Patch Changes since 0.1.8: -Headcrabs have joined the zombie wave, looking for some victims to zombify. -Fixes for maps contingency_bunker, contingency_factory, contingency_lockdown, contingency_overpass and contingency_ravine by MyCbEH (Musien) who added headcrab spawn flags and force field hum/buzz. -Default server settings now have zombie wave multiplier 1.5 instead of 1 accounting for spawning headcrabs as well as zombies. -Fixed an oversight in the rendering code that may have caused a bug. -Fixed an oversight in ghost prop prevention, now it works when the prop-holding gravity gun is taken away at the end of any game phase.
Contingency v0.1.8e https://www.moddb.com/mods/contingency/downloads/contingency-v018e Sun, 16 Apr 2023 14:47:22 +0000 downloads248677
Source SDK Base 2006 and 2007 from Tools section of Steam are needed to play this mod. Changes since 0.1.8c: -Fixed an oversight in the rendering code that may have caused a bug. -Fixed an oversight in ghost prop prevention, now it works when the prop-holding gravity gun is taken away at the end of any game phase. -Weapon balance tweaked and totally de-hardcoded, now fully defined in skill.cfg (the values in server's skill.cfg determine the game rules). -Player now carries 2 SMG1 grenades and reloads the grenade launcher if the fired grenade was not the last one. -Increased antlion gib chance, now shotgun gibs antlions well and even AR2 primary fire can in the rare specific case (if it hits an antlion with 1 hp).]]>
Contingency v0.1.8e Source SDK Base 2006 and 2007 from Tools section of Steam are needed to play this mod. Changes since 0.1.8c: -Fixed an oversight in the rendering code that may have caused a bug. -Fixed an oversight in ghost prop prevention, now it works when the prop-holding gravity gun is taken away at the end of any game phase. -Weapon balance tweaked and totally de-hardcoded, now fully defined in skill.cfg (the values in server's skill.cfg determine the game rules). -Player now carries 2 SMG1 grenades and reloads the grenade launcher if the fired grenade was not the last one. -Increased antlion gib chance, now shotgun gibs antlions well and even AR2 primary fire can in the rare specific case (if it hits an antlion with 1 hp).
Contingency v0.1.8(b) -> v0.1.8c Patch https://www.moddb.com/mods/contingency/downloads/contingency-v018-v018c-patch Thu, 01 Sep 2022 17:25:28 +0000 downloads237692
Changes since 0.1.8: -Headcrabs have joined the zombie wave, looking for some victims to zombify. -Fixes for maps contingency_bunker, contingency_factory, contingency_lockdown, contingency_overpass and contingency_ravine by MyCbEH (Musien) who added headcrab spawn flags and force field hum/buzz. -Default server settings now have zombie wave multiplier 1.5 instead of 1 accounting for spawning headcrabs as well as zombies. -Fixed an oversight in the rendering code that may have caused a bug.]]>
Contingency v0.1.8(b) -> v0.1.8c Patch Changes since 0.1.8: -Headcrabs have joined the zombie wave, looking for some victims to zombify. -Fixes for maps contingency_bunker, contingency_factory, contingency_lockdown, contingency_overpass and contingency_ravine by MyCbEH (Musien) who added headcrab spawn flags and force field hum/buzz. -Default server settings now have zombie wave multiplier 1.5 instead of 1 accounting for spawning headcrabs as well as zombies. -Fixed an oversight in the rendering code that may have caused a bug.
Contingency v0.1.8c https://www.moddb.com/mods/contingency/downloads/contingency-v018c Thu, 01 Sep 2022 16:44:29 +0000 downloads237689
Changes since 0.1.8: -Headcrabs have joined the zombie wave, looking for some victims to zombify. -Fixes for maps contingency_bunker, contingency_factory, contingency_lockdown, contingency_overpass and contingency_ravine by MyCbEH (Musien) who added headcrab spawn flags and force field hum/buzz. -Default server settings now have zombie wave multiplier 1.5 instead of 1 accounting for spawning headcrabs as well as zombies. -Fixed an oversight in the rendering code that may have caused a bug.]]>
Contingency v0.1.8c Changes since 0.1.8: -Headcrabs have joined the zombie wave, looking for some victims to zombify. -Fixes for maps contingency_bunker, contingency_factory, contingency_lockdown, contingency_overpass and contingency_ravine by MyCbEH (Musien) who added headcrab spawn flags and force field hum/buzz. -Default server settings now have zombie wave multiplier 1.5 instead of 1 accounting for spawning headcrabs as well as zombies. -Fixed an oversight in the rendering code that may have caused a bug.
Contingency v0.1.8 https://www.moddb.com/mods/contingency/downloads/contingency-v018 Mon, 29 Aug 2022 11:58:07 +0000 downloads237517
Changes since 0.1.6 Map updates: contingency_canals improvement by MyCbEH (Musien), head of Snowdrop Escape dev team. Balance improvements: Fast headcrab now has 10 hp to die from one AR2 shot or two shots from other automatic weapons. Didn't notice before that in code it had read the classic headcrab health entry from skill.cfg. Fast zombie health has been de-hardcoded and brought to skill.cfg. Some weapons' weights (that affect the wielder's speed) have been adjusted for balance: Alyx's gun is now the most lightweight of primary weapons, AR2 is the heaviest, crossbow is the second heaviest.]]>
Contingency v0.1.8 Changes since 0.1.6 Map updates: contingency_canals improvement by MyCbEH (Musien), head of Snowdrop Escape dev team. Balance improvements: Fast headcrab now has 10 hp to die from one AR2 shot or two shots from other automatic weapons. Didn't notice before that in code it had read the classic headcrab health entry from skill.cfg. Fast zombie health has been de-hardcoded and brought to skill.cfg. Some weapons' weights (that affect the wielder's speed) have been adjusted for balance: Alyx's gun is now the most lightweight of primary weapons, AR2 is the heaviest, crossbow is the second heaviest.
Contingency v0.1.6 (Compressed archive) https://www.moddb.com/mods/contingency/downloads/contingency-v016-compressed-archive Thu, 18 Aug 2022 15:22:08 +0000 downloads237028
Changes since v0.1.5: 1) AR2 viewmodel, animations and sounds from Entropy Zero 2 demo; 2) SMG1 viewmodel from Thunder's Leaves; 3) Fixes of game bugs; 4) Balance improvements. Contingency v0.1.6 requires Source SDK Base 2006 and 2007 to play. Extract into Steam/steamapps/sourcemods folder.]]>
Contingency v0.1.6 (Compressed archive) Changes since v0.1.5: 1) AR2 viewmodel, animations and sounds from Entropy Zero 2 demo; 2) SMG1 viewmodel from Thunder's Leaves; 3) Fixes of game bugs; 4) Balance improvements. Contingency v0.1.6 requires Source SDK Base 2006 and 2007 to play. Extract into Steam/steamapps/sourcemods folder.
Contingency v0.1.5 (Compressed Archive) https://www.moddb.com/mods/contingency/downloads/contingency-v015-compressed-archive Sat, 07 Jan 2012 20:18:55 +0000 downloads39292
This is a compressed archive of v0.1.5 of Contingency. Use the automated installer if you don't know how to use this.]]>
Contingency v0.1.5 (Compressed Archive) This is a compressed archive of v0.1.5 of Contingency. Use the automated installer if you don't know how to use this.