This mod is going to take back what was lost in the "new age" of RTS's. The speed's been boosted, new units have been added, and a whole new faction has comith to kick everyone's ass. Everything's so unbalanced that the game is balanced.

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Blog RSS Feed Report abuse Latest News: Red Alert 3 mods supported (update)

21 comments by feillyne on Jun 30th, 2011

Comrades, support of mods for Red Alert 3 finally arrived, and they are available for download through Desura. Below are all mods that are currently supported, you can choose any you'd like to try out first.

Some of them change gameplay significantly, adding new units, structures and gameplay features, while others modify the core gameplay only a little. Each one of them is definitely worth checking out.

Best luck out there on the battlefield.

If you have problems with installing or running a mod for the Steam version of Red Alert 3, you can send a PM and we'll see what can be done about it.

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Conker Alert 2.1

Conker Alert 2.1

Apr 24, 2009 Full Version 28 comments

This version adds more units to the conker faction, such as the apoc tank 2.0, the AA unit, the Dominator Drone, base defenses, and a superweapon, the...

Conker Alert 2.0

Conker Alert 2.0

Apr 22, 2009 Full Version 0 comments

This version adds the Conker Faction which is a completely new faction.

Conker Alert Version 1.5

Conker Alert Version 1.5

Apr 20, 2009 Full Version 1 comment

This version has everything from version 1.4 (which wasn't released here,) such as the demolition truck, and now adds Pyro Lolscripts to the soviet arsenal...

Conker Alert Version 1.3

Conker Alert Version 1.3

Apr 19, 2009 Full Version 0 comments

The lastest build, adds every insane balance change (fast ore miners, wtf fast cores, tsunami spam, etc.) And also a new unit and structure, the Super...

Post comment Comments  (70 - 80 of 106)
Twitchstick
Twitchstick May 2 2009, 5:37pm says:

I have the most recent patch, but I do not see a "Mod" folder anywhere, do I have to add it manually, and where does it go?

+1 vote     reply to comment
EvilConker Creator
EvilConker May 2 2009, 8:23pm replied:

Documents/Red Alert 3/mods, if it doesn't show, then you should turn on hidden folders, although I'm sure it isn't one.

+1 vote   reply to comment
ThePlayerofthegame
ThePlayerofthegame May 22 2009, 7:04pm replied:

How do you turn on hidden folders?

+1 vote     reply to comment
TheRedHawk
TheRedHawk May 9 2009, 12:19pm replied:

muahahhahahahahaaaaaa

+1 vote     reply to comment
Twitchstick
Twitchstick May 2 2009, 9:17pm replied:

Hidden folders are on.
I created the folder myself and extracted the files to it, and still nothing, when I load the auto-run and go into the Game Browser it doesn't show up, nor does it run when I start the game normally. I am using the newest V1.10, so I am completely confused.

+1 vote     reply to comment
Cjslayer16
Cjslayer16 Apr 27 2009, 1:26pm says:

Man did you just start this when the Sdk came out? or were you planning it before? its intense ! :D

+1 vote     reply to comment
EvilConker Creator
EvilConker Apr 27 2009, 4:06pm replied:

Yeah, it started as me screwing around with the SDK, ended with this :)

0 votes   reply to comment
TotalSnappy
TotalSnappy Apr 23 2009, 12:25pm says:

there is another mod like this called 'invasion confirmed'. similar in the fact that it isnt a serious mod. the difference is, this one looks epic! watching and keep it up!!!

+1 vote     reply to comment
EvilConker Creator
EvilConker Apr 23 2009, 4:48pm replied:

My freind's the one who's making invasion confirmed, it's pretty fun, just a needs a bit more work.

+1 vote   reply to comment
TotalSnappy
TotalSnappy Apr 24 2009, 12:14pm replied:

textures would be a good start of that mod and despite what he says it will still look cartoony with textures so there's no problem. look at core RA3, that has textures and people call it cartoony :P

+1 vote     reply to comment
EvilConker Creator
EvilConker Apr 24 2009, 12:54pm replied:

You should go tell him that.

+1 vote   reply to comment
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Released Jun 30, 2011
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