Modern Combat transports players into the midst of a high-tech war between the current-day Chinese and U.S. militaries. Incorporating all-new factions, units, doctrines, gamemodes, artwork, music, maps, and singleplayer missions, we aim to craft the most immersive and enjoyable strategic representation of 21st-century combat possible on the PC.

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Media RSS Feed Report media CoH: Modern Combat - Ingame Trailer 4
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Exeon Feb 25 2011, 3:57am says:

Absolutely awesome. Definitely will be looking forward to the day this releases.

+4 votes     reply to comment
Revo1uzzer Feb 25 2011, 4:07am says:


+2 votes     reply to comment
p0w3rs Feb 25 2011, 4:48am says:

the maps are not gonna be all open spaces right?
u guys making some urban maps?

+3 votes     reply to comment
OnkelSam Author
OnkelSam Feb 25 2011, 6:15am replied:

We're not going to built real urban maps. The amount of new buildings we would need to create and animate exceeds our capacity

+2 votes   reply to comment
Mr_Toster Feb 25 2011, 5:47am says:

this special ops guys had MP5 or what ?

+1 vote     reply to comment
OnkelSam Author
OnkelSam Feb 25 2011, 6:13am replied:


+1 vote   reply to comment
DukeOfJudea Oct 12 2011, 8:18am replied:

you should give them slinced m4 with ACOG

+1 vote     reply to comment
SLAYER.101 Feb 25 2011, 6:18am says:

this is absolutly epic! can't wait for the release !!!! (hope gonna be soon!!)

+1 vote     reply to comment
cephalos666 Feb 25 2011, 6:47am says:

abrams looks really badass

+1 vote     reply to comment
RogerRamjet Feb 25 2011, 7:54am says:

Excellent work guys. Need any voice tracks let me know.

+1 vote     reply to comment
blubbfisch Feb 25 2011, 7:55am says:

amazing, i really like CoH and Modern Combat, perfect match :>
btw are that javelin on the AT-infantry. If they are, are they gonna be animated the way a javelin flies or does that exceed engine capability? That would be really awesome

+1 vote     reply to comment
Darkbladecr Creator
Darkbladecr Feb 25 2011, 12:05pm replied:

We are working on Vertical fire, but there are some problems we have to bypass to get it working properly, since we can't make new projectile paths we have to custom craft the projectile animation.

+1 vote   reply to comment
blubbfisch Feb 25 2011, 8:52pm replied:

n1, good luck with that

+1 vote     reply to comment
SK8ERatWAR Feb 25 2011, 8:02am says:

damn, this looks so good, freaking love the javelin!! and the sniper is awesome too! will there be realistic damage or just vCOH damage?
because all the shells from the t59 bounced off of the abrams

+1 vote     reply to comment
Darkbladecr Creator
Darkbladecr Feb 25 2011, 4:11pm replied:

Doctrine units and abilities are still undergoing balanced, so I wouldn't judge the doctrine units just yet

+1 vote   reply to comment
QuakeRiley Feb 25 2011, 8:17am says:

Damn it! Just release something it's too epic to resist!

+2 votes     reply to comment
stukatankkiller Feb 25 2011, 10:50am says:

please add soem new voices

+2 votes     reply to comment
βéϯд Feb 25 2011, 3:48pm says:

lol Battlefield 1942 music :P?

+1 vote     reply to comment
AJTamayo Feb 25 2011, 6:19pm says:

cant wait till u guys make a beta

+1 vote     reply to comment
OmeG Feb 26 2011, 12:31am says:


+1 vote     reply to comment
Chippothehippo Feb 26 2011, 3:24am says:

The infantry need some work, Not in graphics or anything but the idea of them standing like across a street shooting at them for like a minute with only 1 dead in the open was kind of funny. Don't get me wrong the mod looks great but I would think it would be a bit more awesome if the infantry combat wasn't a 10 minute stand off with only 1 dead. Please don't take my criticism to harsh I was only just pointing out a minor problem.

+1 vote     reply to comment
OnkelSam Author
OnkelSam Feb 26 2011, 3:31am replied:

No worries, we don't take such criticism personal. Unfortunately we cannot make it right for everyone. There is the community which likes realistic gameplay, like for example in Blitzkrieg Mod. And then there is the other community who likes the gameplay as it is in the original.
We are aiming to provide a mod that is suitable for casual gaming, but also for competitive environments like tournaments. The original gameplay has proven it's potential in competitive multiplayer over several years now, which is the reason we are going the vanilla CoH way. Not the realism way.
Giving weapons realistic damage would shift the balance into a whole different direction and we think it is not possible to have competitive, fair games in multiplayer this way.

+1 vote   reply to comment
OmeG Feb 26 2011, 4:48am replied:

Best ways to incorporate realism is to do a combination of the following:
-Enlarge maps
-Scale down units, unit speeds and realistic loading time per volley
-Lengthen engagement ranges (ei. greater damage (vehicles) or loss of life (infantry) as distance between opposing units decrease.)

-Another realistic concept would be units having to back to an ammunition depot or captured forward barracks to reload. Then tanks and units couldn't camp adding real strategy to the game. (ei. like the planes needing the airfield to reload in C&C games)

Hope this helps!

+1 vote     reply to comment
OnkelSam Author
OnkelSam Feb 26 2011, 6:04am replied:

Probably, but we're not doing the realism approach

+1 vote   reply to comment
Lawsonator May 3 2011, 5:37pm replied:

If you want realistic game play, play "Men of War"

+1 vote     reply to comment
OmeG Feb 26 2011, 6:15am says:

Yup yup, even so, still a great job on the mod, the trailer blew me away, can't wait to play it! XD

+1 vote     reply to comment
DM1989 Feb 26 2011, 9:03am says:

Amazing guys! Loving the Javelin AT team! Big follower of your work and along with rest of the CoH community cannot wait to call in a few A10 strafing runs! Woop!

+1 vote     reply to comment
happy81 Mar 4 2011, 2:45am says:

its really too bad you arent going for realism but i understand your decision, hopefully you will consider making an alternate version for us realism buffs :D pretty please i would choke on my tears with joy if you did

+1 vote     reply to comment
happy81 Mar 7 2011, 2:02am says:

if you havent already fixed the javelin's vertical bug maybe you could code it like a nebelwerfer rocket since they both work similar ??? i could be wrong by a long shot lol

+1 vote     reply to comment
OnkelSam Author
OnkelSam Mar 7 2011, 4:41am replied:

Thanks for the suggestion, but unfortunately this wouldn't work. There will be problems with targeting and projectile speed.

+1 vote   reply to comment
GonzaloLF Mar 13 2011, 5:19pm says:

you can play with a computer enemy or ally? and the big question, when you can download?

+1 vote     reply to comment
happy81 Mar 28 2011, 10:23pm says:

i have always wanted someone to make a FFA match type with this game so you can fight the same teams (i.e. PE vs PE, US vs US)

+1 vote     reply to comment
PRAW171 Jun 3 2011, 6:45pm says:

lol that sniper kinda "f"ed that guy at the end ...

+1 vote     reply to comment
Huaptman Jun 18 2011, 11:06pm says:

the abrams said "pershing on the way"

+1 vote     reply to comment
Jones150 Jun 20 2011, 5:45am says:

If the top attack proves to be too much of a problem for coding the Javelin, you can always use the direct fire mode (Javelins have top attack, and direct fire in real life). Just an idea for a fall back plan in case the top attack firing mode gets too hectic.

+1 vote     reply to comment
vanseters1991 Aug 2 2011, 12:12am says:

Battlefield 1942 soundtrack!!!!!
Awesome looking mod by the way :)

+1 vote     reply to comment
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This trailer features a random collection of ingame content from the gameplay perspective.

Video Details
Feb 25th, 2011
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