Modern Combat transports players into the midst of a high-tech war between the current-day Chinese and U.S. militaries. Incorporating all-new factions, units, doctrines, gamemodes, artwork, music, maps, and singleplayer missions, we aim to craft the most immersive and enjoyable strategic representation of 21st-century combat possible on the PC.

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RSS feed Report content CoH: Modern Combat - Ingame Trailer 4
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Exeon
Exeon

Absolutely awesome. Definitely will be looking forward to the day this releases.

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Revo1uzzer
Revo1uzzer

amazing

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p0w3rs
p0w3rs

the maps are not gonna be all open spaces right?
u guys making some urban maps?

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OnkelSam Author
OnkelSam

We're not going to built real urban maps. The amount of new buildings we would need to create and animate exceeds our capacity

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Mr_Toster
Mr_Toster

this special ops guys had MP5 or what ?

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OnkelSam Author
OnkelSam

yeah

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DukeOfJudea
DukeOfJudea

you should give them slinced m4 with ACOG

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SLAYER.101
SLAYER.101

this is absolutly epic! can't wait for the release !!!! (hope gonna be soon!!)

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cephalos666
cephalos666

abrams looks really badass

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RogerRamjet
RogerRamjet

Excellent work guys. Need any voice tracks let me know.

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blubbfisch
blubbfisch

amazing, i really like CoH and Modern Combat, perfect match :>
btw are that javelin on the AT-infantry. If they are, are they gonna be animated the way a javelin flies or does that exceed engine capability? That would be really awesome

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Darkbladecr Creator
Darkbladecr

We are working on Vertical fire, but there are some problems we have to bypass to get it working properly, since we can't make new projectile paths we have to custom craft the projectile animation.

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blubbfisch
blubbfisch

n1, good luck with that

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SK8ERatWAR
SK8ERatWAR

damn, this looks so good, freaking love the javelin!! and the sniper is awesome too! will there be realistic damage or just vCOH damage?
because all the shells from the t59 bounced off of the abrams

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Darkbladecr Creator
Darkbladecr

Doctrine units and abilities are still undergoing balanced, so I wouldn't judge the doctrine units just yet

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QuakeRiley
QuakeRiley

Damn it! Just release something it's too epic to resist!

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stukatankkiller
stukatankkiller

please add soem new voices

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βéϯд
βéϯд

lol Battlefield 1942 music :P?

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AJTamayo
AJTamayo

cant wait till u guys make a beta

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OmeG
OmeG

OMG...TRAILER OMG... I... I WANT THIS MOD... I NEED THIS MOD... THANK YOU SO MUCH FOR MAKING THIS MOD!!!

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Chippothehippo
Chippothehippo

The infantry need some work, Not in graphics or anything but the idea of them standing like across a street shooting at them for like a minute with only 1 dead in the open was kind of funny. Don't get me wrong the mod looks great but I would think it would be a bit more awesome if the infantry combat wasn't a 10 minute stand off with only 1 dead. Please don't take my criticism to harsh I was only just pointing out a minor problem.

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OnkelSam Author
OnkelSam

No worries, we don't take such criticism personal. Unfortunately we cannot make it right for everyone. There is the community which likes realistic gameplay, like for example in Blitzkrieg Mod. And then there is the other community who likes the gameplay as it is in the original.
We are aiming to provide a mod that is suitable for casual gaming, but also for competitive environments like tournaments. The original gameplay has proven it's potential in competitive multiplayer over several years now, which is the reason we are going the vanilla CoH way. Not the realism way.
Giving weapons realistic damage would shift the balance into a whole different direction and we think it is not possible to have competitive, fair games in multiplayer this way.

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OmeG
OmeG

Best ways to incorporate realism is to do a combination of the following:
-Enlarge maps
-Scale down units, unit speeds and realistic loading time per volley
-Lengthen engagement ranges (ei. greater damage (vehicles) or loss of life (infantry) as distance between opposing units decrease.)

-Another realistic concept would be units having to back to an ammunition depot or captured forward barracks to reload. Then tanks and units couldn't camp adding real strategy to the game. (ei. like the planes needing the airfield to reload in C&C games)

Hope this helps!

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OnkelSam Author
OnkelSam

Probably, but we're not doing the realism approach

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Lawsonator
Lawsonator

If you want realistic game play, play "Men of War"

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OmeG
OmeG

Yup yup, even so, still a great job on the mod, the trailer blew me away, can't wait to play it! XD

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DM1989
DM1989

Amazing guys! Loving the Javelin AT team! Big follower of your work and along with rest of the CoH community cannot wait to call in a few A10 strafing runs! Woop!

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happy81
happy81

its really too bad you arent going for realism but i understand your decision, hopefully you will consider making an alternate version for us realism buffs :D pretty please i would choke on my tears with joy if you did

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happy81
happy81

if you havent already fixed the javelin's vertical bug maybe you could code it like a nebelwerfer rocket since they both work similar ??? i could be wrong by a long shot lol

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OnkelSam Author
OnkelSam

Thanks for the suggestion, but unfortunately this wouldn't work. There will be problems with targeting and projectile speed.

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GonzaloLF
GonzaloLF

you can play with a computer enemy or ally? and the big question, when you can download?

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happy81
happy81

i have always wanted someone to make a FFA match type with this game so you can fight the same teams (i.e. PE vs PE, US vs US)

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PRAW171
PRAW171

lol that sniper kinda "f"ed that guy at the end ...

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Huaptman
Huaptman

the abrams said "pershing on the way"

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Jones150
Jones150

If the top attack proves to be too much of a problem for coding the Javelin, you can always use the direct fire mode (Javelins have top attack, and direct fire in real life). Just an idea for a fall back plan in case the top attack firing mode gets too hectic.

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vanseters1991
vanseters1991

Battlefield 1942 soundtrack!!!!!
Awesome looking mod by the way :)

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This trailer features a random collection of ingame content from the gameplay perspective.

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