An ambitious total-conversion modification for Relic's award-winning Company of Heroes franchise, Modern Combat transports players into the midst of a high-tech
war between the current-day Chinese and U.S. militaries.
Incorporating all-new factions, units, doctrines, gamemodes, artwork, music, maps, and singleplayer
missions, we aim
to craft the most immersive and enjoyable strategic representation of 21st-century combat possible on the PC.
Our team has adhered wherever possible to the unique and innovative gameplay mechanics that made CoH the fantastic RTS that it is. Players will need to rely
upon a variety of traditional tactics in order to succeed, such as directional cover and weapon teams, doctrinal abilities and combined-arms unit formations,
whilst at the same time utilising to full effect the highly-advanced weaponry and equipment employed by the armed forces of today. Modern Combat caters to newcomers and veterans alike, and incorporates both conventional and 'Hardcore' damage systems.

Modern Combat Full Installer 1.015



If you encounter any issues during installation or whilst playing, visit our
technical support forum.

If you have any suggestions or wish to provide feedback, please do so via our official balance forum.




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Predator Drone Humvee US Engineers
Blog RSS Feed Report abuse Latest News: Full Version v1.019

53 comments by I_am_a_Spoon on Aug 31st, 2014


Hi everyone. Time for another patch!


We haven't changed anything major this time around, however there are some important alterations that should probably be explained in more detail.


Firstly, we've disposed of the old MSI installer, which was becoming unintuitive and causing issues with repeat installations. We've reverted to a simple but reliable archive format instead.

We've also added an Uninstaller to make things easier. If you have an existing version of the mod, you need to uninstall it before extracting v1.019!

For detailed installation instructions, please visit our official download page at the following address: Coh-moderncombat.com


Secondly, we've added 7 new maps by Omnicron and Unreal-Eugen, who have done a fantastic job in not only making these maps for you but in finding innovating new ways to use existing assets. We hope you like them!

We've also removed a number of unconverted community maps that were added to the mod despite being set during WWII and containing no modern assets.


The team has been quiet lately; we've been reduced to only a few people, and we're all beset by real-life obligations that have drastically reduced the time we can contribute to further development of this mod.

That said, we hope to persevere and have exciting plans for the future. It'd be premature to make promises at this point... but if all goes as planned then you can look forward to a new iteration of Modern Combat unlike any that have come before it. More news on this at a later date.


We hope you enjoy Modern Combat 1.019, and that all the players who have been experiencing installation problems can finally run the game without issue. Sorry it had to be a full re-release and not just a patch, but it was the only way for us to ensure everyone stays compatible online.

Have fun!

~ The Modern Combat Dev Team

CoH: Modern Combat - Full Version 1.019

CHANGELOG

General:

  • Added an Uninstall batch file.
  • Fixed a fatal SCAR error that was occurring at the end of skirmish matches.
  • Increased default and maximum camera heights by 5 metres.
  • Increased slot item drop probabilities by 20%.
  • Several mine triggering and UI placement improvements.
  • Removed obsolete DLLs.
  • Removed obsolete manifest XML.

US:

  • Removed the Predator drone's weapons load.
  • Removed the Paladin's lockdown ability (which the AI couldn't use).
  • Increased the range of the Paladin's default barrage.
  • Increased the speed of the Paladin's projectile.
  • Replaced placeholder 60mm mortar with an M224.

China:

  • Reduced the munitions cost of PLA AT mines (from 50 to 40).
  • PLA AT mines can no longer insta-kill light vehicles, but are now guaranteed to cause an engine or tread critical when triggered (the probability of which was previously only 85%).
  • Reduced the munitions cost of PLA incendiary mines (from 20 to 10), and added a fuel cost (5).
  • Incendiary mines are now more effective.
  • Booby traps have been revised (increased in power, cost and ability duration). They now trigger a sequence of grenade detonations around the target point.
  • Fixed ZTZ59Ds being able to fire ATGMs with damaged main cannons.
  • Tweaked the formation of PLA Engineers.
  • Replaced placeholder 82mm mortar with a PP87.
  • Replaced placeholder flamethrower with a Type 74.

Campaign:

  • Some rebalancing and tweaks.
  • Gave special weapons to certain PLA troops.
  • Fixed Corpsman healing ability being permanently deactivated at random.
  • Removed shared timer on "Mark Target" ability.

Art, Localisation and Sound:

  • Added 3 new environment supply caches for mappers.
  • Improved Predator specular and gloss textures.
  • Made the aircraft minimap symbol more generic.
  • Replaced current tracers and smoke trails with the original smaller versions.
  • Fixed the Type 85 SMG's tracer.
  • Minor UCS localisation tweaks and fixes.
  • Italian localisation updated.
  • Czech localisation updated.
  • Polish localisation updated.
  • Chinese localisation updated.

Mapping:

  • Added new map: Golmud Outskirts (2p) by Unreal-Eugen.
  • Added new map: Huihe River (2p) by Omnicron.
  • Added new map: Zìyóu Square (2p) by Unreal-Eugen.
  • Added new map: Apocalypse (4p) by Omnicron.
  • Added new map: Quzhou Suburbs (4p) by Unreal-Eugen.
  • Added new map: Battle for Qhuai (6p) by Omnicron.
  • Added new map: Huangtian Rice Fields (6p) by Unreal-Eugen.
  • Removed 14 non-modern community maps.
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CoH: Modern Combat - Full Version 1.019

CoH: Modern Combat - Full Version 1.019

May 10, 2013 Full Version 277 comments

Version 1.019 of Modern Combat, re-released as a single archive.

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

Mar 13, 2012 Full Version 204 comments

This is the selfextractor file for the fullversion 1.000 of CoH: Modern Combat. PLEASE READ THE DESCRIPTION TO FIND LINKS FOR INSTALL GUIDES

Post comment Comments  (8410 - 8420 of 10,861)
AFellowStalker
AFellowStalker Oct 10 2011, 11:23pm says:

Look's interesting, of course I guess you are taking some liberties here with the cliche plot as a war between America and China would be something like a war between tanks and ants.

-1 votes     reply to comment
I_am_a_Spoon Creator
I_am_a_Spoon Oct 11 2011, 9:22am replied:

Have you ever tried storming an ant nest?...

+8 votes   reply to comment
MonkeySoldier
MonkeySoldier Oct 11 2011, 7:38am replied:

The PLA has plenty of modern and effective weapon systems in it's arsenal, so your comparison is quite of the scale. Gameplay related we're aiming for balance, not making one faction better than the other. We don't have a storyline, as our main focus is MP/ Skirmish games for now.

+3 votes     reply to comment
wesleyvan12
wesleyvan12 Oct 10 2011, 12:44pm says:

is there an 99999 polation cap

-3 votes     reply to comment
MonkeySoldier
MonkeySoldier Oct 10 2011, 12:48pm replied:

no. VCoH gameplay we're looking after, not rampage gameplay.

+2 votes     reply to comment
1US_Shermanator-87
1US_Shermanator-87 Oct 9 2011, 3:59pm says:

Will there be AA rockets to counter the Air Assault ability? like shoot down the helo?

+1 vote     reply to comment
OnkelSam Creator
OnkelSam Oct 10 2011, 2:36am replied:

The PGZ-95 has AA rockets and guns.

+2 votes   reply to comment
ASESINOdePUERTO-RICO
ASESINOdePUERTO-RICO Oct 9 2011, 9:54am says:

How are Americans and Chinese going to be able to lock down their sectors?

+2 votes     reply to comment
OnkelSam Creator
OnkelSam Oct 9 2011, 1:34pm replied:

by field presence :P ... further sectors can be fortified with outposts to generate more resources and to protect them from being captured.

+2 votes   reply to comment
ASESINOdePUERTO-RICO
ASESINOdePUERTO-RICO Oct 9 2011, 1:40pm replied:

so US and Chinese can build outposts like vCoH Americans and Wehrmacht?

+4 votes     reply to comment
OnkelSam Creator
OnkelSam Oct 9 2011, 3:38pm replied:

yes, they can.

+5 votes   reply to comment
QuakeRiley
QuakeRiley Oct 9 2011, 3:22pm replied:

I doubt it would be as simple as that, can you imagine seeing a OP in the middle of nowhere?

0 votes     reply to comment
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Platform
Windows
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Official Page
Coh-moderncombat.com
Release Date
Released Mar 11, 2012
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9.2

660 votes submitted.

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Highest Rated (30 agree) 10/10

Fucking Awesome

Mar 13 2012, 8:09am by Captain_Romulus

Lowest Rated (19 agree) 4/10

I think it's a great concept and everything, but really it's just Vanilla with reskins and different voices. That's what I felt when playing it, though I am a Blitzkrieg follower I prefer my tanks to kill light armored personal cars in 1 shoot and not 4 shoots, I also experienced sligtly problems playing with infantry as PLA does a pretty bad job against Amerian infantry but when I get my tanks I dominate the Battlefield. It's like the AI never really deploys tanks but only light armored cars, even…

Mar 13 2012, 1:55pm by SMGJohn

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Real Time Strategy
Theme
War
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Single & Multiplayer
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