An ambitious total-conversion modification for Relic's award-winning Company of Heroes franchise, Modern Combat transports players into the midst of a high-tech
war between the current-day Chinese and U.S. militaries.
Incorporating all-new factions, units, doctrines, gamemodes, artwork, music, maps, and singleplayer
missions, we aim
to craft the most immersive and enjoyable strategic representation of 21st-century combat possible on the PC.
Our team has adhered wherever possible to the unique and innovative gameplay mechanics that made CoH the fantastic RTS that it is. Players will need to rely
upon a variety of traditional tactics in order to succeed, such as directional cover and weapon teams, doctrinal abilities and combined-arms unit formations,
whilst at the same time utilising to full effect the highly-advanced weaponry and equipment employed by the armed forces of today. Modern Combat caters to newcomers and veterans alike, and incorporates both conventional and 'Hardcore' damage systems.

Modern Combat Full Installer 1.015

If you encounter any issues during installation or whilst playing, visit our
technical support forum.

If you have any suggestions or wish to provide feedback, please do so via our official balance forum.

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Predator Drone Humvee US Engineers
Blog RSS Feed Report abuse Latest News: Full Version v1.019

52 comments by I_am_a_Spoon on Aug 31st, 2014

Hi everyone. Time for another patch!

We haven't changed anything major this time around, however there are some important alterations that should probably be explained in more detail.

Firstly, we've disposed of the old MSI installer, which was becoming unintuitive and causing issues with repeat installations. We've reverted to a simple but reliable archive format instead.

We've also added an Uninstaller to make things easier. If you have an existing version of the mod, you need to uninstall it before extracting v1.019!

For detailed installation instructions, please visit our official download page at the following address:

Secondly, we've added 7 new maps by Omnicron and Unreal-Eugen, who have done a fantastic job in not only making these maps for you but in finding innovating new ways to use existing assets. We hope you like them!

We've also removed a number of unconverted community maps that were added to the mod despite being set during WWII and containing no modern assets.

The team has been quiet lately; we've been reduced to only a few people, and we're all beset by real-life obligations that have drastically reduced the time we can contribute to further development of this mod.

That said, we hope to persevere and have exciting plans for the future. It'd be premature to make promises at this point... but if all goes as planned then you can look forward to a new iteration of Modern Combat unlike any that have come before it. More news on this at a later date.

We hope you enjoy Modern Combat 1.019, and that all the players who have been experiencing installation problems can finally run the game without issue. Sorry it had to be a full re-release and not just a patch, but it was the only way for us to ensure everyone stays compatible online.

Have fun!

~ The Modern Combat Dev Team

CoH: Modern Combat - Full Version 1.019



  • Added an Uninstall batch file.
  • Fixed a fatal SCAR error that was occurring at the end of skirmish matches.
  • Increased default and maximum camera heights by 5 metres.
  • Increased slot item drop probabilities by 20%.
  • Several mine triggering and UI placement improvements.
  • Removed obsolete DLLs.
  • Removed obsolete manifest XML.


  • Removed the Predator drone's weapons load.
  • Removed the Paladin's lockdown ability (which the AI couldn't use).
  • Increased the range of the Paladin's default barrage.
  • Increased the speed of the Paladin's projectile.
  • Replaced placeholder 60mm mortar with an M224.


  • Reduced the munitions cost of PLA AT mines (from 50 to 40).
  • PLA AT mines can no longer insta-kill light vehicles, but are now guaranteed to cause an engine or tread critical when triggered (the probability of which was previously only 85%).
  • Reduced the munitions cost of PLA incendiary mines (from 20 to 10), and added a fuel cost (5).
  • Incendiary mines are now more effective.
  • Booby traps have been revised (increased in power, cost and ability duration). They now trigger a sequence of grenade detonations around the target point.
  • Fixed ZTZ59Ds being able to fire ATGMs with damaged main cannons.
  • Tweaked the formation of PLA Engineers.
  • Replaced placeholder 82mm mortar with a PP87.
  • Replaced placeholder flamethrower with a Type 74.


  • Some rebalancing and tweaks.
  • Gave special weapons to certain PLA troops.
  • Fixed Corpsman healing ability being permanently deactivated at random.
  • Removed shared timer on "Mark Target" ability.

Art, Localisation and Sound:

  • Added 3 new environment supply caches for mappers.
  • Improved Predator specular and gloss textures.
  • Made the aircraft minimap symbol more generic.
  • Replaced current tracers and smoke trails with the original smaller versions.
  • Fixed the Type 85 SMG's tracer.
  • Minor UCS localisation tweaks and fixes.
  • Italian localisation updated.
  • Czech localisation updated.
  • Polish localisation updated.
  • Chinese localisation updated.


  • Added new map: Golmud Outskirts (2p) by Unreal-Eugen.
  • Added new map: Huihe River (2p) by Omnicron.
  • Added new map: Zìyóu Square (2p) by Unreal-Eugen.
  • Added new map: Apocalypse (4p) by Omnicron.
  • Added new map: Quzhou Suburbs (4p) by Unreal-Eugen.
  • Added new map: Battle for Qhuai (6p) by Omnicron.
  • Added new map: Huangtian Rice Fields (6p) by Unreal-Eugen.
  • Removed 14 non-modern community maps.
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CoH: Modern Combat - Full Version 1.019

CoH: Modern Combat - Full Version 1.019

May 10, 2013 Full Version 260 comments

Version 1.019 of Modern Combat, re-released as a single archive.

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

Mar 13, 2012 Full Version 204 comments

This is the selfextractor file for the fullversion 1.000 of CoH: Modern Combat. PLEASE READ THE DESCRIPTION TO FIND LINKS FOR INSTALL GUIDES

Post comment Comments  (8410 - 8420 of 10,760)
spetsnaz_stalker Sep 18 2011, 7:05am says:

why you guys cannot add chinese air units, cmon, balance the armies.

-1 votes     reply to comment
OnkelSam Creator
OnkelSam Sep 18 2011, 7:34am replied:

The faction and doctrine layout has been made by now. Adding a new air fighter and AA units would be a too drastic change. Further, we made this decision for gameplay reasons. We wanted to make the too armies different from each other, so the US got direct air support, while we gave the PLA a stronger focus on indirect ground-ground support in form of off map and on map artillery. It's a design decision for diversity and has nothing to do with any reflection of real life. Regarding gameplay, we will balance it, no worries.

+3 votes   reply to comment
jalle4554 Sep 18 2011, 5:38am says:

laser that will be awesome
and virus there get the soldiers to run back to a medic center or headquarter.

0 votes     reply to comment
MonkeySoldier Sep 18 2011, 5:51am replied:

No, we're not adding things like that.

+2 votes     reply to comment
GyozaRamen Sep 18 2011, 2:14am says:

Hey will this mod be realistic like bliztmod? 1 shot 1 kill for tanks and apc? Realistic damage or range for infantry or vehicles ?

+1 vote     reply to comment
DEathgod65 Sep 18 2011, 2:35am replied:


+3 votes     reply to comment
GyozaRamen Sep 18 2011, 4:42am replied:

well thought it might be more fun when things are realistic.

0 votes     reply to comment
OnkelSam Creator
OnkelSam Sep 18 2011, 5:03am replied:

I have tried Blitzkrieg Mod and it's exactly one of the things that i base my judgement on! No offense to people who like Blitzkrieg Mod and its realistic playstyle. It's certainly a great mod for a large amount of people, otherwise it would not be as popular as it is! But it's not suited for competitive online gaming, such as tournaments etc.

CoH has many interesting game mechanics, such as directional weapon teams, and especially the dynamic gameplay that results of it's resource system. Just to name a few... Keeping the gameplay dynamic is essential in order to take full profit of these mechanics.
Realistic damage, i.e. much higher damage output than vCoH, is counterproductive in this respect.
Flanking MGs for example is much harder, if they have a larger range and deal more damage. It is harder to get close, or to block it by letting one squad get supressed and the other squad close up from a different angle. The high damage output will make such tactics uneconomic.
Another example are AT guns. It is easier to estimate the direction of an attack, than it is to estimate the exact position of AT guns, or if there are AT guns at all. So if you run into such a position this most likely means you lose a Sherman or another tank.
In general it is much more risky to attack a defensive position, than it is to set up such a defensive position yourself.

If both players want to win, of course both player choose the most efficient tactic. If the balance between attacks and defense is not given anymore, then games become stale and campy, which means that CoH only uses half of its potential.

There are of course players, who prefer more defensive playstyles. If those players come together and enjoy a system like this, fine. But we want to deliver a game that uses the full potential of the game. Only then it is possible to have competitition, where skill decides the game.

+4 votes   reply to comment
dude3141 Sep 18 2011, 12:47am says:

why dose the hmmwv sounds like 30 cal. and not a 50 cal. ?

+1 vote     reply to comment
MonkeySoldier Sep 18 2011, 5:50am replied:

Because it's armed with a M240, instead of a .50.

+1 vote     reply to comment
RaidenRising Sep 17 2011, 11:32pm says:

does it work for the Original Company of Heroes (not opposing fonts)

+1 vote     reply to comment
OnkelSam Creator
OnkelSam Sep 18 2011, 3:59am replied:

opposing fronts and TOV

+1 vote   reply to comment
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Release Date
Released Mar 11, 2012
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657 votes submitted.

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Highest Rated (30 agree) 10/10

Fucking Awesome

Mar 13 2012, 8:09am by Captain_Romulus

Lowest Rated (18 agree) 4/10

I think it's a great concept and everything, but really it's just Vanilla with reskins and different voices. That's what I felt when playing it, though I am a Blitzkrieg follower I prefer my tanks to kill light armored personal cars in 1 shoot and not 4 shoots, I also experienced sligtly problems playing with infantry as PLA does a pretty bad job against Amerian infantry but when I get my tanks I dominate the Battlefield. It's like the AI never really deploys tanks but only light armored cars, even…

Mar 13 2012, 1:55pm by SMGJohn

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