An ambitious total-conversion modification for Relic's award-winning Company of Heroes® franchise, Modern Combat
transports players into the midst of a high-tech war between the current-day Chinese and United States armed forces.
Incorporating all-new factions, units, doctrines, gamemodes, artwork, music and maps, we aim to craft the most
immersive and enjoyable strategic representation of 21st-century combat possible on the PC.
Our team has adhered wherever possible to the unique and innovative gameplay mechanics that made Company of
the stand-out real-time strategy that it is. Players will need to rely upon a variety of traditional tactics in
order to succeed, whilst at the same time utilising to full effect the highly-advanced weaponry and equipment
employed by the militaries of today. Modern Combat caters to newcomers and veterans alike, and incorporates both
traditional and 'Hardcore' damage systems.
Modern Combat Full Installer 1.015


If you encounter any issues during installation or whilst playing, visit our technical support forum.

If you have any suggestions or wish to provide feedback, please do so via our official balance forum.


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Blog RSS Feed Report abuse Latest News: Steam Release and Rework

27 comments by I_am_a_Spoon on Feb 11th, 2015

Hi again everyone!

Just to avoid any confusion from the get-go: yes, it's been over five (!) months since version 1.019 went live... and no, this isn't in regards to a new patch.

There are two reasons for this announcement:



As some of you might already be aware, Modern Combat has now been Greenlit on Steam via the Company of Heroes Mod Initiative, and will soon be downloadable just like any other Steam game (a huge thankyou to SgtConti for setting everything up!).

This will hopefully sort out ~90% of all issues that people report regarding installation, particularly BAT file issues, directory misunderstandings and download interruptions. It will also make Modern Combat accessible to the entire Steam community (and hopefully give the mod's dwindling playerbase a shot in the arm).

There are several major obstacles that need to be addressed before the release can go ahead, but if all goes to plan (which it almost never does) then expect our Steam debut in approximately two weeks!

Upcoming Steam Release!

Beta version of the Modern Combat Steam page.



Several times over the past few months I've mentioned a proposed rework of Modern Combat. After many months of personal experimentation behind the scenes, I think it's time to elaborate.

The plan is to create - for all intents and purposes - a Modern Combat v2.0 for CoH1. This rework would involve a complete overhaul of factions, units and doctrines, all with the intent of:

  • Making Modern Combat truly stand out, and less of a stylistic imitation of the original CoH (with the implementation of unique game mechanics entirely new to CoH modding).
  • Breathing new life into the mod (taking the familiar and making it fresh again), as well as making a few select additions to the rosters of both factions. This would be an extremely efficient way to make full use of our existing assets whilst also giving the playerbase something novel to re-explore.
  • Merging the US Army and Marine Corps into a single US faction (no more half-arsed standalone USMC faction), and then offering players the use of both factions (US and China) regardless of the DLC they own (or don't own).
  • Taking the opportunity to incorporate long-requested additions and weed out the most unpopular elements of the mod.

I've already created a private demo build of the rework, and following small-scale internal testing have received some encouraging feedback, particularly concerning the unit overhauls and new game mechanics.

Experimental Air Superiority doctrine (as of five months ago). Read the description for details.

However It's currently a solo project, with vital team-members like Darkbladecr inundated at university and DMz and Beefy working tirelessly (not punny?) over at Eastern Front for the past few months. Very little can be done in the realm of 3D modelling and animating until/unless these team-members are able to return.

Nevertheless, should this rework end up going ahead as planned, I'm eager to involve the fans moreso than we did during the initial release of Modern Combat in March 2012. If the community seems interested enough in such a project then I'll upload the current faction design documents for everyone to scrutinise and discuss.


All the best!

~ Spoon, on behalf of the Modern Combat team.

Media RSS Feed Latest Video
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CoH: Modern Combat - Full Version 1.019

CoH: Modern Combat - Full Version 1.019

May 10, 2013 Full Version 312 comments

Version 1.019 of Modern Combat, re-released as a single archive.

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

Mar 13, 2012 Full Version 203 comments

This is the selfextractor file for the fullversion 1.000 of CoH: Modern Combat. PLEASE READ THE DESCRIPTION TO FIND LINKS FOR INSTALL GUIDES

Post comment Comments  (6510 - 6520 of 11,184)
ab3631 Mar 18 2012 says:

I don't know if anybody else has had this problem other than me, but the Apache wreckage is invincible. I had one shot down above a bridge and nothing could get past it, including infantry. Even a tomahawk could not destroy it. Any help?

+1 vote     reply to comment
HTRK74JR Mar 18 2012 replied:

umm... dont put apaches over bridges any more? thats pretty damn bad luck dude, holy crap that sucks... did you try just blowing the bridge up and then repairing it?

+1 vote     reply to comment
ab3631 Mar 19 2012 replied:

It was on an invincible bridge...

+1 vote     reply to comment
masseffect123 Mar 18 2012 says:

it still isnt letting me and i updated my company of heroes to 2.602

+1 vote     reply to comment
masseffect123 Mar 18 2012 replied:

it still wont let me

+1 vote     reply to comment
Piemanlives Mar 18 2012 replied:

what version do you have?

+1 vote     reply to comment
masseffect123 Mar 18 2012 replied:

on wat one

+1 vote     reply to comment
EASSID Mar 18 2012 says:

How come Annihilation isnt letting me win... i destroy all the bases and buildings

+1 vote     reply to comment
AAMC4 Mar 18 2012 says:

One question guys: do you have planned add more units for this game or you are not going to make more modifications respect to vehicles and weapons ??

yes, i know that you are balancing and fixing bugs first ,but i am talking about the future.

+2 votes     reply to comment
☢SRB-DrunkSoviet☢ Mar 18 2012 says:

I installed the mod but when I launch it and go to skirmish mode It says the Chinese and US are locked and it won't let me select them but if I start the game on a MC map it turns all the structures and units back to WWII and the Doctrines too.

+1 vote     reply to comment
OnkelSam Creator
OnkelSam Mar 18 2012 replied:

It seems like you do not own either of the CoH expansions. You will need access to the Panzerelite and British faction, cause we modified them into our new factions.

+2 votes   reply to comment
☢SRB-DrunkSoviet☢ Mar 18 2012 replied:

I own CoH ToV but it's not installed. Installing now and I'll try it. Didn't know it only runs on the expansions. Thanks

+1 vote     reply to comment
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Release Date
Released 2012
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679 votes submitted.

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Highest Rated (31 agree) 10/10

Fucking Awesome

Mar 13 2012 by Captain_Romulus

Lowest Rated (19 agree) 4/10

I think it's a great concept and everything, but really it's just Vanilla with reskins and different voices. That's what I felt when playing it, though I am a Blitzkrieg follower I prefer my tanks to kill light armored personal cars in 1 shoot and not 4 shoots, I also experienced sligtly problems playing with infantry as PLA does a pretty bad job against Amerian infantry but when I get my tanks I dominate the Battlefield. It's like the AI never really deploys tanks but only light armored cars, even…

Mar 13 2012 by SMGJohn

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