An ambitious total-conversion modification for Relic's award-winning Company of Heroes franchise, Modern Combat transports players into the midst of a high-tech
war between the current-day Chinese and U.S. militaries.
Incorporating all-new factions, units, doctrines, gamemodes, artwork, music, maps, and singleplayer
missions, we aim
to craft the most immersive and enjoyable strategic representation of 21st-century combat possible on the PC.
Our team has adhered wherever possible to the unique and innovative gameplay mechanics that made CoH the fantastic RTS that it is. Players will need to rely
upon a variety of traditional tactics in order to succeed, such as directional cover and weapon teams, doctrinal abilities and combined-arms unit formations,
whilst at the same time utilising to full effect the highly-advanced weaponry and equipment employed by the armed forces of today. Modern Combat caters to newcomers and veterans alike, and incorporates both conventional and 'Hardcore' damage systems.

Modern Combat Full Installer 1.015

If you encounter any issues during installation or whilst playing, visit our
technical support forum.

If you have any suggestions or wish to provide feedback, please do so via our official balance forum.

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Predator Drone Humvee US Engineers
Blog RSS Feed Report abuse Latest News: Full Version v1.019

53 comments by I_am_a_Spoon on Aug 31st, 2014

Hi everyone. Time for another patch!

We haven't changed anything major this time around, however there are some important alterations that should probably be explained in more detail.

Firstly, we've disposed of the old MSI installer, which was becoming unintuitive and causing issues with repeat installations. We've reverted to a simple but reliable archive format instead.

We've also added an Uninstaller to make things easier. If you have an existing version of the mod, you need to uninstall it before extracting v1.019!

For detailed installation instructions, please visit our official download page at the following address:

Secondly, we've added 7 new maps by Omnicron and Unreal-Eugen, who have done a fantastic job in not only making these maps for you but in finding innovating new ways to use existing assets. We hope you like them!

We've also removed a number of unconverted community maps that were added to the mod despite being set during WWII and containing no modern assets.

The team has been quiet lately; we've been reduced to only a few people, and we're all beset by real-life obligations that have drastically reduced the time we can contribute to further development of this mod.

That said, we hope to persevere and have exciting plans for the future. It'd be premature to make promises at this point... but if all goes as planned then you can look forward to a new iteration of Modern Combat unlike any that have come before it. More news on this at a later date.

We hope you enjoy Modern Combat 1.019, and that all the players who have been experiencing installation problems can finally run the game without issue. Sorry it had to be a full re-release and not just a patch, but it was the only way for us to ensure everyone stays compatible online.

Have fun!

~ The Modern Combat Dev Team

CoH: Modern Combat - Full Version 1.019



  • Added an Uninstall batch file.
  • Fixed a fatal SCAR error that was occurring at the end of skirmish matches.
  • Increased default and maximum camera heights by 5 metres.
  • Increased slot item drop probabilities by 20%.
  • Several mine triggering and UI placement improvements.
  • Removed obsolete DLLs.
  • Removed obsolete manifest XML.


  • Removed the Predator drone's weapons load.
  • Removed the Paladin's lockdown ability (which the AI couldn't use).
  • Increased the range of the Paladin's default barrage.
  • Increased the speed of the Paladin's projectile.
  • Replaced placeholder 60mm mortar with an M224.


  • Reduced the munitions cost of PLA AT mines (from 50 to 40).
  • PLA AT mines can no longer insta-kill light vehicles, but are now guaranteed to cause an engine or tread critical when triggered (the probability of which was previously only 85%).
  • Reduced the munitions cost of PLA incendiary mines (from 20 to 10), and added a fuel cost (5).
  • Incendiary mines are now more effective.
  • Booby traps have been revised (increased in power, cost and ability duration). They now trigger a sequence of grenade detonations around the target point.
  • Fixed ZTZ59Ds being able to fire ATGMs with damaged main cannons.
  • Tweaked the formation of PLA Engineers.
  • Replaced placeholder 82mm mortar with a PP87.
  • Replaced placeholder flamethrower with a Type 74.


  • Some rebalancing and tweaks.
  • Gave special weapons to certain PLA troops.
  • Fixed Corpsman healing ability being permanently deactivated at random.
  • Removed shared timer on "Mark Target" ability.

Art, Localisation and Sound:

  • Added 3 new environment supply caches for mappers.
  • Improved Predator specular and gloss textures.
  • Made the aircraft minimap symbol more generic.
  • Replaced current tracers and smoke trails with the original smaller versions.
  • Fixed the Type 85 SMG's tracer.
  • Minor UCS localisation tweaks and fixes.
  • Italian localisation updated.
  • Czech localisation updated.
  • Polish localisation updated.
  • Chinese localisation updated.


  • Added new map: Golmud Outskirts (2p) by Unreal-Eugen.
  • Added new map: Huihe River (2p) by Omnicron.
  • Added new map: Zìyóu Square (2p) by Unreal-Eugen.
  • Added new map: Apocalypse (4p) by Omnicron.
  • Added new map: Quzhou Suburbs (4p) by Unreal-Eugen.
  • Added new map: Battle for Qhuai (6p) by Omnicron.
  • Added new map: Huangtian Rice Fields (6p) by Unreal-Eugen.
  • Removed 14 non-modern community maps.
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CoH: Modern Combat - Full Version 1.019

CoH: Modern Combat - Full Version 1.019

May 10, 2013 Full Version 277 comments

Version 1.019 of Modern Combat, re-released as a single archive.

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

Mar 13, 2012 Full Version 204 comments

This is the selfextractor file for the fullversion 1.000 of CoH: Modern Combat. PLEASE READ THE DESCRIPTION TO FIND LINKS FOR INSTALL GUIDES

Post comment Comments  (6480 - 6490 of 10,861)
Darkbladecr Creator
Darkbladecr Mar 16 2012, 7:31am says:

I'll increase the LOD ranges for you guys who can't see weapons. Will decrease performance slightly maybe a few frames, but should then work for all quality levels

+1 vote   reply to comment
Johndud0 Mar 16 2012, 10:14am replied:

are you talking about having a farther zoom-out for the camera? its too close for my taste..

+1 vote     reply to comment
OnkelSam Creator
OnkelSam Mar 16 2012, 10:28am replied:

no, he is talking about the distance settings for individual objects, before they disappear.

+1 vote   reply to comment
Johndud0 Mar 16 2012, 11:35am replied:

oh cool cool, will you implement a bigger field of view?

+1 vote     reply to comment
Johndud0 Mar 16 2012, 11:36am replied:

after balance of course, im sure you guys are tired of the requests so no hurry

+1 vote     reply to comment
killer008 Mar 16 2012, 9:17am replied:

Will there be any patches for this bug, release in this site?

+1 vote     reply to comment
killer008 Mar 16 2012, 2:58am says:

When I load my save game in skirmish mode, weapons of the soldiers disappeared. They can still fire, but I cannot see their guns.

+2 votes     reply to comment
AAMC4 Mar 16 2012, 7:33am replied:

Men i have the same problem, I said 2 days ago that there was that problem... maybe they are making the modification. remember that this game is new and they started from zero with this models,
but thank you very much for noticing that mistake.

+1 vote     reply to comment
killer008 Mar 16 2012, 4:06am replied:

Can anyone help me?

+1 vote     reply to comment
Darkbladecr Creator
Darkbladecr Mar 16 2012, 4:17am replied:

Try increasing your Model Detail slider in CoH options all the way to the right.

+1 vote   reply to comment
killer008 Mar 16 2012, 4:50am replied:

It does not work.
I already set all the setting to the highest level.

+1 vote     reply to comment
ravendarkwing Mar 16 2012, 5:22am replied:

most mods cant handle high graphics they tend to crash or miss things out try putting it all to medium it might not do anything as it does not apply to all mods

+1 vote     reply to comment
killer008 Mar 16 2012, 5:36am replied:

I had set them to medium or even low,but it still not working. Did anyone had the same problem?

+1 vote     reply to comment
MonkeySoldier Mar 16 2012, 5:24am replied:

High settings work fine on my pc, because we used normal resolutions instead of very high resolutions for vehicles and infantry, which is too much for the engine to handle.

+1 vote     reply to comment
AAMC4 Mar 16 2012, 7:38am replied:

ok let me try with normal resolution and i will tell you it that work

+1 vote     reply to comment
MonkeySoldier Mar 16 2012, 8:10am replied:

Nono, I meant the skins on the vehicles. Some mods have very high resolutions for the units, which slows the game engine meaning that those mods can't be played on high graphics. With ours it shouldn't be a problem, because we used normal resolutions.

+1 vote     reply to comment
killer008 Mar 16 2012, 5:50am replied:

I tried to set all the setting and resolutions to the lowest. But the problem cannot be solved. I play this game without problem, but if I load a save game, the problem appears. Is this some kind of saving or loading bug? Did anyone had the same problem in loading games?

+2 votes     reply to comment
reflecthofgeismar Mar 16 2012, 6:18am replied:

Same... and many other bugs... but VERY GREAT Mod.

+2 votes     reply to comment
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Release Date
Released Mar 11, 2012
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660 votes submitted.

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Highest Rated (30 agree) 10/10

Fucking Awesome

Mar 13 2012, 8:09am by Captain_Romulus

Lowest Rated (19 agree) 4/10

I think it's a great concept and everything, but really it's just Vanilla with reskins and different voices. That's what I felt when playing it, though I am a Blitzkrieg follower I prefer my tanks to kill light armored personal cars in 1 shoot and not 4 shoots, I also experienced sligtly problems playing with infantry as PLA does a pretty bad job against Amerian infantry but when I get my tanks I dominate the Battlefield. It's like the AI never really deploys tanks but only light armored cars, even…

Mar 13 2012, 1:55pm by SMGJohn

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