An ambitious total-conversion modification for Relic's award-winning Company of Heroes® franchise, Modern Combat
transports players into the midst of a high-tech war between the current-day Chinese and United States armed forces.
Incorporating all-new factions, units, doctrines, gamemodes, artwork, music and maps, we aim to craft the most
immersive and enjoyable strategic representation of 21st-century combat possible on the PC.
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Our team has adhered wherever possible to the unique and innovative gameplay mechanics that made Company of
Heroes®
the stand-out real-time strategy that it is. Players will need to rely upon a variety of traditional tactics in
order to succeed, whilst at the same time utilising to full effect the highly-advanced weaponry and equipment
employed by the militaries of today. Modern Combat caters to newcomers and veterans alike, and incorporates both
traditional and 'Hardcore' damage systems.
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Modern Combat Full Installer 1.015

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If you encounter any issues during installation or whilst playing, visit our technical support forum.

If you have any suggestions or wish to provide feedback, please do so via our official balance forum.
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Blog RSS Feed Report abuse Latest News: Steam Release and Rework

20 comments by I_am_a_Spoon on Feb 11th, 2015


Hi again everyone!

Just to avoid any confusion from the get-go: yes, it's been over five (!) months since version 1.019 went live... and no, this isn't in regards to a new patch.

There are two reasons for this announcement:

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Firstly:

As some of you might already be aware, Modern Combat has now been Greenlit on Steam via the Company of Heroes Mod Initiative, and will soon be downloadable just like any other Steam game (a huge thankyou to SgtConti for setting everything up!).

This will hopefully sort out ~90% of all issues that people report regarding installation, particularly BAT file issues, directory misunderstandings and download interruptions. It will also make Modern Combat accessible to the entire Steam community (and hopefully give the mod's dwindling playerbase a shot in the arm).

There are several major obstacles that need to be addressed before the release can go ahead, but if all goes to plan (which it almost never does) then expect our Steam debut in approximately two weeks!

Upcoming Steam Release!

Beta version of the Modern Combat Steam page.

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Secondly:

Several times over the past few months I've mentioned a proposed rework of Modern Combat. After many months of personal experimentation behind the scenes, I think it's time to elaborate.

The plan is to create - for all intents and purposes - a Modern Combat v2.0 for CoH1. This rework would involve a complete overhaul of factions, units and doctrines, all with the intent of:

  • Making Modern Combat truly stand out, and less of a stylistic imitation of the original CoH (with the implementation of unique game mechanics entirely new to CoH modding).
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  • Breathing new life into the mod (taking the familiar and making it fresh again), as well as making a few select additions to the rosters of both factions. This would be an extremely efficient way to make full use of our existing assets whilst also giving the playerbase something novel to re-explore.
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  • Merging the US Army and Marine Corps into a single US faction (no more half-arsed standalone USMC faction), and then offering players the use of both factions (US and China) regardless of the DLC they own (or don't own).
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  • Taking the opportunity to incorporate long-requested additions and weed out the most unpopular elements of the mod.

I've already created a private demo build of the rework, and following small-scale internal testing have received some encouraging feedback, particularly concerning the unit overhauls and new game mechanics.


Experimental Air Superiority doctrine (as of five months ago). Read the description for details.

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However It's currently a solo project, with vital team-members like Darkbladecr inundated at university and DMz and Beefy working tirelessly (not punny?) over at Eastern Front for the past few months. Very little can be done in the realm of 3D modelling and animating until/unless these team-members are able to return.

Nevertheless, should this rework end up going ahead as planned, I'm eager to involve the fans moreso than we did during the initial release of Modern Combat in March 2012. If the community seems interested enough in such a project then I'll upload the current faction design documents for everyone to scrutinise and discuss.

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All the best!

~ Spoon, on behalf of the Modern Combat team.

Media RSS Feed Latest Video
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CoH: Modern Combat - Full Version 1.019

CoH: Modern Combat - Full Version 1.019

May 10, 2013 Full Version 298 comments

Version 1.019 of Modern Combat, re-released as a single archive.

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

Mar 13, 2012 Full Version 207 comments

This is the selfextractor file for the fullversion 1.000 of CoH: Modern Combat. PLEASE READ THE DESCRIPTION TO FIND LINKS FOR INSTALL GUIDES

Post comment Comments  (6480 - 6490 of 11,039)
theneckguy
theneckguy Mar 17 2012, 4:04pm says:

Awesome job, great work! congratulations on the helicopters, best addition to this game to date imo. i love the huey insertion, i always hoped someone could make something like that. i thought it would be a great idea for a vietnam setting for inserting lrrp teams. and now here it is, thank you

+2 votes     reply to comment
MonkeySoldier
MonkeySoldier Mar 17 2012, 4:13pm replied:

Are you sure you played the same mod as I did? :P I think you're supposed to be in the men of war vietnam section. :P

+2 votes     reply to comment
theneckguy
theneckguy Mar 17 2012, 5:01pm replied:

lol yeah, i didnt like mow half as much as i like coh. just felt the need to give thanks for such cool additions to this game, its something ive wanted to see since i learned people were modding this game. awesome job once again. the modders work is highly appreciated here.

+1 vote     reply to comment
Velancious
Velancious Mar 17 2012, 6:00pm replied:

This doesn't take place in Vietnam though. This is modern and the Vietnam war took place years ago.

+1 vote     reply to comment
IOZy
IOZy Mar 17 2012, 3:43pm says:

Love it ,briliant :)

+2 votes     reply to comment
popcap200
popcap200 Mar 17 2012, 2:59pm says:

Dunno if anyone has said this, but why can't Bradley carry a squad?

0 votes     reply to comment
Darkbladecr Creator
Darkbladecr Mar 17 2012, 3:13pm replied:

Because it would then negate the infantry carrier status of the Stryker. Also a bit unfair to have such a powerful unit also garison units

+4 votes   reply to comment
AAMC4
AAMC4 Mar 17 2012, 3:12pm replied:

Bucause they need balance this game first before to upgrade the units.
only you need wait that is it.

+1 vote     reply to comment
AAMC4
AAMC4 Mar 17 2012, 2:45pm says:

hey guys i need to make you a constructive recommendation:

i know that you try to create a new game trying to preserve the essence of the original COH.

the point is: you need think in develop and evolve of this game and do not focus in the original COH game because this game was created in 2006..... (6 years ago).

i know that you started this game from ZERO (0) and it is harder to do (you have all my respect guys) but you need think in the future and not create something new based on a past game.

i know that you can do it guys, because you created all this new models and units for this game alone and anybody helps you.

THANK SO MUCH GUYS FOR EVERYTHING AND REMEMBER:

YOU CAN DO IT...!!

+4 votes     reply to comment
Johndud0
Johndud0 Mar 18 2012, 8:55pm replied:

I like the idea of a more realistic mod too but i would rather have a more balanced, more units, more maps, no population cap and more abilities. So if the team doesnt wish to up the realism it cant be helped and we shouldnt keep bugging them about it, it will only make us sound ungrateful

+1 vote     reply to comment
MonkeySoldier
MonkeySoldier Mar 17 2012, 2:52pm replied:

VCoH gameplay is in our opinion, (don't fix if it ain't broken) the best for competitive online gameplay. Of course we still gotta make improvements, but we've said from the start we, nor anyone else can provide perfect balance from the start.

+4 votes     reply to comment
AAMC4
AAMC4 Mar 17 2012, 3:09pm replied:

Yes, i know it and you have all my respect. The only that you need is time and now everybody know that you are working harder to upgrade this amazing game and only we need wait that is it.

CONGRATULATION GUYS!!
GOOD LUCK.

+2 votes     reply to comment
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Platform
Windows
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Official Page
Coh-moderncombat.com
Release Date
Released Mar 10, 2012
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9.2

670 votes submitted.

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Highest Rated (31 agree) 10/10

Fucking Awesome

Mar 13 2012, 8:09am by Captain_Romulus

Lowest Rated (19 agree) 4/10

I think it's a great concept and everything, but really it's just Vanilla with reskins and different voices. That's what I felt when playing it, though I am a Blitzkrieg follower I prefer my tanks to kill light armored personal cars in 1 shoot and not 4 shoots, I also experienced sligtly problems playing with infantry as PLA does a pretty bad job against Amerian infantry but when I get my tanks I dominate the Battlefield. It's like the AI never really deploys tanks but only light armored cars, even…

Mar 13 2012, 1:55pm by SMGJohn

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Real Time Strategy
Theme
War
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Single & Multiplayer
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