An ambitious total-conversion modification for Relic's award-winning Company of Heroes® franchise, Modern Combat
transports players into the midst of a high-tech war between the current-day Chinese and United States armed forces.
Incorporating all-new factions, units, doctrines, gamemodes, artwork, music and maps, we aim to craft the most
immersive and enjoyable strategic representation of 21st-century combat possible on the PC.
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Our team has adhered wherever possible to the unique and innovative gameplay mechanics that made Company of
Heroes®
the stand-out real-time strategy that it is. Players will need to rely upon a variety of traditional tactics in
order to succeed, whilst at the same time utilising to full effect the highly-advanced weaponry and equipment
employed by the militaries of today. Modern Combat caters to newcomers and veterans alike, and incorporates both
traditional and 'Hardcore' damage systems.
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Modern Combat Full Installer 1.015

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If you encounter any issues during installation or whilst playing, visit our technical support forum.

If you have any suggestions or wish to provide feedback, please do so via our official balance forum.
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Blog RSS Feed Report abuse Latest News: Steam Release and Rework

26 comments by I_am_a_Spoon on Feb 11th, 2015


Hi again everyone!

Just to avoid any confusion from the get-go: yes, it's been over five (!) months since version 1.019 went live... and no, this isn't in regards to a new patch.

There are two reasons for this announcement:

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Firstly:

As some of you might already be aware, Modern Combat has now been Greenlit on Steam via the Company of Heroes Mod Initiative, and will soon be downloadable just like any other Steam game (a huge thankyou to SgtConti for setting everything up!).

This will hopefully sort out ~90% of all issues that people report regarding installation, particularly BAT file issues, directory misunderstandings and download interruptions. It will also make Modern Combat accessible to the entire Steam community (and hopefully give the mod's dwindling playerbase a shot in the arm).

There are several major obstacles that need to be addressed before the release can go ahead, but if all goes to plan (which it almost never does) then expect our Steam debut in approximately two weeks!

Upcoming Steam Release!

Beta version of the Modern Combat Steam page.

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Secondly:

Several times over the past few months I've mentioned a proposed rework of Modern Combat. After many months of personal experimentation behind the scenes, I think it's time to elaborate.

The plan is to create - for all intents and purposes - a Modern Combat v2.0 for CoH1. This rework would involve a complete overhaul of factions, units and doctrines, all with the intent of:

  • Making Modern Combat truly stand out, and less of a stylistic imitation of the original CoH (with the implementation of unique game mechanics entirely new to CoH modding).
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  • Breathing new life into the mod (taking the familiar and making it fresh again), as well as making a few select additions to the rosters of both factions. This would be an extremely efficient way to make full use of our existing assets whilst also giving the playerbase something novel to re-explore.
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  • Merging the US Army and Marine Corps into a single US faction (no more half-arsed standalone USMC faction), and then offering players the use of both factions (US and China) regardless of the DLC they own (or don't own).
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  • Taking the opportunity to incorporate long-requested additions and weed out the most unpopular elements of the mod.

I've already created a private demo build of the rework, and following small-scale internal testing have received some encouraging feedback, particularly concerning the unit overhauls and new game mechanics.


Experimental Air Superiority doctrine (as of five months ago). Read the description for details.

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However It's currently a solo project, with vital team-members like Darkbladecr inundated at university and DMz and Beefy working tirelessly (not punny?) over at Eastern Front for the past few months. Very little can be done in the realm of 3D modelling and animating until/unless these team-members are able to return.

Nevertheless, should this rework end up going ahead as planned, I'm eager to involve the fans moreso than we did during the initial release of Modern Combat in March 2012. If the community seems interested enough in such a project then I'll upload the current faction design documents for everyone to scrutinise and discuss.

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All the best!

~ Spoon, on behalf of the Modern Combat team.

Media RSS Feed Latest Video
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CoH: Modern Combat - Full Version 1.019

CoH: Modern Combat - Full Version 1.019

May 10, 2013 Full Version 312 comments

Version 1.019 of Modern Combat, re-released as a single archive.

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

Mar 13, 2012 Full Version 203 comments

This is the selfextractor file for the fullversion 1.000 of CoH: Modern Combat. PLEASE READ THE DESCRIPTION TO FIND LINKS FOR INSTALL GUIDES

Post comment Comments  (6480 - 6490 of 11,183)
StupidAndDrunkGuy
StupidAndDrunkGuy Mar 19 2012 says:

Downloaded this mod only two days ago and have to say "WOW". Great job, guys, really huge portion of work. But as someone wrote here before, it still miss short step to be perfect. As my point of view - I won't whine about unbalanced units, very few games come out with perfect balance (and I hope some patch will change it here as well). But what I miss to excellent atmosphere - sound files of chinese troops. Why t... h... are they talking in perfect american english (old US sound files)? Nor chinese or english with chinese accent... shame. Would be much more atmospheric. And small detail... you call 101st airborne, but guys have "AA" shoulder badge, which belongs to 82nd ;-)

+2 votes     reply to comment
MonkeySoldier
MonkeySoldier Mar 19 2012 replied:

Unfortunately Chinese speech files are impossible for us to do. Not only the fact we don't have access to Chinese speech files which make sense (we also have a Chinese community, wouldn't make sense to use odd speech files, as it will be odd for them), we also don't want to invest time into modifying 15.000 speech files.

We will fix the 101st description into 82nd airborne, thanks!

+2 votes     reply to comment
QuakeRiley
QuakeRiley Mar 19 2012 replied:

At least get rid of the American voices, it's odd to see the true might of the Chinese masses who then shout "RIFLES READY!" In the most sterotypical American accent ever.

+2 votes     reply to comment
MonkeySoldier
MonkeySoldier Mar 19 2012 replied:

I assume you volunteer to change those 15.000 files then? ;)

+2 votes     reply to comment
masseffect123
masseffect123 Mar 19 2012 says:

i need to update mine but it wont work
can anyone help me?

+2 votes     reply to comment
TriggerMDK
TriggerMDK Mar 19 2012 says:

over 32.000 downloads my compliment guys

+1 vote     reply to comment
BenjaminBiH
BenjaminBiH Mar 19 2012 says:

get the damn Game rating on 9.5 morons giving a 9.3 for this piece of art is just so damn wrong ... shame on you , F***TARDS ...

-2 votes     reply to comment
Beddalla
Beddalla Mar 19 2012 replied:

No need for the language. Yes it may be wrong in your opinion, but what other people think is not yours to change. I did not give this a 10, but I think it still very good, but needs balancing etc. I agree with Prokiller, there is no point giving it a high score because then they will think it is perfect when it is near, but not. Never the less it is a great mod!

+3 votes     reply to comment
QuakeRiley
QuakeRiley Mar 19 2012 replied:

Balance is slightly out and some units are slightly pointless, it can very easily be improved and going around like that does nothing but shame the developers.

Shame on you.

+3 votes     reply to comment
DarkDavid
DarkDavid Mar 19 2012 replied:

prokiller : you want to you, that the input mod is perfect. see all the things you say. you give me shame

+3 votes     reply to comment
QuakeRiley
QuakeRiley Mar 19 2012 replied:

Chinese RPG teams are a bit powerful due to early access then become slightly useless later due to better arkour. Airbourne riflemen are just riflemen dropped in, with a different model. Logical things which can easily be changed.

+1 vote     reply to comment
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Release Date
Released Mar 2012
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9.2

679 votes submitted.

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Highest Rated (31 agree) 10/10

Fucking Awesome

Mar 13 2012 by Captain_Romulus

Lowest Rated (19 agree) 4/10

I think it's a great concept and everything, but really it's just Vanilla with reskins and different voices. That's what I felt when playing it, though I am a Blitzkrieg follower I prefer my tanks to kill light armored personal cars in 1 shoot and not 4 shoots, I also experienced sligtly problems playing with infantry as PLA does a pretty bad job against Amerian infantry but when I get my tanks I dominate the Battlefield. It's like the AI never really deploys tanks but only light armored cars, even…

Mar 13 2012 by SMGJohn

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War
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