Total Red Alert 3 conversion-transformation RA3 to CC3 as close as it is possible
Imporved egnine (RNA renderer)
Remake of Tiberium Wars maps and include them to RA3
Naval war and water base build support
More stable LAN and ONLINE

Tiberium will bring back Tiberium Wars to Red Alert 3 engine!There will be three known from Command and Conquer 3 factions - GDI, NOD and Scrin.

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Post comment Comments  (70 - 80 of 200)
maxim123 Feb 5 2014, 9:40am says:

in this mod can we make Soviets Vs Nod, and allies vs GDI, or SCRIN vs Empire of the rising sun? also Allies vs nod? if yes, thats super cool!!

-1 votes     reply to comment
MiniMage Feb 5 2014, 11:37am replied:

Dude, no. Come on. Personally, I think they should complete this without all the verses Red Alert 3 crap.

Tiberian Twilight killed my faith in seeing a good tiberium game with gameplay and with good graphics. This is giving me hope of being entertaining. Adding random races into this mixture would lower the general quality of the whole mod in my opinion.

0 votes     reply to comment
maxim123 Feb 5 2014, 11:48am replied:

Red alert 3 is crap? ... then why you play red alert 3? i would like to see soviets vs nod...

0 votes     reply to comment
MiniMage Feb 11 2014, 9:44am replied:

I didn't say that Red Alert 3 was crap, well, a couple things about it is crap. However, I stated that the collision between universes is a crappy idea and I stated that that concept, is crap. Not that Red Alert is crap. Red Alert 3, for all its flaws, is still a decent playable game. As long as you don't play its expansion, that is.

+1 vote     reply to comment
Neo3602 Feb 5 2014, 10:01pm replied:

Agreed, I would really like to see Mammoth tanks throw down with Apocalypse tanks.

+2 votes     reply to comment
midsidion Feb 7 2014, 6:47am replied:

I dont think it would lower the quality of the mod per say , thats a little extreme hate there. I wouldn't mind the mash up of teams soley for the variety. More armies that are unique and well balanced beats flooding tons of new units to vanilla teams anyday. If you don't wanna play soviets vs nod crap, simply dont pick those as teams, other wise let others have their fun. With that being said what I think should be in this mod is the authors original vision, if that includes a ra3 c&c3 mashup awsome, if its just c&c 3 armies just as awsome.

+3 votes     reply to comment
MiniMage Jan 25 2014, 3:40pm says:

I say, good work. I saw some footage of the flametank where it shoots bursts instead of the steady stream that is in Tiberium Wars, that had me a little worried. This however looks flipping brilliant.

Do you guys plan on potentially modeling some NOD/GDI naval units btw?

Oh and are you guys in the mood to potentially add some Tiberian Sun units. Like the Tentacle Holes, The tiberium Hounds and possible forgotten units and whatnot? Because that would be awesome.

+1 vote     reply to comment
Veyrah Jan 28 2014, 5:29am replied:

In my opinion they should really make "remaking" Tiberium Wars the priority. Remember they even need to make Scrin in the game, also reintroducing units from old games seems a bit too much.

+1 vote     reply to comment
MiniMage Jan 25 2014, 10:56pm replied:

I just remembered. There's NOD battleships as part of the level design for one of the missions in Tiberium Wars. Technically if that was polished and animated propelry, that could be used. Right?

Donno about GDI though.

+1 vote     reply to comment
Casshern1981 Jan 27 2014, 7:50am replied:

yes there is also a GDI ship


+2 votes     reply to comment
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