FEATURES:

Total Red Alert 3 conversion-transformation RA3 to CC3 as close as it is possible
Imporved egnine (RNA renderer)
Remake of Tiberium Wars maps and include them to RA3
Naval war and water base build support
More stable LAN and ONLINE

Tiberium will bring back Tiberium Wars to Red Alert 3 engine!There will be three known from Command and Conquer 3 factions - GDI, NOD and Scrin.

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NOD Nuclear Liberation Tiberium field Reaper Tripod
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Post comment Comments  (30 - 40 of 186)
maxim123
maxim123 Apr 2 2014, 9:34am says:

this mod would be the best, i wish the Infantry would be Single and not Squads, Because Controling Squads look Awful... but well... since the Squad system on Ra3 engine Dont work (Correct me if im wrong)

and yeah What Realy Awesome thing is we Play the new Factions On the Original Ra3 maps, AWESOME!!!! but yeah You realy need to think about Tiberium On water.. :/ Becuase Tiberium glowing on water would look realy Weird...

Thirdly.. Yeah i heard Peoplke dont like the Idea "Soviets vs Nod and etc" So There should be 2 Versions of the Mod, One Version is Where all factions avaiable, (where you can make "Soviets vs nod and etc") and Second Version is where are only C&C3 factions will show up, So everyone will have their Favorite taste.

0 votes     reply to comment
thejafhar♥
thejafhar♥ Apr 3 2014, 2:16pm replied:

1. Squads doesn't work, it is right.
2. Tiberium on water? idk yet but i will think on it later
3. Impossible because A.I, i am replacing factions, not adding new ones.Its like SOVIETS = NOD / ALLIES = GDI / JAPAN = SCRIN's
There will be option to play as Scrin vs Allies or Soviets in first mod release (only scrins ported)

+1 vote     reply to comment
maxim123
maxim123 Apr 3 2014, 3:42pm replied:

by tiberium on water i mean, Ore nodes from where colector colect ore will be replace with Tiberium, SO yeah some maps will have Tiberium on water... :/ but it would be cool anyway to have tiberium growing on water lol

Anyway allied AIrcraft Carrier Vs SCRIN Planetary assault ship FTW :D (Since they both carry Small Aircrats lol)

+1 vote     reply to comment
MiniMage
MiniMage Apr 3 2014, 4:25am replied:

Well, you could always add mist to cover up most of the issues. The biggest issue of them all however, is this; What kind of tiberium will be on the water? Tiberian Sun tiberium or Tiberium Wars tiberium?

+1 vote     reply to comment
Jason_Zombolt
Jason_Zombolt Mar 22 2014, 12:23am says:

What shaders do you use for the units?

+2 votes     reply to comment
thejafhar♥
thejafhar♥ Mar 22 2014, 4:29am replied:

original ra3 shaders

+2 votes     reply to comment
jfpoliveira12
jfpoliveira12 Mar 24 2014, 3:06am replied:

Thats some awsome work for RA3 shaders, units dont look much cartoony.

+1 vote     reply to comment
TotalSnappy
TotalSnappy Mar 24 2014, 5:23am replied:

RA3 units were designed with that art style in mind, from proportions to texture style and overall map effects & lighting.

+2 votes     reply to comment
PurpleGaga27
PurpleGaga27 Feb 16 2014, 12:08pm replied:

The question now is that how would anyone implement naval units for GDI, NOD, Scrin and the Forgotten? Anything is possible.

+5 votes     reply to comment
benqcrv
benqcrv Feb 17 2014, 10:53am replied:

Your comment got me all excited!

+3 votes     reply to comment
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Platform
Windows
Developer
Vortex League
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Real Time Strategy
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Tiberium
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