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16 comments by MrTaxikiller on May 7th, 2014

Paging all armchair generals - please wax your moustaches, don your monocles and, er, plump your armchairs. Microsoft appears to be working on a new instalment of a classic strategy game franchise, as per a job ad spotted by NeoGAF.
"Microsoft Studios is looking for a highly experienced senior games developer to help build and lead the team for a new AAA title within an established and well-loved strategy game franchise," it reads. The successful candidate's "primary responsibilities will be to recruit and lead the client-side engineering team, drive technical strategy for client development, manage the day-to-day engineering rhythm, and evaluate and recommend appropriate middleware and tools to accomplish our goals".

Microsoft has three strategy franchises that could fit the label "established and well-loved", by my reckoning. The most obvious is Age of Empires, created by now-dead Ensemble Studios - there hasn't been a peep on that front since 2011's free-to-play instalment Age of Empires Online, which is due to be closed down in July 2014.Ensemble is also the studio behind Halo Wars, one of the few well-regarded and successful console-native real-time strategy titles. I'm not sure I'd call it an "established" franchise, though - sales weren't spectacular. Phil Spencer praised the game's control scheme while expressing guarded enthusiasm for console strategy experiences in January.Last but not least, there's Viva Pinata, Rare's intensely sugary animal husbandry sim. The developer has ideas for how a new game might make use of Kinect, and Microsoft's head PR honcho Major Nelson has broached the subject on Reddit. I also can't help noticing that Rare retweeted our retrospective from last month. On the other hand, the job listing above is based in Redmond, rather than at Rare's HQ in Leicestershire, UK.Any frothy bits of speculation to share?

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Tiberian Sun Redux 0.5 [ No Installer ]

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Post comment Comments  (70 - 80 of 457)
Jawad116 Aug 30 2013, 12:30pm says:

you should do the original construction (no dozers).
like in allstars.

+2 votes     reply to comment
MrTaxikiller Creator
MrTaxikiller Aug 31 2013, 5:20am replied:

just wait for version 0,75

+2 votes   reply to comment
colonelalhafiz Aug 30 2013, 3:27am says:

thank you

+2 votes     reply to comment
SkuDG Aug 21 2013, 11:34pm says:

Hi, I have the copy of Command and Conquer Ultimate Edition and I was wondering if this mod would work with the digital copy of Zero Hour?

+2 votes     reply to comment
MrTaxikiller Creator
MrTaxikiller Aug 22 2013, 2:00am replied:

As far I know, the mod should work on the original Zero Hour copy, The First Decade copy, and the Ultimate Edition. I'm going to send you a Private message because I have some questions about the UE.

+3 votes   reply to comment
Decrosse Aug 18 2013, 12:29pm says:

I have C&C The First Decade, this mod seems to have installed fine except for one thing. There's no campaign buttons, just Skirmish. On clicking that I notice the little medals at the bottom mention completing campaigns. Any ideas? :)
(also earlier sent this mod a message PM)

+3 votes     reply to comment
MrTaxikiller Creator
MrTaxikiller Aug 19 2013, 4:13am replied:

We havent finished the campaign yet and not even started on the campaign it self, we have released a small version of what we have done so far for glitches and bugs find. The new version 0.75 is going to get all new textures and updated models with content that wasnt included in version 0.5. We hope to have a part of the campaign done for version 1.0 and keep working on the mod till everything is working fine and smooth like a game/mod need to be. If you read the news about 0.75 I beleave it was in article number 18 you an read why we havent released version 0.75 yet

+2 votes   reply to comment
Decrosse Aug 19 2013, 1:35pm replied:

Thanks, and apparently with Skirmishes last time I chose NOD I insta-won. :)

+3 votes     reply to comment
MrTaxikiller Creator
MrTaxikiller Aug 19 2013, 1:54pm replied:

hmm I dont have that problem when I released it and most people aswell, seems that that there is a old file of a previous mod still in your install directory, try a clean install and make sure you got all files copied from the mod. I'm working as hard as I can to make the new texture's and the code ready for version 0.75 but I do have to focus also on Evolutions.

+2 votes   reply to comment
Decrosse Aug 23 2013, 10:38pm replied:

Yea, seems another mod somehow managed to sneak in. Gave it a run playing as GDI, probably should check out the NOD side soon.

Hmm, I have an idea for a mod but I'd need some help with 3D models, etc... My little PCs just don't really got the space for fiddling with/creating models, and probably some other things.

+2 votes     reply to comment
PurpleGaga27 Aug 16 2013, 2:17pm says:

Tiberian Sun Redux is more active and one step further than Tiberian Sun Rising.

+2 votes     reply to comment
MrTaxikiller Creator
MrTaxikiller Aug 17 2013, 7:21am replied:

I do have to say that TSR is 3 models awat from release, source is TSR team them zelf. I asked them if they need some help but so far no response

+2 votes   reply to comment
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C&C Generals: Zero Hour Icon
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Released Jan 12, 2013
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