The fine individuals who have brought you C&C Tiberian Dawn Redux and Tiberian Sun Redux for CnC Zero Hour, have decided to switch over to CnC 3 to give you a more Tiberian Sun themed mod then they could on Generals Zero Hour. The mod will feature all of the Original Tiberian Sun and Firestorm units, together with new never seen before Forgotten units and structures, GDI and Nod Tiberian Dawn Timeline units and structures you can capture on the battlefield or even if you want play as them, and remove those Hightech egg-heads from the battlefield. With all this extra firepower a new faction have arrived, little to none information is available at the time for what there purpose is in this war, but we will find out soon.

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Shadow_Micha Creator
Shadow_Micha Dec 3 2013, 2:42pm says:

Does it unpack into tiberian dawn building? Or tibsun?

Because these models are from tibdawn, right?

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MrTaxikiller Author
MrTaxikiller Dec 3 2013, 2:56pm replied:

I decided to have the opportunity to use TD content aswell, I can ofcourse use the Tiberian Dawn Redux models and Texture's but they wont look good then with the new style of TSRX Texture's so I'm working on remaking the textures for TD content aswell, this means also that I'm going to a sort of DLC for Tiberian Dawn Redux with the new texture's and upgraded models.

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TheNodCommander Dec 4 2013, 5:03am says:

So wait, what was the MCV in Red Alert 1 then, if not an MCV? :P

+1 vote     reply to comment
MrTaxikiller Author
MrTaxikiller Dec 4 2013, 8:15am replied:

I dont know I just copy my information form :P

+1 vote   reply to comment
Evulant Dec 8 2013, 7:19am says:

This MCV looks great, model and texture! You guys did an awesome job.
I just love the old MCV from CnC 1. Don't ask me why, I just do.

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While considered by many historians to be the first Mobile Construction Vehicles, the MCV's used in TWI were actually based on similar vehicles used during Second World War by the Allied and Soviet forces. Much like those models, the TWI MCV's were designed to provide supplies and heavy construction equipment anywhere on the battlefield so that portable bases could be built, and they were used on both sides of the conflict (Global Defense Initiative (GDI) and The Brotherhood of Nod.)
Being huge and extremely dense thanks to the volumes of heavy equipment stored within them, the "first" MCV's were both very slow and very cumbersome, being unable to make anything other than the widest of turns while moving. While being very tough, TWI MCV's could be quickly destroyed by concentrated tank fire, making any MCV that found its way onto the battlefield late in the conflict extremely vulnerable. GDI and Nod commanders were urged to unpack their MCV's as soon as they could locate a proper deployment zone in order to mitigate these shortcomings.

TWI MCV's used a combination of manpower, computer resource management, and cutting edge robotics (for the time) to coordinate and unpack. While the technology of the 1990s paled in comparison to the technology the MCV's of the following Tiberium wars would boast, it was still functional enough to make the MCV an indespensible asset for any army of the time.

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Dec 3rd, 2013
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