The fine individuals who have brought you C&C Tiberian Dawn Redux and Tiberian Sun Redux for CnC Zero Hour, have decided to switch over to CnC 3 to give you a more Tiberian Sun themed mod then they could on Generals Zero Hour. The mod will feature all of the Original Tiberian Sun and Firestorm units, together with new never seen before Forgotten units and structures, GDI and Nod Tiberian Dawn Timeline units and structures you can capture on the battlefield or even if you want play as them, and remove those Hightech egg-heads from the battlefield. With all this extra firepower a new faction have arrived, little to none information is available at the time for what there purpose is in this war, but we will find out soon.

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Media RSS Feed Report media Example of 50% smaller buildings (view original)
Example of 50% smaller buildings
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Ahrimansiah Jan 30 2013, 6:24am says:

well i hope Mechs dont get scaled down :D

+5 votes     reply to comment
MrTaxikiller Author
MrTaxikiller Jan 30 2013, 6:44am replied:

everything is going to be scaled down, to make maps allot bigger.

from the eye it looks like that models arnt scaled down but when you know it you'll see it.

+9 votes   reply to comment
56er Jan 30 2013, 4:23pm says:

Put a before/after view in next time, so we all can get the reference to the scales.

+2 votes     reply to comment
MrTaxikiller Author
MrTaxikiller Jan 30 2013, 7:09pm replied:

I think a homosapien with a brain can see that the packed MCV is bigger then the unpacked MCV/construction yard.

+2 votes   reply to comment
AirborneSn1p3r Jan 31 2013, 12:27pm says:

well atleased now move units and buildings can fit on a map, and the smaller units will make the textures seem more detailed :)

+2 votes     reply to comment
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In this screenshot you can see the difference of the size when we scale down buildings and units the original size of the MCV is for comparison purpose, meaning the MCV at the constructionyard was orignal that big.

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Jan 30th, 2013
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