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Blog RSS Feed Report abuse Latest News: Microsoft is reviving a well loved strategy game franchise

16 comments by MrTaxikiller on May 7th, 2014

Paging all armchair generals - please wax your moustaches, don your monocles and, er, plump your armchairs. Microsoft appears to be working on a new instalment of a classic strategy game franchise, as per a job ad spotted by NeoGAF.
 "Microsoft Studios is looking for a highly experienced senior games developer to help build and lead the team for a new AAA title within an established and well-loved strategy game franchise," it reads. The successful candidate's "primary responsibilities will be to recruit and lead the client-side engineering team, drive technical strategy for client development, manage the day-to-day engineering rhythm, and evaluate and recommend appropriate middleware and tools to accomplish our goals".

Microsoft has three strategy franchises that could fit the label "established and well-loved", by my reckoning. The most obvious is Age of Empires, created by now-dead Ensemble Studios - there hasn't been a peep on that front since 2011's free-to-play instalment Age of Empires Online, which is due to be closed down in July 2014.Ensemble is also the studio behind Halo Wars, one of the few well-regarded and successful console-native real-time strategy titles. I'm not sure I'd call it an "established" franchise, though - sales weren't spectacular. Phil Spencer praised the game's control scheme while expressing guarded enthusiasm for console strategy experiences in January.Last but not least, there's Viva Pinata, Rare's intensely sugary animal husbandry sim. The developer has ideas for how a new game might make use of Kinect, and Microsoft's head PR honcho Major Nelson has broached the subject on Reddit. I also can't help noticing that Rare retweeted our retrospective from last month. On the other hand, the job listing above is based in Redmond, rather than at Rare's HQ in Leicestershire, UK.Any frothy bits of speculation to share?

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Forgotten Mammoth Tank wallpaper

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Tiberian Sun Redux 0.5 [ No Installer ]

Tiberian Sun Redux 0.5 [ No Installer ]

Jan 14, 2013 Demo 45 comments

NO INSTALLER VERSION! Finally its here to play and judge Tiberian Sun Redux version 0.5 ! Remember that Tiberian Sun Redux is directly build on Tiberian...

Tiberian Sun Redux Avatar pack

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Show your support by changing your avatar to one of the Tiberian Sun Unit's including one of the Forgotten Mammoth Tank. the rar file contains in total...

Post comment Comments  (0 - 10 of 444)
somethingelse666
somethingelse666 Aug 29 2014, 5:32pm says:

The link to your homepage doesn't work, just wondering what kind of different projects do you have going on and what priority levels do you have for working on those different projects? Like how high or low is this mod on that list in being actively developed?

+1 vote     reply to comment
Albert__Wesker
Albert__Wesker Aug 25 2014, 2:04pm says:

Tiberian Sun Redux Nice ^_^

+1 vote     reply to comment
Dark_Knight0777
Dark_Knight0777 Jul 20 2014, 8:02am says:

Are you guys gonna do the Campaign missions from Tiberian sun?

+2 votes     reply to comment
MrTaxikiller
MrTaxikiller Aug 20 2014, 6:38am replied:

Yes we are, art assets is our first priority now and balancing everything then we are going to work on the campaign.

+4 votes     reply to comment
Guest
Guest Jul 15 2014, 10:27pm says:

so.... I'm not sure but I have Origin..... and some mods works with my ZH but mods like ROTR unfortunately dont work.... before i download this again, does this mod have compatibility with origin or will it?
-MPRA2

+1 vote     reply to comment
Guest
Guest Jul 16 2014, 12:52am replied:

Ok. nevermind, it works.

+1 vote     reply to comment
MrTaxikiller
MrTaxikiller Aug 20 2014, 6:39am replied:

Glad to hear you got everything working.

+1 vote     reply to comment
darkyuri
darkyuri Jul 8 2014, 12:11pm says:

They will be in the future, all playable factions?

+1 vote     reply to comment
sgtmyers88
sgtmyers88 May 17 2014, 10:12pm replied:

Could be AI problems too. Especially if there are a lot of AI players set on "Hard" difficulty. This was an issue that was unresolved with a lot of mod projects due to the buggy AI pathfinding associated with the game engine used.

+1 vote     reply to comment
MrTaxikiller
MrTaxikiller May 18 2014, 4:22am replied:

thanks for clearing that up, I also know that if allot of objects are on the screen the game also have allot of problems with rendering the game performance

+1 vote     reply to comment
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