Command & Conquer Tiberian History is a small mod that adds a few new units. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3 engine!
The Mod will be updated by adding a few units at a time (typically around 10 items).

The mod is a mixture of mostly EA & public models, has well has a few original models done by me.
Check for detailed information and for in-depth discussion.

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Nod Banshee Orca Pad GDI Jackhammer
Blog RSS Feed Report abuse Latest News: The Banshee

2 comments by Madin on Aug 8th, 2014

The omen of death

The Banshee never made the impact that was expected during the 2nd Tiberium war.

Well the dimensional rift has afforded Nod another opportunity, the Nod Banshee is back and this time Kane is determined to get the best out of this potentially fearsome piece of 'alien' technology.
The good news is that Nod's understanding of alien technology has greatly increased since the 2nd Tiberium war, thanks in no small part to the Scrin invasion.

Aircraft signature scan

The first example of this increased understanding is the fact that Nod are better able to utilise the remarkable target/threat scanning capabilities of the Banshee.

Banshee News images

Naturally Nod tactical command are using a fraction of the full ability.
Using the target scanner will reveal all relevant aerial targets on the battlefield (through the fog of war) for a limited period of time.

Elite armour

Banshee News images

One item that will be ready almost immediately is the armour that the elite guard of Kane had on their Banshees during the 2nd Tiberium war. This armour provides a nice boost in resistance against all damage types, and is available to all Banshee squadron commanders.

Banshee News images

Transpulse plasma

Banshee News images

One forsaken weapon that scientist have 'unlocked' is the Transpulse plasma. Apparently this weapon was used in a gunship type Banshee configuration. The Transpulse plasma can ricochet of larger targets which causes smaller burst of plasma to hit additional targets!

Banshee News images
Difficult to capture in a still! The FX are not final!

How did the Scrin manage to get intelligent re-targeting of plasma, based on a fraction of the original burst?  Whatever the facts are, it works, and will soon be available for Nod Banshee pilots to use.

Future upgrades

While Nod scientist have been unable to recreate the Scrin force field technology, they have had limited success in accessing and enabling the locked force field on the Banshee.

Apparently the Scrin are surprised by the lack of effectiveness of their force field in solar system based battles.

Nod scientist believe that the ridged inflexibility of Scrin command, which includes their habitual 'locking' of Scrin vehicles and operators, prevents them from learning from battle experience and making the required adjustments. However Nod scientist have found that by allowing a pilot to gain extensive battle data with an unlocked Banshee, eventually a force field will be constructed which takes into account the various damage types experienced during battle! This force field has proved at least twice has effective in comparison to the Scrin capitol ships force fields!

Banshee News images
"Now we ready!"

Listen to the wailing! look up and see the omen of impending GDI doom!

Banshee News images
"Where's that GDI armour hiding!"

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Tiberian History: Release 5

Tiberian History: Release 5

Oct 10, 2012 Full Version 11 comments

Tiberian History release 5. learn important lessons from history!

Tiberian History: Release 4

Tiberian History: Release 4

Oct 10, 2011 Full Version 11 comments

Tiberian History release 4. A few more historical additions.

Tiberian History: Release 3

Tiberian History: Release 3

Feb 2, 2011 Full Version 4 comments

Small mod that adds 1 or 2 units associated with the history of the Tiberian games.

Tiberian History Release 2

Tiberian History Release 2

Sep 24, 2010 Full Version 7 comments

Beta version of release 2 of Tiberian History. Adds a few more units!

Command & Conquer: Tiberian History - Release 1

Command & Conquer: Tiberian History - Release 1

Apr 4, 2009 Demo 7 comments

Adds a few new Items. Command & Conquer Tiberian History Beta 0.01 This is a small unit mod. It adds a few new units and that's it! New models by...

Post comment Comments  (220 - 230 of 235)
Sylex947 Jul 23 2009, 2:06am says:

I've gotta say, this has gotta be one of the stranger ideas I've seen explaining why these units are in the game. You made it work though, I think. I truly like the idea of rewarding players who get their units to the top rank. Surprised i haven't seen that one before... (wonders if he just hasn't looked hard enough). anyways, awesome job, keep up the good work.

+2 votes     reply to comment
Madin Jul 23 2009, 8:49pm replied:

Thanks man!
What do you think of the Nod turret? no one ever mentions it...

+2 votes     reply to comment
AdmiralQ Jul 21 2009, 2:25pm says:

Predators should still have Rail guns

+1 vote     reply to comment
Madin Jul 23 2009, 8:45pm replied:

I don't like the predator getting rail weapons.
Eventually the predator's getting replaced by the Tiberian dawn medium tank, also known has the Abrams.
The Mammoth will also be swapped for the Tiberian dawn version, it too will not have a rail upgrade.
In other words, eventually, they'll be no rail weapons upgrade.

+1 vote     reply to comment
Yanivvv May 2 2009, 10:56am says:

when is the next release?

+1 vote     reply to comment
Black_Drakon Apr 7 2009, 3:51pm says:

And here you can find very nice X66 Mammoth tank model from Tiberian Dawn :)
Only one problem. Model not have textures :(

+1 vote     reply to comment
monkeymoosestopper Apr 6 2009, 5:37pm says:

how do i install it?

+1 vote     reply to comment
Madin Apr 7 2009, 4:51am replied:

Unzip folder to any location (ie desktop), you'll have a new folder 'C&CTiberianHistory', that contains a folder 'TiberianHistory' and a 'Readme.txt'.
Cut and paste the 'TiberianHistory' folder into '(your drive letter):\My Documents\Command & Conquer 3 Tiberium Wars\mods\', create a 'mods' folder if you do not already have one.
Run the 'Command & Conquer 3 Tiberium Wars control center', once open, click 'Game browser', then when that's open click the 'mods' tab.
Select 'TiberianHistory 0.1' and then 'launch game'

+1 vote     reply to comment
Black_Drakon Apr 6 2009, 2:55pm says:

Nice mod.
I suggest to see this. Some interest downloads for your mod.
TS model pack:
Pyramid of NOD:
Public old models from C&C: Reborn mod:

+1 vote     reply to comment
Madin Apr 7 2009, 4:38am replied:

Interesting info, thanks!

+1 vote     reply to comment
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Released Apr 2, 2009
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