Command & Conquer Tiberian History is a small mod that adds a few new units. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3 engine!
 
The Mod will be updated by adding a few units at a time (typically around 10 items).

The mod is a mixture of mostly EA & public models, has well has a few original models done by me.
Check Forums.revora.net for detailed information and for in-depth discussion.

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GDI Jackhammer Upgraded Jackhammer firing weapon! Jackhammer upgrade
Blog RSS Feed Report abuse Latest News: Release 6 News snippet #1

3 comments by Madin on Mar 9th, 2014

Release 6 news snippet #1


Blurb

One of rare positives to come from Nod factions legendary infighting is that they often come up with ingenious modifications to existing hardware in order to further their cause.
In this case a Nod faction that has a conflict with a rival Nod group that had occasional access to Stealth tanks, had strengthened their Turrets.

New Nod Turret

  • They improved the survivability by changing the construction materials.
  • Gave it increased stopping power.
  • Added limited stealth detection.
  • And most importantly they had greatly increased the rate-of-fire.

How was all these wondrous improvements accomplished? by placing the Turrets onto the bases main power grid!
Of course, it was the only way! The stealth detection, improved mechanised auto loader, laser sight partnered with improved target acquisition, all needed power.

"So what the hell is the point then?" ask a number of Nod base commanders, who rightfully point out that the most important factor of a Turret is the fact that it does not draw power from a base, and has such does not go down if a bases power is off-line.
Well some commanders questioned the point of the Turret full stop, even allowing for the fact that it does not draw power. The rather reasonable point they make is that for most Nod base commanders, power will never be an issue has it is perfectly normal for base commanders to run a base with a large excess of power. Things of course change drastically for those base commanders who are in charge of higher tech bases and who employ such exotic technology has stealth generators and Obelisk of light, but these commanders are not the majority.

It comes down to choice in the end. If you are happy with your Turrets in general, then you can simply accept the increased stopping power and build quality (although it should be noted that without power, the rate-of-fire is slower than the current Turret version).
If you want a much more 'modern' performance, then a complete refit package can be sent to any base commander that sends a request via their local technology lab. The upgrade package will not only convert your existing Turrets, but it will also give you the ability produce your own upgraded Turrets at will. But be warned, you should insure that you have some reserve power before you get this upgrade, several Nod base commanders were caught unaware when their upgraded Turrets were added to their power grid and their bases were plunged into darkness!

Upgraded Nod Turret

Notes

This is the new replacement Turret for Release 6 of Tiberian history. This now means that all Nod base defences have some kind of upgrade!
This is a 'Global' upgrade, so you only have to purchase it once (currently it is located at the Nod technology lab, although that might change in the future).
I had always planned on adding this kind of upgrade (way back before Release 1) but had never got around to it.

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Tiberian History: Release 5

Tiberian History: Release 5

Oct 10, 2012 Full Version 7 comments

Tiberian History release 5. learn important lessons from history!

Tiberian History: Release 4

Tiberian History: Release 4

Oct 10, 2011 Full Version 11 comments

Tiberian History release 4. A few more historical additions.

Tiberian History: Release 3

Tiberian History: Release 3

Feb 2, 2011 Full Version 4 comments

Small mod that adds 1 or 2 units associated with the history of the Tiberian games.

Tiberian History Release 2

Tiberian History Release 2

Sep 24, 2010 Full Version 7 comments

Beta version of release 2 of Tiberian History. Adds a few more units!

Command & Conquer: Tiberian History - Release 1

Command & Conquer: Tiberian History - Release 1

Apr 4, 2009 Demo 7 comments

Adds a few new Items. Command & Conquer Tiberian History Beta 0.01 This is a small unit mod. It adds a few new units and that's it! New models by...

Post comment Comments  (210 - 220 of 227)
csjq119
csjq119 Oct 7 2009, 12:17pm says:

The greatest mod I ever played.Makes my lovely nod so cool. I like it so much.I suggest artillery's color turn more red. Beacuse when I gather my army.artillery's color is so larruping . it's so green.. and could Nod Turret change more moderm ?To compare with others structure,it looks so classicality,and when I sell it,some GDI infantry appears..althougth they join my army,but still feel... - -!
Hope Madin Release next new version.I'll all along expect it and support you.~~

+3 votes     reply to comment
AdmiralQ
AdmiralQ Aug 1 2009, 11:47am says:

Come on the rail upgrade is cool

+1 vote     reply to comment
Sylex947
Sylex947 Jul 23 2009, 2:06am says:

I've gotta say, this has gotta be one of the stranger ideas I've seen explaining why these units are in the game. You made it work though, I think. I truly like the idea of rewarding players who get their units to the top rank. Surprised i haven't seen that one before... (wonders if he just hasn't looked hard enough). anyways, awesome job, keep up the good work.

+2 votes     reply to comment
Madin
Madin Jul 23 2009, 8:49pm replied: Online

Thanks man!
What do you think of the Nod turret? no one ever mentions it...

+2 votes     reply to comment
AdmiralQ
AdmiralQ Jul 21 2009, 2:25pm says:

Predators should still have Rail guns

+1 vote     reply to comment
Madin
Madin Jul 23 2009, 8:45pm replied: Online

I don't like the predator getting rail weapons.
Eventually the predator's getting replaced by the Tiberian dawn medium tank, also known has the Abrams.
The Mammoth will also be swapped for the Tiberian dawn version, it too will not have a rail upgrade.
In other words, eventually, they'll be no rail weapons upgrade.

+1 vote     reply to comment
Yanivvv
Yanivvv May 2 2009, 10:56am says:

when is the next release?

+1 vote     reply to comment
Black_Drakon
Black_Drakon Apr 7 2009, 3:51pm says:

And here Ppmsite.com you can find very nice X66 Mammoth tank model from Tiberian Dawn :)
Only one problem. Model not have textures :(

+1 vote     reply to comment
monkeymoosestopper
monkeymoosestopper Apr 6 2009, 5:37pm says:

how do i install it?

+1 vote     reply to comment
Madin
Madin Apr 7 2009, 4:51am replied: Online

Unzip folder to any location (ie desktop), you'll have a new folder 'C&CTiberianHistory', that contains a folder 'TiberianHistory' and a 'Readme.txt'.
Cut and paste the 'TiberianHistory' folder into '(your drive letter):\My Documents\Command & Conquer 3 Tiberium Wars\mods\', create a 'mods' folder if you do not already have one.
Run the 'Command & Conquer 3 Tiberium Wars control center', once open, click 'Game browser', then when that's open click the 'mods' tab.
Select 'TiberianHistory 0.1' and then 'launch game'

+1 vote     reply to comment
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Released Apr 2, 2009
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