Command & Conquer Tiberian History is a small mod that adds a few new units. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3 engine!
The Mod will be updated by adding a few units at a time (typically around 10 items).

The mod is a mixture of mostly EA & public models, has well has a few original models done by me.
Check for detailed information and for in-depth discussion.

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Nod Banshee Orca Pad GDI Jackhammer
Blog RSS Feed Report abuse Latest News: The Banshee

2 comments by Madin on Aug 8th, 2014

The omen of death

The Banshee never made the impact that was expected during the 2nd Tiberium war.

Well the dimensional rift has afforded Nod another opportunity, the Nod Banshee is back and this time Kane is determined to get the best out of this potentially fearsome piece of 'alien' technology.
The good news is that Nod's understanding of alien technology has greatly increased since the 2nd Tiberium war, thanks in no small part to the Scrin invasion.

Aircraft signature scan

The first example of this increased understanding is the fact that Nod are better able to utilise the remarkable target/threat scanning capabilities of the Banshee.

Banshee News images

Naturally Nod tactical command are using a fraction of the full ability.
Using the target scanner will reveal all relevant aerial targets on the battlefield (through the fog of war) for a limited period of time.

Elite armour

Banshee News images

One item that will be ready almost immediately is the armour that the elite guard of Kane had on their Banshees during the 2nd Tiberium war. This armour provides a nice boost in resistance against all damage types, and is available to all Banshee squadron commanders.

Banshee News images

Transpulse plasma

Banshee News images

One forsaken weapon that scientist have 'unlocked' is the Transpulse plasma. Apparently this weapon was used in a gunship type Banshee configuration. The Transpulse plasma can ricochet of larger targets which causes smaller burst of plasma to hit additional targets!

Banshee News images
Difficult to capture in a still! The FX are not final!

How did the Scrin manage to get intelligent re-targeting of plasma, based on a fraction of the original burst?  Whatever the facts are, it works, and will soon be available for Nod Banshee pilots to use.

Future upgrades

While Nod scientist have been unable to recreate the Scrin force field technology, they have had limited success in accessing and enabling the locked force field on the Banshee.

Apparently the Scrin are surprised by the lack of effectiveness of their force field in solar system based battles.

Nod scientist believe that the ridged inflexibility of Scrin command, which includes their habitual 'locking' of Scrin vehicles and operators, prevents them from learning from battle experience and making the required adjustments. However Nod scientist have found that by allowing a pilot to gain extensive battle data with an unlocked Banshee, eventually a force field will be constructed which takes into account the various damage types experienced during battle! This force field has proved at least twice has effective in comparison to the Scrin capitol ships force fields!

Banshee News images
"Now we ready!"

Listen to the wailing! look up and see the omen of impending GDI doom!

Banshee News images
"Where's that GDI armour hiding!"

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Tiberian History: Release 5

Tiberian History: Release 5

Oct 10, 2012 Full Version 11 comments

Tiberian History release 5. learn important lessons from history!

Tiberian History: Release 4

Tiberian History: Release 4

Oct 10, 2011 Full Version 11 comments

Tiberian History release 4. A few more historical additions.

Tiberian History: Release 3

Tiberian History: Release 3

Feb 2, 2011 Full Version 4 comments

Small mod that adds 1 or 2 units associated with the history of the Tiberian games.

Tiberian History Release 2

Tiberian History Release 2

Sep 24, 2010 Full Version 7 comments

Beta version of release 2 of Tiberian History. Adds a few more units!

Command & Conquer: Tiberian History - Release 1

Command & Conquer: Tiberian History - Release 1

Apr 4, 2009 Demo 7 comments

Adds a few new Items. Command & Conquer Tiberian History Beta 0.01 This is a small unit mod. It adds a few new units and that's it! New models by...

Post comment Comments  (210 - 220 of 235)
Serathas Feb 21 2010, 11:12am says:

**** yeah, can't wait to burn things with the devil's tounge again, you got to add the subterranian units, or however it's spelled, and the units that scan for subterranian units

+1 vote     reply to comment
Dynamo128 Jan 23 2010, 3:32pm says:

Now, while I do like the Apache model a lot, it doesn't fit too well a Third Tiberium War from my point of view.

But oh well! Good job.

+4 votes     reply to comment
NRedAlert Jan 23 2010, 9:24am says:

The Apache looks great! I especially like the black skin. It looks very “Noddish” to me. Do you have a release date set yet? Also, why are you going to get rid of Railguns? They were my favorite upgrade in CNC3.

+3 votes     reply to comment
Madin Jan 23 2010, 1:30pm replied:

No release date, although I'm aiming for before the end of April.
I don't like the Rail upgrade which is why I'd rather get rid of it.
They'll be a Mix-mod released that contains all the C&C3 units and upgrades intact, with my additions added on top. This sounds more like what your looking for, it'll be released not long after the 2nd release of this mod.

+2 votes     reply to comment
Nazara Jan 23 2010, 9:16am says:

very nice apache,i love them even though i could disagree to them as nod units.
Would be better if missile pods were an upgrade.

keep up the great work though.

When will we see mammy and gdi orca?

+1 vote     reply to comment
CncHunt657 Oct 30 2009, 2:15am says:

hmm may i ask? where is the game browser??

+1 vote     reply to comment
Valherran Jan 20 2010, 3:04pm replied:

For real? Its in the autorun dude...

+2 votes     reply to comment
csjq119 Oct 7 2009, 12:17pm says:

The greatest mod I ever played.Makes my lovely nod so cool. I like it so much.I suggest artillery's color turn more red. Beacuse when I gather my army.artillery's color is so larruping . it's so green.. and could Nod Turret change more moderm ?To compare with others structure,it looks so classicality,and when I sell it,some GDI infantry appears..althougth they join my army,but still feel... - -!
Hope Madin Release next new version.I'll all along expect it and support you.~~

+3 votes     reply to comment
Madin Oct 14 2009, 6:31pm replied:

Good comment. I'll change the infantry spawned to Nod (I did not even think to look!).

+2 votes     reply to comment
AdmiralQ Aug 1 2009, 11:47am says:

Come on the rail upgrade is cool

+1 vote     reply to comment
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Released Apr 2, 2009
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