Command & Conquer Tiberian History is a small mod that adds a few new units. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3 engine!
The Mod will be updated by adding a few units at a time (typically around 10 items).

The mod is a mixture of mostly EA & public models, has well has a few original models done by me.
Check for detailed information and for in-depth discussion.

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GDI Jackhammer Upgraded Jackhammer firing weapon! Jackhammer upgrade
Blog RSS Feed Report abuse Latest News: Release 6 News snippet #1

3 comments by Madin on Mar 9th, 2014

Release 6 news snippet #1


One of rare positives to come from Nod factions legendary infighting is that they often come up with ingenious modifications to existing hardware in order to further their cause.
In this case a Nod faction that has a conflict with a rival Nod group that had occasional access to Stealth tanks, had strengthened their Turrets.

New Nod Turret

  • They improved the survivability by changing the construction materials.
  • Gave it increased stopping power.
  • Added limited stealth detection.
  • And most importantly they had greatly increased the rate-of-fire.

How was all these wondrous improvements accomplished? by placing the Turrets onto the bases main power grid!
Of course, it was the only way! The stealth detection, improved mechanised auto loader, laser sight partnered with improved target acquisition, all needed power.

"So what the hell is the point then?" ask a number of Nod base commanders, who rightfully point out that the most important factor of a Turret is the fact that it does not draw power from a base, and has such does not go down if a bases power is off-line.
Well some commanders questioned the point of the Turret full stop, even allowing for the fact that it does not draw power. The rather reasonable point they make is that for most Nod base commanders, power will never be an issue has it is perfectly normal for base commanders to run a base with a large excess of power. Things of course change drastically for those base commanders who are in charge of higher tech bases and who employ such exotic technology has stealth generators and Obelisk of light, but these commanders are not the majority.

It comes down to choice in the end. If you are happy with your Turrets in general, then you can simply accept the increased stopping power and build quality (although it should be noted that without power, the rate-of-fire is slower than the current Turret version).
If you want a much more 'modern' performance, then a complete refit package can be sent to any base commander that sends a request via their local technology lab. The upgrade package will not only convert your existing Turrets, but it will also give you the ability produce your own upgraded Turrets at will. But be warned, you should insure that you have some reserve power before you get this upgrade, several Nod base commanders were caught unaware when their upgraded Turrets were added to their power grid and their bases were plunged into darkness!

Upgraded Nod Turret


This is the new replacement Turret for Release 6 of Tiberian history. This now means that all Nod base defences have some kind of upgrade!
This is a 'Global' upgrade, so you only have to purchase it once (currently it is located at the Nod technology lab, although that might change in the future).
I had always planned on adding this kind of upgrade (way back before Release 1) but had never got around to it.

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Tiberian History: Release 5

Tiberian History: Release 5

Oct 10, 2012 Full Version 9 comments

Tiberian History release 5. learn important lessons from history!

Tiberian History: Release 4

Tiberian History: Release 4

Oct 10, 2011 Full Version 11 comments

Tiberian History release 4. A few more historical additions.

Tiberian History: Release 3

Tiberian History: Release 3

Feb 2, 2011 Full Version 4 comments

Small mod that adds 1 or 2 units associated with the history of the Tiberian games.

Tiberian History Release 2

Tiberian History Release 2

Sep 24, 2010 Full Version 7 comments

Beta version of release 2 of Tiberian History. Adds a few more units!

Command & Conquer: Tiberian History - Release 1

Command & Conquer: Tiberian History - Release 1

Apr 4, 2009 Demo 7 comments

Adds a few new Items. Command & Conquer Tiberian History Beta 0.01 This is a small unit mod. It adds a few new units and that's it! New models by...

Post comment Comments  (210 - 220 of 233)
NRedAlert Jan 23 2010, 9:24am says:

The Apache looks great! I especially like the black skin. It looks very “Noddish” to me. Do you have a release date set yet? Also, why are you going to get rid of Railguns? They were my favorite upgrade in CNC3.

+3 votes     reply to comment
Madin Jan 23 2010, 1:30pm replied:

No release date, although I'm aiming for before the end of April.
I don't like the Rail upgrade which is why I'd rather get rid of it.
They'll be a Mix-mod released that contains all the C&C3 units and upgrades intact, with my additions added on top. This sounds more like what your looking for, it'll be released not long after the 2nd release of this mod.

+2 votes     reply to comment
Nazara Jan 23 2010, 9:16am says:

very nice apache,i love them even though i could disagree to them as nod units.
Would be better if missile pods were an upgrade.

keep up the great work though.

When will we see mammy and gdi orca?

+1 vote     reply to comment
CncHunt657 Oct 30 2009, 2:15am says:

hmm may i ask? where is the game browser??

+1 vote     reply to comment
Valherran Jan 20 2010, 3:04pm replied:

For real? Its in the autorun dude...

+2 votes     reply to comment
csjq119 Oct 7 2009, 12:17pm says:

The greatest mod I ever played.Makes my lovely nod so cool. I like it so much.I suggest artillery's color turn more red. Beacuse when I gather my army.artillery's color is so larruping . it's so green.. and could Nod Turret change more moderm ?To compare with others structure,it looks so classicality,and when I sell it,some GDI infantry appears..althougth they join my army,but still feel... - -!
Hope Madin Release next new version.I'll all along expect it and support you.~~

+3 votes     reply to comment
Madin Oct 14 2009, 6:31pm replied:

Good comment. I'll change the infantry spawned to Nod (I did not even think to look!).

+2 votes     reply to comment
AdmiralQ Aug 1 2009, 11:47am says:

Come on the rail upgrade is cool

+1 vote     reply to comment
Sylex947 Jul 23 2009, 2:06am says:

I've gotta say, this has gotta be one of the stranger ideas I've seen explaining why these units are in the game. You made it work though, I think. I truly like the idea of rewarding players who get their units to the top rank. Surprised i haven't seen that one before... (wonders if he just hasn't looked hard enough). anyways, awesome job, keep up the good work.

+2 votes     reply to comment
Madin Jul 23 2009, 8:49pm replied:

Thanks man!
What do you think of the Nod turret? no one ever mentions it...

+2 votes     reply to comment
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Released Apr 2, 2009
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