Command & Conquer Tiberian History is a small mod that adds a few new units. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3 engine!
The Mod will be updated by adding a few units at a time (typically around 10 items).

The mod is a mixture of mostly EA & public models, has well has a few original models done by me.
Check for detailed information and for in-depth discussion.

Image RSS Feed Latest Screens
Nod Banshee Orca Pad GDI Jackhammer
Blog RSS Feed Report abuse Latest News: The Banshee

2 comments by Madin on Aug 8th, 2014

The omen of death

The Banshee never made the impact that was expected during the 2nd Tiberium war.

Well the dimensional rift has afforded Nod another opportunity, the Nod Banshee is back and this time Kane is determined to get the best out of this potentially fearsome piece of 'alien' technology.
The good news is that Nod's understanding of alien technology has greatly increased since the 2nd Tiberium war, thanks in no small part to the Scrin invasion.

Aircraft signature scan

The first example of this increased understanding is the fact that Nod are better able to utilise the remarkable target/threat scanning capabilities of the Banshee.

Banshee News images

Naturally Nod tactical command are using a fraction of the full ability.
Using the target scanner will reveal all relevant aerial targets on the battlefield (through the fog of war) for a limited period of time.

Elite armour

Banshee News images

One item that will be ready almost immediately is the armour that the elite guard of Kane had on their Banshees during the 2nd Tiberium war. This armour provides a nice boost in resistance against all damage types, and is available to all Banshee squadron commanders.

Banshee News images

Transpulse plasma

Banshee News images

One forsaken weapon that scientist have 'unlocked' is the Transpulse plasma. Apparently this weapon was used in a gunship type Banshee configuration. The Transpulse plasma can ricochet of larger targets which causes smaller burst of plasma to hit additional targets!

Banshee News images
Difficult to capture in a still! The FX are not final!

How did the Scrin manage to get intelligent re-targeting of plasma, based on a fraction of the original burst?  Whatever the facts are, it works, and will soon be available for Nod Banshee pilots to use.

Future upgrades

While Nod scientist have been unable to recreate the Scrin force field technology, they have had limited success in accessing and enabling the locked force field on the Banshee.

Apparently the Scrin are surprised by the lack of effectiveness of their force field in solar system based battles.

Nod scientist believe that the ridged inflexibility of Scrin command, which includes their habitual 'locking' of Scrin vehicles and operators, prevents them from learning from battle experience and making the required adjustments. However Nod scientist have found that by allowing a pilot to gain extensive battle data with an unlocked Banshee, eventually a force field will be constructed which takes into account the various damage types experienced during battle! This force field has proved at least twice has effective in comparison to the Scrin capitol ships force fields!

Banshee News images
"Now we ready!"

Listen to the wailing! look up and see the omen of impending GDI doom!

Banshee News images
"Where's that GDI armour hiding!"

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Tiberian History: Release 5

Tiberian History: Release 5

Oct 10, 2012 Full Version 11 comments

Tiberian History release 5. learn important lessons from history!

Tiberian History: Release 4

Tiberian History: Release 4

Oct 10, 2011 Full Version 11 comments

Tiberian History release 4. A few more historical additions.

Tiberian History: Release 3

Tiberian History: Release 3

Feb 2, 2011 Full Version 4 comments

Small mod that adds 1 or 2 units associated with the history of the Tiberian games.

Tiberian History Release 2

Tiberian History Release 2

Sep 24, 2010 Full Version 7 comments

Beta version of release 2 of Tiberian History. Adds a few more units!

Command & Conquer: Tiberian History - Release 1

Command & Conquer: Tiberian History - Release 1

Apr 4, 2009 Demo 7 comments

Adds a few new Items. Command & Conquer Tiberian History Beta 0.01 This is a small unit mod. It adds a few new units and that's it! New models by...

Post comment Comments  (200 - 210 of 235)
E]x[F-wild949 Sep 10 2010, 8:40am says:

ok im having a bit of trouble installing this where is the icon to run this mod at? like in all the other mods and do i install it like MEC2 mod or like Halo RTS by putting in the C/program files/Electronic Arts/Command and Conquer 3 file?

+1 vote     reply to comment
Madin Sep 10 2010, 11:56am replied: Online

Wait for release 2...

+1 vote     reply to comment
FekLeyrTarg Jun 4 2010, 12:09pm says:

You can still save your mod files. There are many file recovery tools like "PC Inspector File Recovery".

+1 vote     reply to comment
Arbiter900 Apr 26 2010, 6:42pm says:

This looks really good. Although I think that you should use the Titan Model from Tiberium Essence if you can.

+1 vote     reply to comment
Madin Apr 27 2010, 1:10pm replied: Online

There is nothing wrong with Golan's Titan.
Essence is an exclusive mod.

+1 vote     reply to comment
Arbiter900 Apr 29 2010, 12:44am replied:

Im not saying its bad but there are some minor animation bugs with this Titan, (ie: when in combat it will shake its leg which it does while idle) and in tib essence it looks more like the original titans.

+1 vote     reply to comment
Joshh Apr 5 2010, 5:37pm says:

Whoa, I just realized I'm not tracking this mod. Thought I was, but I didn't get awesomeness when you updated. FIXED.

+2 votes     reply to comment
aidy70060 Apr 5 2010, 5:51pm replied:

Yeah, that happened to me on loads of things :x

+2 votes     reply to comment
5thHorseman Mar 25 2010, 2:28pm says:

Looks nice, one suggestion though, make the nod artillery chassie a bit longer and perhaps 2 side-supports while deploying and change the texture. The current model isn't bad but doesn't quite fit Nod.

+1 vote     reply to comment
Madin Apr 5 2010, 5:11am replied: Online

It is slightly small, I'll scale it up.

It's an M110, it deploys support at it's rear before it fires.

Olive drab is one of the colours that I'll use for Nod, black is another colour, and in the future they'll be a couple of camo variants as well.
Tiberian sun started the 'we are Nod so everything must be black' theme (in terms of the FMV and also the promotional art). I've always preferred Tiberian Dawn.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

C&C3: Tiberium Wars Icon
Developed By
Send Message
Official Page
Release Date
Released Apr 2, 2009
Mod Watch
Track this mod
Community Rating



101 votes submitted.

You Say


Ratings closed.

Real Time Strategy
Single Player
Embed Buttons

Promote Command & Conquer: Tiberian History on your homepage or blog by selecting a button and using the HTML code provided (more).

Command & Conquer: Tiberian History Command & Conquer: Tiberian History
Command & Conquer: Tiberian History
419 of 22,308
Last Update
1 month ago
459 members