Command & Conquer Tiberian History is a small mod that adds a few new units. The idea came about because I disliked some of the new units and structures in C&C 3 and longed for certain classic replacements. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3 engine!
 
The Mod will be updated by adding a few units at a time (typically around 10 items).

The mod is a mixture of mostly EA & public models, has well has a few original models done by me.
Check Forums.revora.net for detailed information and for in-depth discussion.

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GDI Jackhammer Upgraded Jackhammer firing weapon! Jackhammer upgrade
Blog RSS Feed Report abuse Latest News: Release 6 News snippet #1

3 comments by Madin on Mar 9th, 2014

Release 6 news snippet #1


Blurb

One of rare positives to come from Nod factions legendary infighting is that they often come up with ingenious modifications to existing hardware in order to further their cause.
In this case a Nod faction that has a conflict with a rival Nod group that had occasional access to Stealth tanks, had strengthened their Turrets.

New Nod Turret

  • They improved the survivability by changing the construction materials.
  • Gave it increased stopping power.
  • Added limited stealth detection.
  • And most importantly they had greatly increased the rate-of-fire.

How was all these wondrous improvements accomplished? by placing the Turrets onto the bases main power grid!
Of course, it was the only way! The stealth detection, improved mechanised auto loader, laser sight partnered with improved target acquisition, all needed power.

"So what the hell is the point then?" ask a number of Nod base commanders, who rightfully point out that the most important factor of a Turret is the fact that it does not draw power from a base, and has such does not go down if a bases power is off-line.
Well some commanders questioned the point of the Turret full stop, even allowing for the fact that it does not draw power. The rather reasonable point they make is that for most Nod base commanders, power will never be an issue has it is perfectly normal for base commanders to run a base with a large excess of power. Things of course change drastically for those base commanders who are in charge of higher tech bases and who employ such exotic technology has stealth generators and Obelisk of light, but these commanders are not the majority.

It comes down to choice in the end. If you are happy with your Turrets in general, then you can simply accept the increased stopping power and build quality (although it should be noted that without power, the rate-of-fire is slower than the current Turret version).
If you want a much more 'modern' performance, then a complete refit package can be sent to any base commander that sends a request via their local technology lab. The upgrade package will not only convert your existing Turrets, but it will also give you the ability produce your own upgraded Turrets at will. But be warned, you should insure that you have some reserve power before you get this upgrade, several Nod base commanders were caught unaware when their upgraded Turrets were added to their power grid and their bases were plunged into darkness!

Upgraded Nod Turret

Notes

This is the new replacement Turret for Release 6 of Tiberian history. This now means that all Nod base defences have some kind of upgrade!
This is a 'Global' upgrade, so you only have to purchase it once (currently it is located at the Nod technology lab, although that might change in the future).
I had always planned on adding this kind of upgrade (way back before Release 1) but had never got around to it.

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Tiberian History: Release 5

Tiberian History: Release 5

Oct 10, 2012 Full Version 9 comments

Tiberian History release 5. learn important lessons from history!

Tiberian History: Release 4

Tiberian History: Release 4

Oct 10, 2011 Full Version 11 comments

Tiberian History release 4. A few more historical additions.

Tiberian History: Release 3

Tiberian History: Release 3

Feb 2, 2011 Full Version 4 comments

Small mod that adds 1 or 2 units associated with the history of the Tiberian games.

Tiberian History Release 2

Tiberian History Release 2

Sep 24, 2010 Full Version 7 comments

Beta version of release 2 of Tiberian History. Adds a few more units!

Command & Conquer: Tiberian History - Release 1

Command & Conquer: Tiberian History - Release 1

Apr 4, 2009 Demo 7 comments

Adds a few new Items. Command & Conquer Tiberian History Beta 0.01 This is a small unit mod. It adds a few new units and that's it! New models by...

Post comment Comments  (190 - 200 of 233)
Lesser
Lesser Sep 13 2010, 11:02pm says:

how long 2 part 2 is out for download ??

+1 vote     reply to comment
Madin
Madin Sep 15 2010, 4:24pm replied:

Within a month.

+1 vote     reply to comment
Lesser
Lesser Sep 15 2010, 9:40pm replied:

cool can't wait

+1 vote     reply to comment
_No_Fear_
_No_Fear_ Sep 12 2010, 4:21am says:

Hey guys since you are bringing back some old technology how about bringing back old A10 bombing run :D?

+2 votes     reply to comment
Madin
Madin Sep 12 2010, 9:53am replied:

Release 3, maybe release 4.
I'd already done a model and unwrapped it, but then the PC thing happened...

+1 vote     reply to comment
E]x[F-wild949
E]x[F-wild949 Sep 11 2010, 9:07pm says:

i know but your mod is about alternet reality so why not have red tiberium?

+1 vote     reply to comment
E]x[F-wild949
E]x[F-wild949 Sep 11 2010, 1:44am says:

also one other thing, in CNC renegade you see a red tiberium crystal in the lab, and on wiki they say theres the common green crystals the rare blue crystals and the even rarer red crystals is there a way to add red in very limited deposits as a almost more potent and credit filled tiberium crystal and like idk maybe regrow very slowly or have a limited supply of them?

+1 vote     reply to comment
Madin
Madin Sep 11 2010, 3:04pm replied:

Head to one of the Tiberian Sun based mods and ask them.
I have no interest in Renegade whatsoever.

+1 vote     reply to comment
E]x[F-wild949
E]x[F-wild949 Sep 10 2010, 8:40am says:

ok im having a bit of trouble installing this where is the icon to run this mod at? like in all the other mods and do i install it like MEC2 mod or like Halo RTS by putting in the C/program files/Electronic Arts/Command and Conquer 3 file?

+1 vote     reply to comment
Madin
Madin Sep 10 2010, 11:56am replied:

Wait for release 2...

+1 vote     reply to comment
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Platform
Windows
Developed By
Madin
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Release Date
Released Apr 2, 2009
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Real Time Strategy
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War
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Single Player
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