A massive rip in the in the very fabric of reality was caused inadvertently by the Scrins use of their rift weapon. This anomaly would eventually be known has the Dimensional rift. The effects were devastating, the time line was shattered and suddenly people, events, vehicles even buildings suddenly ceased to exist. Suddenly both GDI & Nod had vastly altered armies. Old technology was mixed in with the new, briefly the war was suspended, has both armies struggled to come to terms with both their loses and their new additions. And what of the Scrin? completely unaffected! It was 3 weeks after the dimensional rift that the first skirmish occurred. Nod forces destroyed a relief convoy that was moving to assist a small GDI outpost, all personnel were lost. Belatedly GDI declared war on Nod, the tools of war may have change, but Tiberium was still present, Kane still alive and mankind's future still uncertain.

Report RSS Tiberian History: Release 6.10

A newer version of Release 6 is available, which contains important performance fixes and balance changes!

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Tiberian History: Release 6.10 is authorised!


Tiberian History: Release 6.10


Intro

This update is deemed necessary because of several issues that were being caused by Nod (both AI and player controlled).

Version 6.10

(Check the full update news article for more details Moddb.com )

  • Several performance fixes, especially pertaining to Nod.
  • Several balance changes centred around the Nod SSM and Banshee.

Release 6 additions:

GDI

Harvester Ren: Essential equipment! (replaces TS harvester)
Orca Pad TS: Build and manage your aircraft! (replaces C&C3; Air field)
Medic TS: Heal your damaged troops!
Jackhammer Tib: Barbaric static defence with artillery range!
MLRS TD: A very useful artillery piece
Crystal Crush: A new resource denial support power!

GDI: History

Nod

Banshee TS: A remarkably versatile attack aircraft!
SSM TD: A monstrous long range surface-to-surface missile launcher

Nod: History

Music

A pleasant mix of Tiberian Dawn and Tiberian Sun tunes, including some pulsating action track mixes!

Known issues:

  • Same EA code bug, were anything which tints an object, will tint everything near the object.
  • The GDI Jackhammer sometimes has animation issues due to the way it was coded, this does not effect the weapons performance.
  • On modified maps with extremely fast Tiberium regrowth rates, or if you are using a trainer which affords the AI a massive income, it is still possible that Nod will cause performance issues. Finding out why this is happening is a work in progress.

Installation

Please note that previous versions are not required. There is no need for you to remove existing versions.

  1. Make sure that C&C3; is updated to version 1.9!
  2. Unpack the file.
  3. Inside the file will be a 'readme' file and a folder named 'TiberianHistory'.
  4. Cut and paste the 'TiberianHistory' folder into your 'Command & Conquer 3 Tiberium Wars\mods' folder, which should be in the 'My documents' section of your computer (typically 'C:\Documents and Settings\Username\My Documents\Command & Conquer 3 Tiberium Wars\Mods').
  5. If you get an overwrite* warning click 'yes'.

These instructions assume that you have a Windows XP PC with administrator rights. Ask the community for help with other set-ups.

*This new version does not overwrite the previous C&C history mod file, due to it having a different file name (so you can play the old version if you prefer it!)

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freredarme
freredarme - - 4,357 comments

Nice mod !!

Reply Good karma Bad karma+2 votes
Madin Author
Madin - - 2,077 comments

Thanks!

Reply Good karma+1 vote
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