This is a recreation of the original Command & Conquer that was made over a decade ago that launched the whole C&C game franchise! All of the original units and themes have been recreated while some of the campaign missions have also been remade, currently there are nine missions available for GDI and Nod, please stand by as more of the original missions will become available once they are completed! Re-discover this classic game on the SAGE 3D Game Engine that C&C Generals Zero Hour is using! Plus you can explore events that occurred after the war ended when Kane was presumed dead by also exploring some new units that were developed and tested by both sides!

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Finding bugs with C&C Tiberian Dawn Redux? Here is a detailed description of some of the issues that you may likely encounter if you are playing the Mod. You can update this list here if needed.

Posted by sgtmyers88 on Dec 1st, 2008
Basic Other.

Finding bugs with C&C Tiberian Dawn Redux? Here is a detailed description of some of the issues that you may likely encounter if you are playing the Mod.

BEFORE COMMENTING YOU MAY NEED TO DOWNLOAD AND INSTALL THIS UPDATE: Moddb.com

ALSO NOTE THIS FOR PLAYING THE V1.4 BETA:

ALSO MAKE SURE TO MOVE OR DELETE YOUR SCRIPTS FOLDER IN THE ZERO HOUR
GAME DATA FOLDER OR THE MOD SKIRMISH AI WILL NOT WORK PROPERLY!

(e.g. C:/Program Files/EA Games/Command & Conquer Generals Zero
Hour/Data/Scripts) THIS WILL NOT BE FOUND IN THE FOLDER LOCATED IN THE
"MY DOCUMENTS" FOLDER! THIS IS WHERE THE ACTUAL GAME IS INSTALLED!


Q1.) Why are Engineers being re-useable?
A1.) They are not when you use them on enemy buildings. This bug occurs when you try to capture
a tech building. This appears to be a game engine issue.

Q2.) Why do my harvesters stop working after a while?
A2.) This is an odd AI bug that occurs when you build your Tiberium Refinery using the Construction Yard System. But harvesters are also known to periodically stop working after they reach a Tiberium field. I have seen this particular bug in the original game and it seems odd that it has been replicated here as well.

Q3.) Why do my units run through each other and through the buildings or simply seem to "push" them with no effect?
A3.) This is another random bug that I have concluded to be a game engine defect and an AI pathfinding issue.

Post comment Comments
ruby92
ruby92 Dec 14 2008, 5:19am says:

hm... how come i can see the props in the campaign even tho the shroud has covered it?

+1 vote     reply to comment
mustafar67
mustafar67 Jan 6 2009, 7:10pm says:

how can i fix the icon problem when it says "please insert the correct cd room then select ok and restart application"pls help me fix this

+1 vote     reply to comment
sgtmyers88
sgtmyers88 Jan 8 2009, 5:16pm says:

There are two icons due to a weird conflict between the First Decade Version and the original Zero Hour launchers. Try both launcher icons. There is an article around here in the Mod profile detailing this issue.

+1 vote     reply to comment
Lord_Sigillum
Lord_Sigillum Feb 6 2009, 2:31pm says:

I found a bug with one of the campaign missions i think, on the 4th GDI mission... the one where youve got to get to the civilian village and protect it from an attack by NOD forces. Once i got to the village only one wave of enemies attacked me then i waited around for about 10 minutes and nothing happened so i sent a Humm Vee to investigate and found the second wave of NOD forces (the one with the 2 Light Tanks and 2 Buggies) just sitting on the East side of the map doing nothing. Is that supposed to happen?

+1 vote     reply to comment
sgtmyers88
sgtmyers88 Feb 7 2009, 12:10am replied:

Weird bug indeed... it is scripted for them to attack as soon as you enter the village. You also can get reinforcements once there. I say it should be investigated. lol

+1 vote     reply to comment
Meatshield120
Meatshield120 Aug 18 2009, 8:38pm says:

I did a little playtesting on the harvester bug, and here's what I've found out.

If you're unfamiliar with the bug, the harvester that comes from the refinery (apparently only if you build from the ConYard rather than an MCV) seems to gather Tiberium then just hang out behind the refinery rather than dropping it off. I fixed it pretty simply by directly ordering the harvester to drop off the load, then directly ordering again on the Tiberium. After that I had no problems, and I also very rarely had similar problems with additional harvesters constructed at the weapons factory/airstrip. But the micromanagement trick seems to work, just takes a few seconds of your time. Great mod, by the way; I am truly impressed.

*EDIT* BTW, as a suggestion for a fix, maybe the harvester thing has something to do with the way the original code's supply depots and trucks work. Because when the harvester is working properly, it seems to prefer the front entrance (as it should), but in Generals they'll park anywhere next to the building. Hope that helps.

+2 votes     reply to comment
Nagrach
Nagrach Dec 30 2009, 1:14pm says:

I have a very odd Bug: No Strings in the Entire Game. I mean ther aren't any unit discreption, also no Text in the Mainmenu, It isn'T show what Money I have, the Energy level isn't shown in cipher...

No Text but only in the Mod.

I think it is because I have the German Version (Called Generäle) with uncut Patch.

+1 vote     reply to comment
Stubbornpony
Stubbornpony Jan 20 2012, 9:48am replied:

i had this 2 times, all the times it happened i just restarted the pc.
problem solved

+1 vote     reply to comment
Nagrach
Nagrach Dec 31 2009, 3:38pm says:

Ok I don't know why, but now it runs :O

By the way, its one of the greatest mods I've ever seen.

+2 votes     reply to comment
kalidrone
kalidrone Jan 14 2010, 4:26am says:

It's odd but when I saw that it worked once then it didn't work afterwards and I tried uninstalling and reinstalling Generals and it's ZH counterpart but it still had the (work for the first time but then didn't work afterwards) problem, can anyone please help me with this, I keep on getting this when it doesn't work the second time, really odd: Img693.imageshack.us If someone can help fix this bug the ones who have these problems would truly appreciate it including me. :)

+1 vote     reply to comment
sgtmyers88
sgtmyers88 Jan 14 2010, 3:55pm says:

Have you downloaded the launcher update? It has a cleanup utility attached to it now. This may be an issue with some missing files and make sure you have administrator rights to running the program. Moddb.com

+1 vote     reply to comment
kalidrone
kalidrone Jan 14 2010, 6:16pm replied:

I just did but it still doesn't seem to work and the moment I open the CLEANUP program it just quickly closes out, once again odd... :/ It just still showed Retard ZH and not the kick *** TDR... Oh well... DX

+1 vote     reply to comment
sgtmyers88
sgtmyers88 Jan 15 2010, 12:49am says:

Did you try both the shortcuts in the update? There is of course the one that you have been using that gives you configuration options and then there is another called "Quick Launch" that works just like a normal game shortcut icon that instantly launches the game executable with the default Mod configurations for you.

+1 vote     reply to comment
kalidrone
kalidrone Jan 15 2010, 7:47pm says:

I tried that but it just went to Retard ZH. D:

+1 vote     reply to comment
sgtmyers88
sgtmyers88 Jan 17 2010, 4:05pm replied:

Are you installing the Mod to C&C The First Decade version of Zero Hour or the original retail version? If you only have the original retail version you may need to review tutorial question 3 under installation issues in the troubleshooting thread on our forums here: Cnc-comm.com In other words, the installer looks for and installs to C&C The First Decade by default.

+1 vote     reply to comment
kalidrone
kalidrone Jan 17 2010, 6:25pm replied:

I'm using TFD since I don't have G or it's exp ZH by itself. Also i'm using Windows Vista so it has the Directory set up wrong since it's located in Program Files (x86) for the Windows Vista users of course.

+1 vote     reply to comment
sgtmyers88
sgtmyers88 Jan 18 2010, 3:43pm replied:

Yeah run the installer again and manually browse for your game data directory as it is stated in the notes in the link. It has to be the EXACT same directory as your TFD for TDR to work. ;)

+1 vote     reply to comment
kalidrone
kalidrone Jan 18 2010, 11:14pm replied:

But I already Browse for the correct directory though and after installing it still doesn't work after the first time for some odd reason.

+1 vote     reply to comment
dovlex
dovlex Feb 22 2010, 11:51am says:

guys need help ... when i build Refinery there is no harvester??
and no tiberium to harvest on map ??
Played skirmish, AI dont attack me he build lots of miniguners and nothing (played on hard) what is the problem?

+1 vote     reply to comment
TiberFCSL
TiberFCSL Dec 23 2010, 7:37pm replied:

You have to click on the harvester icon and then you'll have a free harvester.

+1 vote     reply to comment
Spartor
Spartor Mar 2 2010, 6:34pm says:

i cant launch the game, it just starts Zero Hour

+1 vote     reply to comment
Spartor
Spartor Mar 16 2010, 5:35pm says:

i fixed my zero hour launch prob, but now it says it cant find the disk

+1 vote     reply to comment
destroyer195
destroyer195 Mar 23 2010, 12:13pm says:

I downloaded V1.3 and was impressed at this technical achievement of a MOD. Outstanding work to the guys to worked on this masterpiece. There are a few bugs that i encountered however, most notably the inability to play skirmish mode because 1 minute into the scenario, the AI (no matter how easy or difficult) becomes "defeated". Sounds like you guys are working it out. I wanted to compliment you on the mod more than anything

+1 vote     reply to comment
jaymanxyz2
jaymanxyz2 Aug 13 2010, 1:48pm says:

I have a bug: whenever I play skirmish, the AI just sits there and doesn't build anything. Also, The factions don't seem to be change; like when I'm playing Nod, I might get a battlemaster or gatling gun coming at me. Anyway to fix this?

+1 vote     reply to comment
sgtmyers88
sgtmyers88 Sep 16 2010, 8:13pm says:

Have you downloaded the Improved launcher patch because this can solve many of your issues. Moddb.com

+1 vote     reply to comment
koldsoul
koldsoul Oct 25 2010, 3:40pm says:

i am not sure this is a "bug":
some textures looks weird,i don't how to describe it,i see it in tiberium,small trees and the first building you see in the left side of the game menu when u start the game.

i don't know if it is anti-aliasing or anisotropic filtering ,it like small and many dots moving fasts.

+1 vote     reply to comment
sgtmyers88
sgtmyers88 Oct 27 2010, 10:30pm says:

I have noticed it too on some occasions and I believe it may be a side effect of the experimental bump mapping technique I used for the game engine. I am trying to confirm this.

+1 vote     reply to comment
koldsoul
koldsoul Oct 28 2010, 7:39am says:

i increased the resolution and it is playable now

notes:
it would be great if u add more units,Nuke is a lot better than ion cannon(nuke got big damage zone ).Terrain(ground) is perfect,couple of towers can hold medium AI.

you need someone to help you with textures and modules.

+1 vote     reply to comment
zjeff01
zjeff01 Dec 14 2010, 2:06pm says:

Hi everything seems to work fine except that I have no text appearing at all. This problem only appears with the mod... what is wrong?

Thanks

+1 vote     reply to comment
TiberFCSL
TiberFCSL Dec 22 2010, 10:35am says:

Every time I play skirmish on 1.4 beta, I win instantly without even seeing the enemy.

+1 vote     reply to comment
TiberFCSL
TiberFCSL Dec 23 2010, 8:05pm replied:

FIXED!!! This happened because of not reading the installation instructions, I deleted the "Scripts" folder and now it works, sorry.

+2 votes     reply to comment
sgtmyers88
sgtmyers88 Dec 22 2010, 9:17pm says:

Delete the Scripts folder in the Zero Hour game data folder. See the instructions on the download page and news post.

Try downloading and installing this: Moddb.com

+1 vote     reply to comment
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Released Dec 24, 2009
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