This is a recreation of the original Command & Conquer that was made over a decade ago that launched the whole C&C game franchise! All of the original units and themes have been recreated while some of the campaign missions have also been remade, currently there are nine missions available for GDI and Nod, please stand by as more of the original missions will become available once they are completed! Re-discover this classic game on the SAGE 3D Game Engine that C&C Generals Zero Hour is using! Plus you can explore events that occurred after the war ended when Kane was presumed dead by also exploring some new units that were developed and tested by both sides!
Finding bugs with C&C Tiberian Dawn Redux? Here is a detailed description of some of the issues that you may likely encounter if you are playing the Mod. You can update this list here if needed.
Posted by sgtmyers88 on Dec 1st, 2008
Finding bugs with C&C Tiberian Dawn Redux? Here is a detailed description of some of the issues that you may likely encounter if you are playing the Mod.
BEFORE COMMENTING YOU MAY NEED TO DOWNLOAD AND INSTALL THIS UPDATE: Moddb.com
ALSO NOTE THIS FOR PLAYING THE V1.4 BETA:
ALSO MAKE SURE TO MOVE OR DELETE YOUR SCRIPTS FOLDER IN THE ZERO HOUR
GAME DATA FOLDER OR THE MOD SKIRMISH AI WILL NOT WORK PROPERLY!
(e.g. C:/Program Files/EA Games/Command & Conquer Generals Zero
Hour/Data/Scripts) THIS WILL NOT BE FOUND IN THE FOLDER LOCATED IN THE
"MY DOCUMENTS" FOLDER! THIS IS WHERE THE ACTUAL GAME IS INSTALLED!
Q1.) Why are Engineers being re-useable?
A1.) They are not when you use them on enemy buildings. This bug occurs when you try to capture
a tech building. This appears to be a game engine issue.
Q2.) Why do my harvesters stop working after a while?
A2.) This is an odd AI bug that occurs when you build your Tiberium Refinery using the Construction Yard System. But harvesters are also known to periodically stop working after they reach a Tiberium field. I have seen this particular bug in the original game and it seems odd that it has been replicated here as well.
Q3.) Why do my units run through each other and through the buildings or simply seem to "push" them with no effect?
A3.) This is another random bug that I have concluded to be a game engine defect and an AI pathfinding issue.