This is a recreation of the original Command & Conquer that was made over a decade ago that launched the whole C&C game franchise! All of the original units and themes have been recreated while some of the campaign missions have also been remade, currently there are nine missions available for GDI and Nod, please stand by as more of the original missions will become available once they are completed! Re-discover this classic game on the SAGE 3D Game Engine that C&C Generals Zero Hour is using! Plus you can explore events that occurred after the war ended when Kane was presumed dead by also exploring some new units that were developed and tested by both sides!
Tiberian::Dawn::Redux v1.4beta -> preview
My rating of nine, should be an indicator of what I think of this nice piece of mod work.
The presentation of this total conversion is very good, the explanation of what to do when you want to play other mods is clear (fetch the improved Launcher for v1.3) and since the launcher is a set of batch-routines, you can review the code to see what is done.
The only remark I have (after playing one skrimish map), is that I have to recopy two dirs from my backup-ZeroHour dir, when I want to play my other mods & vanilla ZeroHour, because the launcher doesn't restore those when you exit. Instead the v.1.3 improved launcer puts AIZH.big and Shaders2.big in your ZeroHour folder, which *contain* them.
For total compliance with other mods, I rename those 2 files and restore the original folders when I'm done with the game.
There is a clear warning about the AI scripts in the game, that need to be removed on site, but the waterplane that's also deleted was omitted by the author. It looks like all that's needed for the new launcher of v1.4 of C&C::TDR is a small batch-routine that copies the two dirs which need to be deleted back, just before the main batch-routine exits. Than the Improved Launcer for TDR v1.3 is 'patched' to v1.4 too :)
Regarding the gameplay, I can tell you that the classic cameos look very nice, the sound effects are good and the AI works quite well (I've played in medium mode). You need to orientate yourself in the beginning, if you've only played the first C&C game, but the road to discovery is quite nice, and you'll have a lot of fun with not only building your base, attack- & defense-structures, but also with the scenery. It's a lot of fun to be in this different ENV in ZeroHour
After only one map, I can tell you already that TDR v1.4 in combination with the improved launcher (and a backup of ZeroHour vanilla), guarantees you a great ammount of playing hours.
Great game, some little things I would like to see changed though. The Construction Vehicle doesn't deploy correctly, that gets really annoying at times, and the game itself should really be optimized for lower-quality systems. My computer lags even on the lowest settings...