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Blog RSS Feed Report abuse Latest News: Command & Conquer Tiberian Dawn Redux v1.4 Public Beta Released

27 comments by sgtmyers88 on Dec 21st, 2010

While it came as a surprise to many C&C Fans and Mod watchers, the C&C Tiberian Dawn Redux Development Team needs your help to test the Mod and has released a BETA v1.4 to the public as there is still much left to be done for the Mod!

SGTMYERS88:
Yes, I know this came as a complete surprise to many, as I have decided at the last minute to release a Public Beta for v1.4 because I have been really busy in my real life responsibilities this past year. When I had the free time I spent it to extensively polish up the Mod in both visual and gameplay aspects and so I released the Beta in its current state as I needed the public's reaction to the Beta v1.4 to help me make the needed adjustments and improvements it may require since most of us are also becoming far too busy with other things in life to devote time to properly test out the Mod.

At this point I have been the single workhorse of this project in the past year which also cuts back on testing time. So I need detailed feedback and concerns from members of the C&C Community who are willing to devote some time and support to test out this Mod more in order to see if I am heading in the right direction with Mod Version 1.4. I have once again pushed back development of the Campaign Missions as I need to get the core mechanics and visual aspects of the Mod squared away once and for all. By releasing this Public Beta I can further adjust things as needed more quickly so I can devote more time in the future for Campaign Mission Development as that has been the most difficult and time consuming aspect with designing and developing this Mod.

If you have seen the quality and accuracy of the existing missions, I think you can surely understand what I mean by this and why it is important to me to get everything working just right as there are only a handful of Mods in the C&C Community that have gone as far as to being a Total Conversion Mod while also creating an extensive singleplayer campaign for an existing C&C game.



LATEST IN-GAME SCREENSHOTS:

Command & Conquer Tiberian Dawn Redux Screenshots Another Beautiful Waterfall & River Command & Conquer Tiberian Dawn Redux Screenshots RailGuns Strike Again! Alternate Shellmap Screenshot

JUST IN CASE YOU HAD MISSED OUT, HERE IS WHAT TIBERIAN DAWN REDUX v1.4 LOOKS LIKE:

C&C Tiberian Dawn Redux v1.4 Special Feature Video - Mod DB

THE v1.4 BETA FEATURES:

1.) Terrain, Water, & Lighting Updates
2.) New Volcano Effects
3.) New Particle Effects
4.) New Building Strobe Lights
5.) Special Visual Effects For Tiberium
6.) Retextured Models & Modified Animations.
7.) Specular Lighting Applied To Models
8.) New Base Defense: GDI RailGun Turret
9.) New Base Defense: Nod Black Hand Laser Turret
10.) New Stealth Tank "Lazarus Shield" Visual Effect
11.) Improved Skirmish AI
12.) Improved Framerate
13.) New & Improved Skirmish/Multiplayer Maps
14.) New Sound Effects
15.) APC's Can Auto Heal Nearby Infantry
16.) Engineers And Technicians Can Repair Vehicles

EASY MOD INSTALLATION:

Simply extract, copy and paste all the included files into the same installation directory that you installed C&C Generals Zero Hour into.
When you no longer wish to have in the Mod installed, you can just move or delete the respective files.

ALSO MAKE SURE TO MOVE OR DELETE YOUR SCRIPTS FOLDER IN THE ZERO HOUR GAME DATA FOLDER OR THE MOD SKIRMISH AI WILL NOT WORK PROPERLY!
(e.g. C:/Program Files/EA Games/Command & Conquer Generals Zero Hour/Data/Scripts)
THIS WILL NOT BE FOUND IN THE FOLDER LOCATED IN THE "MY DOCUMENTS" FOLDER! THIS IS WHERE THE ACTUAL GAME IS INSTALLED!

PLEASE NOTE THAT THIS VERSION WILL MESS UP YOUR ABILITY TO PLAY ZERO HOUR AND OTHER MODS SINCE IT DOES NOT INCLUDE A LAUNCHER! However, you can copy your whole Zero Hour Game Data Folder and rename it "Command & Conquer Tiberian Dawn Redux" and place the Mod files in there instead. Doing this will preserve your Original Zero Hour Game Data Folder and grant you the ability to play this Mod separately in a similar fashion that a standalone Mod would.

YOU CAN STILL USE THE IMPROVED LAUNCHER FROM VERSION 1.3!
If you wish, you can still use the Launcher Feature by downloading and using the v1.3 Improved Launcher System Available HERE as the file system in v1.4 is nearly identical to v1.3 and the Launcher Program should be able to read the Mod .big (or .tdr) files without errors.

ADDITIONAL ADDONS FOR THE MOD:

C&C Tiberian Dawn Redux Music Remixes

Alternate Tiberian Dawn Redux Shellmap (The scene that plays in the Main Menu)

PLEASE REGISTER AND DISCUSS THE MOD WITH US AT OUR FORUMS HERE

We thank everyone for your continued support of this project!
We also wish everyone a wonderful holiday season and a Merry Christmas and a Happy New Year!

2010 sgtmyers88 & The C&C Tiberian Dawn Redux Development Team

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Alternate Tiberian Dawn Redux Shellmap

Alternate Tiberian Dawn Redux Shellmap

Dec 19, 2010 GUIs 1 comment

The scene that plays at the Main Menu This was actually the original C&C Tiberian Dawn Redux Shellmap from Version 1.0 & 1.1. If it seems a bit...

C&C Tiberian Dawn Redux Soundtrack Remixes

C&C Tiberian Dawn Redux Soundtrack Remixes

Dec 18, 2010 Music 0 comments

C&C TIBERIAN DAWN REDUX SOUNDTRACK REMIXES (does not affect online gameplay) INTRODUCTION: This is just a simple little "just for fun" addon modification...

C&C 3 Tiberium Wars Music Theme Mod

C&C 3 Tiberium Wars Music Theme Mod

Jan 16, 2010 Music 4 comments

C&C 3 TIBERIUM WARS MUSIC THEME MOD (does not affect online gameplay) INTRODUCTION: This is just a simple little "just for fun" addon modification...

C&C Tiberian Sun Music Theme Mod

C&C Tiberian Sun Music Theme Mod

Jan 13, 2010 Music 11 comments

C&C TIBERIAN SUN MUSIC THEME MOD (does not affect online gameplay) INTRODUCTION: This is just a simple little "just for fun" addon modification that...

C&C Tiberian Dawn Redux v1.3 Improved Launcher

C&C Tiberian Dawn Redux v1.3 Improved Launcher

Dec 30, 2009 GUIs 16 comments

(UPDATED DECEMBER 2010) C&C TIBERIAN DAWN REDUX IMPROVED LAUNCHER SYSTEM (does not affect online gameplay) This is an improved launcher system...

C&C Tiberian Dawn Redux v1.3 (Full Install)

C&C Tiberian Dawn Redux v1.3 (Full Install)

Dec 23, 2009 Full Version 116 comments

MAKE SURE TO REMOVE PREVIOUS VERSIONS OF THIS MOD AND ANY OTHER MOD THAT MAY CAUSE A CONFLICT! This is the Official Mod Release of Command & Conquer...

Post comment Comments  (1090 - 1100 of 1,142)
ruby92
ruby92 May 9 2008, 10:30pm says:

U know when you play the real TD they allow you to choose which route u wanne go after mission 3(or 2 i think)are u guys gonna recreate that or give us the most easy mission???

+2 votes     reply to comment
sgtmyers88 Creator
sgtmyers88 May 9 2008, 10:44pm replied:

That is one issue that I have encountered... as ZH seems to not be possible to code the branching system in the campaigns that the original C&C had... so I will choose a decent (not always the easist) mission to remake and use.
However, I am thinking of overwriting the generals challenge campaign and labeling it as SPEC OPS or something and that will be where I will recreate the alternate missions... but that is to be decided at a later date... I just want to focus on the basic campaign missions for now...

+1 vote   reply to comment
sgtmyers88 Creator
sgtmyers88 May 10 2008, 7:10am replied:

If you played the N64 version you may have noticed there is a special menu where you can go back and replay ALL of the missions when you complete both campaigns at least once and I also remember unlocking 4 special missions that are similiar to the ones in the COVERT OPS Expansion on the PC version of the game. I am thinking of trying to do something like that...

+1 vote   reply to comment
ruby92
ruby92 May 10 2008, 12:04am replied:

ok then

+2 votes     reply to comment
RAYMO321
RAYMO321 May 9 2008, 4:02pm says:

Whoa, this mod looks great! i cant wait to play this, TS has always been a classic.

+1 vote     reply to comment
VinGummi2
VinGummi2 May 9 2008, 6:29pm replied:

ehmm... this is based in TD, not TS...

+2 votes     reply to comment
sgtmyers88 Creator
sgtmyers88 May 9 2008, 7:27pm replied:

LOL... its ok... if he likes it I think I understand... which ever one he was referring to... haha

+1 vote   reply to comment
sgtmyers88 Creator
sgtmyers88 May 9 2008, 3:27am says:

Thanks for the info and support... I have looked at the link and tested the system... however I will need some time to implement this and I also need to rewrite the skirmish AI (which if one has done ZH AI Scripting knows that it is a pain in the butt to make a good one that is also free of lag and bugs)

I still want to make my June release, (looking at Mid/Late-June to be precise) but I still cannot say that this conyard system will be implemented in time as I am doing other work and running tests and balancing checks with the Mod.

+1 vote   reply to comment
SatanicSignz
SatanicSignz May 8 2008, 6:49pm says:

this website offers a free download for the oldschool constructionyard building (you know without dozers) Cncgeneralsworld.com

+2 votes     reply to comment
sgtmyers88 Creator
sgtmyers88 May 7 2008, 1:18am says:

Another note I wish to make is that I left the civilian buildings as garrisonable... while I personally like the feature (which was not present in the original game) I would like the community to give some feedback on what you think on whether it would drasticly upset the balance or feel of the original game... should it stay or should it go!?

+1 vote   reply to comment
VinGummi2
VinGummi2 May 7 2008, 3:12am replied:

Hard to say whether it will upset the balance, and will also depend on how powerful they shoot when inside compared to in the field, and how much health the buildings are.
But although I am a purist pretty much and think things should stay as true to TD as at all possible, i do think you should make the structures garisonable, as long as there is proper counters

+2 votes     reply to comment
sgtmyers88 Creator
sgtmyers88 May 9 2008, 8:01am replied:

I did leave the structures garrisonable... to make a counter to help balance the game, I weakened the structure armor and implemented the flamethrower infantry/tank, chemical warrior, and grenadier to be able to clear out the buildings... ;D

+1 vote   reply to comment
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Its great
first game i ever play now in 3D

Nov 15 2010, 5:28am by ForntZone_Elite

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