VERSION 1.4 BETA NOW AVAILABLE! LAG FREE VERSION ALSO AVAILABLE! This is a recreation of the original Command & Conquer that was made over a decade ago that launched the whole C&C game franchise! All of the original units and themes have been recreated while some of the campaign missions have also been remade, currently there are nine missions available for GDI and Nod, please stand by as more of the original missions will become available once they are completed! Re-discover this classic game on the SAGE 3D Game Engine that C&C Generals Zero Hour is using! Plus you can explore events that occurred after the war ended when Kane was presumed dead by also exploring some new units that were developed and tested by both sides!
While it came as a surprise to many C&C Fans and Mod Watchers, the C&C Tiberian Dawn Redux Development Team needs your help to test the Mod and has released a BETA v1.4 to the public as there is still much left to be done for the Mod!
Posted by sgtmyers88 on Dec 21st, 2010
While it came as a surprise to many C&C Fans and Mod watchers, the C&C Tiberian Dawn Redux Development Team needs your help to test the Mod and has released a BETA v1.4 to the public as there is still much left to be done for the Mod!
SGTMYERS88:
Yes, I know this came as a complete surprise to many, as I have decided at the last minute to release a Public Beta for v1.4 because I have been really busy in my real life responsibilities this past year. When I had the free time I spent it to extensively polish up the Mod in both visual and gameplay aspects and so I released the Beta in its current state as I needed the public's reaction to the Beta v1.4 to help me make the needed adjustments and improvements it may require since most of us are also becoming far too busy with other things in life to devote time to properly test out the Mod.
At this point I have been the single workhorse of this project in the past year which also cuts back on testing time. So I need detailed feedback and concerns from members of the C&C Community who are willing to devote some time and support to test out this Mod more in order to see if I am heading in the right direction with Mod Version 1.4. I have once again pushed back development of the Campaign Missions as I need to get the core mechanics and visual aspects of the Mod squared away once and for all. By releasing this Public Beta I can further adjust things as needed more quickly so I can devote more time in the future for Campaign Mission Development as that has been the most difficult and time consuming aspect with designing and developing this Mod.
If you have seen the quality and accuracy of the existing missions, I think you can surely understand what I mean by this and why it is important to me to get everything working just right as there are only a handful of Mods in the C&C Community that have gone as far as to being a Total Conversion Mod while also creating an extensive singleplayer campaign for an existing C&C game.
THE v1.4 BETA FEATURES:
1.) Terrain, Water, & Lighting Updates
2.) New Volcano Effects
3.) New Particle Effects
4.) New Building Strobe Lights
5.) Special Visual Effects For Tiberium
6.) Retextured Models & Modified Animations.
7.) Specular Lighting Applied To Models
8.) New Base Defense: GDI RailGun Turret
9.) New Base Defense: Nod Black Hand Laser Turret
10.) New Stealth Tank "Lazarus Shield" Visual Effect
11.) Improved Skirmish AI
12.) Improved Framerate
13.) New & Improved Skirmish/Multiplayer Maps
14.) New Sound Effects
15.) APC's Can Auto Heal Nearby Infantry
16.) Engineers And Technicians Can Repair Vehicles
EASY MOD INSTALLATION:
Simply extract, copy and paste all the included files into the same installation directory that you installed C&C Generals Zero Hour into.
When you no longer wish to have in the Mod installed, you can just move or delete the respective files.
ALSO MAKE SURE TO MOVE OR DELETE YOUR SCRIPTS FOLDER IN THE ZERO HOUR GAME DATA FOLDER OR THE MOD SKIRMISH AI WILL NOT WORK PROPERLY!
(e.g. C:/Program Files/EA Games/Command & Conquer Generals Zero Hour/Data/Scripts)
THIS WILL NOT BE FOUND IN THE FOLDER LOCATED IN THE "MY DOCUMENTS" FOLDER! THIS IS WHERE THE ACTUAL GAME IS INSTALLED!
PLEASE NOTE THAT THIS VERSION WILL MESS UP YOUR ABILITY TO PLAY ZERO HOUR AND OTHER MODS SINCE IT DOES NOT INCLUDE A LAUNCHER! However, you can copy your whole Zero Hour Game Data Folder and rename it "Command & Conquer Tiberian Dawn Redux" and place the Mod files in there instead. Doing this will preserve your Original Zero Hour Game Data Folder and grant you the ability to play this Mod separately in a similar fashion that a standalone Mod would.
YOU CAN STILL USE THE IMPROVED LAUNCHER FROM VERSION 1.3!
If you wish, you can still use the Launcher Feature by downloading and using the v1.3 Improved Launcher System Available HERE as the file system in v1.4 is nearly identical to v1.3 and the Launcher Program should be able to read the Mod .big (or .tdr) files without errors.
ADDITIONAL ADDONS FOR THE MOD:
C&C Tiberian Dawn Redux Music Remixes
Alternate Tiberian Dawn Redux Shellmap (The scene that plays in the Main Menu)
PLEASE REGISTER AND DISCUSS THE MOD WITH US AT OUR FORUMS HERE
We thank everyone for your continued support of this project!
We also wish everyone a wonderful holiday season and a Merry Christmas and a Happy New Year!
2010 sgtmyers88 & The C&C Tiberian Dawn Redux Development Team
Already got it. :P
Do we have to remove 1.3 if we still have it? I'm assuming so, but I would still appreciate confirmation. Thanks in advance! ^_^
Actually, you should be able to overwrite the files (when they are renamed to .big instead of .tdr) to update v1.3 as the file system is nearly identical and you can also enable the use of the improved launcher, if you want. Moddb.com I tried to make the v1.4 Beta backwards compatible with v1.3 so it can be as user friendly as possible.
Sweet!
Thanks, you guys are awesome!
(Edit)
Damn, I forgot to hit the reply button. >_>
why they are using humvees and abrams ?
Because it's Tiberian Dawn..?
That is the most retarded question I heard about Tiberian Dawn.
(This is to alenoguerol)
If you cared to play Command & Conquer. You realised they use Humvess and M1A1 Abrams.
sorry i never played tiberian dawn or tiberium sun beafore. i only know the C&C 3 of this series
Its alright man, as one of the ideas behind this Mod is to bring back the epic classic for a new generation to discover! As the original C&C game is 15 years old and some fans of this Mod are not even as old as the game that this Mod is trying to recreate! Go figure! Moddb.com
(It kinda makes me feel old! lol)
C&C games are my favourite. Downloading now!
I will also download the menu thing.
Congratulations! I believe these are the most needed changes:
11.) Improved Skirmish AI
12.) Improved Framerate
You mean it is still an issue in the v1.4 Beta?
wtf!!! if i start and i building barracs i see "mission accomplished ...
f***ing jokes!!
oh and when game starting i see : gta vice city beta
Answers to your questions are on the main page where you posted the exact same message and make sure to read the instructions in the news post above.
When I start a game online me and the guy im playing both get a mismatch error about 20 seconds in and the game ends :/
Sounds like a bad network configuration or a enabled firewall (network options can be accessed from the options menu) or you may actually have mismatched files. Best thing is to both get clean versions of Zero Hour patched up to v1.04 and then place the Mod back in there and also delete the scripts folder inside the data folder of Zero Hour. Does the Skirmish AI work or does the game suddenly end when playing it too? If so then the scripts folder needs to be deleted.
I done some tests and concluded that it may be an issue with the alternate shellmap addon or the use of the launcher program which is causing an unexpected conflict. It seems more likely to be an issue on Windows Vista or Win7 systems for some reason.
Hi there !
Can't register on the forum (it doesn't work), so I'm posting it here.
It is a very well made mod, you have my thanks and respect for that.
However, the cinematics are quite horrible. It may be better to force display in their original résolution (or closer at least), with some kind of wallpaper to fill the back. In 1280x960, it looks more like moving pixels than cinematic ^^'
And the other thing I noticed, is the speed of the game. Light (on buildings) and smoke look like fastforward animation, and the game itself seems faster than the original. I had a hard time keeping up with the action (and I only did the first 2 missions with the GDI).
I can't say if it's because my pc is too powerfull, or if this is the speed of C&C generals (never really played it), but if you could add a game speed option, like the one in the original C&C, that would be great.
Anyway, thanks for your work, and I hope you're still working on it.
nice