Remember the original Command & Conquer? Remember all the units, characters and themes from that game? Well, that classic from the early 90's that spawned over a dozen titles and revolutionized the RTS gaming world has been reincarnated in the C&C Generals Zero Hour SAGE 3D game engine and looks better than ever with 40 campaign missions with the original briefing videos! But once that is finished, you can dish it out in a skirmish or multiplayer game to your hearts content with the all new skirmish AI developed exclusively for this Mod!

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C&C Tiberian Dawn Redux Version 1.2 Updates (Games : C&C: Generals Zero Hour : Mods : C&C Tiberian Dawn Redux : Forum : Mod Updates : C&C Tiberian Dawn Redux Version 1.2 Updates) Locked
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sgtmyers88
sgtmyers88 Lead
Aug 21 2008 Anchor

VERSION 1.2 UPDATES:

Most known graphical bugs are fixed.

Issues with the Nod Recon Bike not dying/deleting or also being unselectable has been fixed.

Several enhancements have been made to sounds and visual effects.

Some scripting issues in the single player missions and with other maps have been fixed.

Two new sub factions will be included, GDI Task Force Talon, and the Nod Black Hand. They will include new units, buildings, and strategies. They will also include a skirmish AI.

GDI's Task Force Talon and the Nod Black Hand will also expand on the use of air power, this includes buildable planes and airfields to house them. (the airfields will also double as the helipad for the helicopters)

Existing Skirmish AI has been improved and/or fixed. This is to attempt for a more dynamic gameplay as the AI can turtle by building lots of units and defenses or it can attack and harass depending on the battlefield situation for it.

Damage models have been updated and existing ones have proper damage skins.

Some models have had complete skin changes and fixes.

Wall models have been updated and fixes have been made.

A couple new skirmish maps have been included to add on to the 20 new maps
that were included in v1.1.

And finally after several annoying issues and some complex coding tricks, the Mod will also include a ConYard System. However, players will have the option of the "Switch Mode" which means choosing between using the current "MCV as Dozer format" AND the ConYard System while in a game!
Also, when a Construction Yard is commanded to be constructed by the MCV, it will now deploy itself into a Construction Yard at the specified location!

If there is enough time and the Mod only has one mapper and scriptor (sgtmyers88), we will try to include a few more missions to add to the campaigns for both GDI and Nod before version 1.2 is released!

Please note that even though this is considered to be a Tiberian Dawn (C&C1) recreation that has lots of new and exclusive content, the original missions and factions will mainly stay the same in order to keep the feel of the original game. I spent a lot of time perfecting the ConYard system but did not implement it in the v1.1 final release because it still had far too many bugs at the time and I did not want to adjust the release date I set for v1.1. If you still liked the concept of the Mod in v1.1, just stick around until you see v1.2 as it is coming soon to conquer a PC near you with even better changes and improvements!

Edited by: sgtmyers88

Oct 22 2008 Anchor

Cool :)

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