Remember the original Command & Conquer? Remember all the units, characters and themes from the original C&C game? Remember the gritty feeling of RTS Warfare? Well, that classic game from the early 90's that spawned over a dozen titles and revolutionized the RTS Gaming World has been reincarnated in the advanced 3D World of the C&C Generals Zero Hour SAGE 3D Game engine! GDI and Nod are back along with two subfactions and nearly two dozen recreated campaign missions! A new and improved version of the Mod is coming soon! Please stand by!

Forum Thread
by member
C&C Tiberian Dawn Redux v1.1 Updates (Mods : C&C Tiberian Dawn Redux : Forum : Mod Updates : C&C Tiberian Dawn Redux v1.1 Updates) Locked
Thread Options
sgtmyers88 Wars should be fought from the safety of the PC!
May 20 2008 Anchor


A Stealth Bomber for NOD and the Ontos Tank for GDI!

Redone and added Tiberium Effects to all existing Zero Hour Maps and
added several new maps for skirmish and multiplayer games.

Bonus Crates are added to most skirmish and multiplayer maps.
(tournament based maps are exempt from this though)

Weapon/Health/Armor settings on several units have been rebalanced
and tweaked.

Skirmish AI has been enhanced and is more challenging.
(and AI Lag has been reduced)

Added Walls and Tiberium Silos as functioning and buildable structures.

Tiberium Silos generate a small cash amount. This is to compensate since the
requirement for silos allowing players to have more cash is not supported in
the ZH coding system.

Visual Effects have been enhanced. i.e. NOD Obelisk has better firing effects.

Infantry explosion and squish death effects are enhanced.

The old style Helipad system has finally been brought back into play.
So Orcas and Apaches can land to re-arm and thus rebalances the game to fit with
the other original game content.

Several new models have been added and/or updated! i.e. The Power Plants.

Visceroids are now implemented, Instead of infantry simply dying when exposed
to Tiberium, occasionally the infantry will mutate into Visceroids, the
Visceroids wander around the battlefield, and when motivated and/or
provoked, may attack.


He who controls the past commands the future... He who commands the future conquers the past...

Jun 7 2008 Anchor

Hi there mister josh myers! How are you? Let us get this download done!

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.