This is a recreation of the original Command & Conquer that was made over a decade ago that launched the whole C&C game franchise! All of the original units and themes have been recreated while some of the campaign missions have also been remade, currently there are nine missions available for GDI and Nod, please stand by as more of the original missions will become available once they are completed! Re-discover this classic game on the SAGE 3D Game Engine that C&C Generals Zero Hour is using! Plus you can explore events that occurred after the war ended when Kane was presumed dead by also exploring some new units that were developed and tested by both sides!

Report abuse C&C Tiberian Dawn Redux v1.3 (Full Install)
Filename
InstallCCTDReduxv1.3.exe
Type
Full Version
Uploader
sgtmyers88
Date
Dec 23rd, 2009
Size
669.67mb (702,200,600 bytes)
Downloads
85,285 (2 today)
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Description

MAKE SURE TO REMOVE PREVIOUS VERSIONS OF THIS MOD AND ANY OTHER MOD THAT MAY CAUSE A CONFLICT! This is the Official Mod Release of Command & Conquer Tiberian Dawn Redux Version 1.3. This version improves and stabilizes the graphics and gameplay of the previous Mod Versions while adding over 40 all new Skirmish/Multiplayer Maps and several new units and buildings in a never before seen level of detail in the C&C Generals Zero Hour SAGE 3D Game Engine! SPECIAL NOTE: If you have any previous versions of this Mod you must uninstall and delete them before installing Mod Version 1.3! ALSO MAKE SURE YOU ARE PATCHED TO ZERO HOUR VERSION 1.04


MAKE SURE TO REMOVE PREVIOUS VERSIONS OF THIS MOD AND ANY OTHER MOD THAT MAY CAUSE A CONFLICT!

This is the Official Mod Release of Command & Conquer Tiberian Dawn Redux Version 1.3. This version improves and stabilizes the graphics and gameplay of the previous Mod Versions while adding over 40 all new Skirmish/Multiplayer Maps and several new units and buildings in a never before seen level of detail in the C&C Generals Zero Hour SAGE 3D Game Engine!

SPECIAL NOTE: If you have any previous versions of this Mod you must uninstall and delete them before installing Mod Version 1.3! ALSO MAKE SURE YOU ARE PATCHED TO ZERO HOUR VERSION 1.04

Remember the original Command & Conquer? Remember all the units,
characters and themes from the game? Remember the gritty feeling
of RTS Warfare? Remember Tiberium?

Well, that classic game from the early 90's that spawned over a dozen titles
and revolutionized the RTS Gaming World has been reincarnated in the advanced
3D RTS World of the C&C Generals SAGE 3D Game Engine and looks better than ever!

All the classic units and themes are back, the original videos and music are all here too.
As a special bonus, several of the GDI and Nod missions have been recreated in the best detail
possible. More missions will become available once they are completed! However, you can dish it
out in a skirmish or multiplayer game to your hearts content, as this Mod does work in both modes!

This Mod also explores the "special" units and features that the first Command & Conquer shown
in the cinematics, but not in detail in-game. This includes the evolution of the subfactions
spawned from GDI and Nod with experimental units and weapons that were being developed after the great battle where Kane was presumed dead.

SEE BELOW FOR FEATURES AND UPDATES:

VERSION 1.3 UPDATES:

This Mod uses never before seen visual effects with Pixel Shader 2.0
which includes Bloom Effects and detailed shadows, along with dynamic
fog and sunlight effects.

New terrain textures along with new high quality shrubbery, waterfalls, and various other
nature props create beautiful realistic natural scenes in the in-game maps.

New environmental hazards which include terrain obscuring fog, volcanoes with lava
that can destroy your forces if they get too close, and deadly Tiberian
based monsters such as Visceroids and Tiberium Ground Vein Monsters which can attack
your forces randomly.

Most of the maps, models, model skins, and particle effects have been totally
replaced or improved with stunning new details not seen in most C&C Generals Mods.
This includes fully 3D animating wheels and treads on vehicle models, enhanced shadowing,
enhanced sun/moon lighting effects, reflective water, dynamic fog and weather
effects, new terrain, bump mapped textures, and much much more!

Audio details have been improved with new sounds and effects.

The in-game user interface has been updated with new textures and also
includes new text fonts, team/player color selections, and mouse cursors.

Over 40 all new Skirmish/Multiplayer maps made by both our development team
and by various members of the C&C Community! This brings the grand total to
consist of over 120 Skirmish/Multiplayer maps!

The Basic Power Plant can now be directly upgraded to an Advanced Power Plant.

The Skirmish AI has been given a huge overhaul for all the playable sides with
more dynamic tactics and responses which include ambushing and retreating.

EASY AI: Builds only a few defenses, builds small strike forces and rushes bases
often with inadequate forces.

MEDIUM AI: Concentrates on heavy defenses and heavy weapon strikes while devising
several small ambush and harassment teams in a more coordinated manner.

HARD AI: Starts out as mostly a turtler and builds a considerable amount of defenses
around its base and around important areas of the map while assembling small strike
teams to guard these areas, It also likes to utilize Air Power and Superweapons frequently
(when available), and prefers to build up a large strike force that is designed to overrun
an enemy base easily.

In order to resolve AI issues with the Conyard built Tiberium Refinery that disabled the
Harvesters ability to automatically collect Tiberium and return it to the Refinery,
the Harvesters will no longer be automatically spawned to harvest Tiberium. There is now
a button available at the Refinery that you can click on to spawn the Harvester.
NOTE: If you forget to deploy the harvester you may receive an EVA notification about it.
Strangely enough, if you build a Tiberium Refinery using the MCV as a Dozer, the bug does
not occur.

The Nod Black Hand has a new vehicle known simply as the "Microwave Tank".
This experimental vehicle shoots a powerful microwave beam that cooks infantry and it can
also disable vehicles and buildings while doing a small amount of damage to them.

GDI's Task Force Talon Special Forces Unit has a new base defense, the "Vulcan Turret".
This is a Beta to the Component Tower Vulcan Cannon Turret well known in Tiberian Sun.
It is useful for taking out infantry, light vehicles, and even aircraft.

Several other small graphical, coding, and scripting bugs from version 1.2 have been fixed,
while several Skirmish/Multiplayer maps and the 18 Singleplayer missions have also been improved.

SPECIAL NOTE: If you have not figured out how the Conyard System works you will have to click
on a button specifically labeled "Activate Conyard System" in the Conyard menu to activate it.
The deployment buttons are simply labeled "Deploy Conyard" (found in the MCV build menu) and
"Undeploy Conyard" (found in the Conyard build menu). Use caution however as you can
"suicide" your forces in a Skirmish/Multiplayer game by clicking "Undeploy Conyard"
with no other buildings constructed. Doing this will end the game in defeat for you!
This is a scripting issue that could not be resolved!

This past year has indeed been quite an amazing one! I personally have learned a lot with using the tools at my disposal and seeing how far I can push an old game engine while also recreating an even older game! Thank you everyone in the C&C Community for your continued support of this project! This is your reward!

For Tips and Troubleshooting issues with the Mod, please visit HERE for complete information.

Just as I had promised everyone in a ModDB News Article last January:
IN 2009 COMMAND & CONQUER TIBERIAN DAWN REDUX HAS RISEN AGAIN!
IN THE NAME OF KANE! PEACE THROUGH POWER!

Preview Image
C&C Tiberian Dawn Redux v1.3 (Full Install)
Post comment Comments  (100 - 117 of 117)
CearRovaski
CearRovaski Jun 23 2010, 5:40pm says:

Hello,
I'm Cear, and currently making a mod, And I was wondering if. you guys could tell me how you got the wall system to work, and if i could possibly have permission to use it in my wall, seeing you are the only group I know of so far with a working wall system.

-1 votes     reply to comment
Pkfrohman
Pkfrohman Jul 10 2010, 9:10pm says:

Um I'm trying to install this mod and every time I try i get this
Cannot create the following file:
C:\Program Files (x86)\EA games\Command & Conquer The First Decade\Command & Conquer(tm) Generals Zero hour\Uninstall.$$A
Can I get some help?

+1 vote     reply to comment
Pkfrohman
Pkfrohman Jul 11 2010, 10:37am says:

Never mind forgot to run as administrator XD

+2 votes     reply to comment
ZeroHourGamer
ZeroHourGamer Aug 5 2010, 1:19am says:

Does it work with shockwave?Cause I dont want to uninstall the mod

+1 vote     reply to comment
sgtmyers88 Author
sgtmyers88 Oct 27 2010, 10:28pm replied:

It should once installed properly.

+1 vote   reply to comment
deathgivercola
deathgivercola Dec 5 2010, 10:13am says:

does any one know how to get the videos to work on zero hour? i got them to work before but all the sudden they just turned off and dont show any more. please help!

+1 vote     reply to comment
DimmerCrock
DimmerCrock Dec 8 2010, 8:21pm says:

Downloading right now.... I hope it works.

+2 votes     reply to comment
Tbox
Tbox Dec 23 2010, 5:01pm says:

Wow,looks pretty sweet.!

+1 vote     reply to comment
Darkssidebob
Darkssidebob Jan 15 2011, 3:36am says:

Hello again, well since i was last hear ive managed to install the mod but getting a problem, no surprise haha, I can run the launcher fine, after installing the latest DX files not getting the file cannot be found error on the launcher but now when i try to play the mod or zero hour it crashes.

Now, this is where the problem may be for me, when I try to run the launcher in admin, from the desktop or from a folder it flashes for a moment then closes, running normal works fine but then still crashes.

Gonig to try 1.4 to see if a direct mod work insted of going through a launcher.

+1 vote     reply to comment
Darkssidebob
Darkssidebob Jan 15 2011, 9:14am replied:

nvm fixed the problem, damn wonderful mod

+1 vote     reply to comment
sgtmyers88 Author
sgtmyers88 Jan 16 2011, 11:59pm replied:

Thanks for your feedback.
May I recommend trying out v1.4 Beta and the improved launcher as there are additional features and improved stability. You should be able to override the v1.3 files with v1.4 without a problem as they are virtually identical, minus the small fixes and additions internally. ;)

+1 vote   reply to comment
Hedgepig23
Hedgepig23 Feb 20 2011, 1:28pm says:

Hey, great looking mod, one problem though, I downloaded this, Installed it, and at the end, I get an error message saying:

Command & Conquer Tiberian Dawn Redux v1.3 has not been totally installed because of the following reason:

Cannot create the following file:
C\:Program Files\EA Games\Command & Conquer: The First Decade\Command & Conquer(tm) Generals Zero Hour\Uninstall.$$A

You will have to run this utility again to completely install Command & Conquer Tiberian Dawn Redux v1.3.

Now obviously, I re-ran the installer and the error occurred again, In fact, I have retried many times, and still the error message keeps appearing, I would try to repair the problem myself but there isn't enough information given for my to analyse the situation. Does anybody know how to fix this?

+1 vote     reply to comment
MercAlert
MercAlert Feb 21 2011, 6:08pm says:

I have Generals Zero Hour on Command & Conquer The First Decade, will this mod work on that?

+1 vote     reply to comment
sgtmyers88 Author
sgtmyers88 Feb 22 2011, 1:12pm says:

READ: Moddb.com

+1 vote   reply to comment
not_a_fbi_agent
not_a_fbi_agent Apr 25 2011, 1:14pm says:

i have a problem with this mod,when i play the mod"skermish or campain"
non of my units will atack the enemy,and enemy units will not atack me,and in skermish the ai builds the genrals units and structures.can someone help me with this please,other then that great mod.

+1 vote     reply to comment
ripamoramee1
ripamoramee1 Nov 15 2013, 6:54am says:

Little note for the makers: How about "Zero Hour Crawler Battle" (Crawler as in Tiberian Twilight)?

0 votes     reply to comment
Popscleman
Popscleman Sep 17 2014, 8:04pm says:

This mod is dead sadly...... too bad 1.4 is gone :(

0 votes     reply to comment
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Platforms
Windows, Mac
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Official Page
Cnc-comm.com
Release Date
Released Dec 24, 2009
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MD5 Hash
5015476a9639c54470f96547cb1b6fc0
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Command & Conquer Tiberian Dawn Redux (C&C Generals: Zero Hour)
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