Welcome Back, Commander!

Remember the original Command & Conquer? Remember all the units, characters and themes from that game? Well, that classic from the early 90's that spawned over a dozen titles and revolutionized the RTS gaming world has been reincarnated in the C&C Generals Zero Hour SAGE 3D game engine and looks better than ever!

DOWNLOAD LATEST VERSION

DOWNLOAD THE FULL CAMPAIGN CUTSCENES HERE

TROUBLESHOOTING GUIDE

MOD DISCORD

(click to expand)



All the classic units and themes are back with changes and improvements over their originals, and one of the best video game soundtracks blasts in the background once again! And if that was not enough, the full motion videos of the mission briefings are here and the intense story campaigns are back and are looking better than ever with nearly 40 campaign missions with the original briefing videos! But once that is finished, you can dish it out in a skirmish or multiplayer game to your hearts content with the all new skirmish AI developed exclusively for this Mod!

As a special bonus, this C&C Generals Zero Hour Total Conversion Mod also adds several all new campaign missions loosely based off of the Covert Operations missions from both the PC and console versions of the classic game while adding two all new fully functioning subfactions, GDI's Task Force Talon and the Black Hand of Nod. They both feature exciting new units, buildings, and gameplay strategies.

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***STATUS UPDATE FROM THE BATTLEFIELD***


The C&C Tiberian Dawn Redux mod makes a return with the release of version 1.5.3! This release includes a massive gameplay overhaul with updated visuals, a new shader system, a new UI, reworked balancing, a rebuilt AI, several new skirmish maps, and four additional campaign missions for the SPEC-OPS Campaign!



C&C Tiberian Dawn Redux v1.5.3 Release Trailer - ModDB


Thanks to the development of C&C Red Alert Redux, Tiberian Dawn Redux received some much needed code and AI improvements which has resulted in some noticeable gameplay/balancing improvements. The mod has also been going thru a slow visual overhaul over the past few years eliminating a lot of the experimental stuff from the "crazy graphics" era from '09-'18 along with finally overhauling the dated UI that's been in use since 2009. The mod also benefited from the implementation of ReShade phasing out the old ENB Shaders which has helped a great deal. This will give the mod a fresh new look with improved performance!

NEW AI AND MISSIONS:

This version of the mod includes an improved and optimized AI that uses more interesting tactics and even base creeps now. In addition, the SPEC-OPS missions from the N64 port of the original C&C are now implemented in the mod. As with previous work done with the mission making process, a lot of detail goes into designing and scripting the maps to be as accurate as possible but also including a few twists to improve upon the original. (including a better AI) There are two missions for both GDI and Nod.

NEW USER INTERFACE:

The mod has underwent a visual overhaul and has finally updated the UI that's been in use since 2009. This will give the mod a fresh new look, as seen below.


RESHADE IMPLEMENTATION:

I am pleased to announce C&C Tiberian Dawn Redux has now been upgraded with ReShade, this phases out the old ENB Shader used since 2009 which was known by many to be a performance hog and had issues with the mission briefing videos. Many opted to have it disabled as a result. This includes a boost to visual clarity, enhanced DOF fog/shadows, and also integrates Anti-Aliasing.
SPECIAL NOTE: Neither one of the shader systems are enabled with the GenLauncher release of the mod by request of the developer, as the files conflicted with GenTool's integration.




WHATS FOUND IN VERSION 1.5.3:

AI and INI code overhaul improves framerate and game pacing
UI overhauled with a cleaner look
Updated models with cleaner textures
New particle FX & terrain textures added
New shader technology implemented
Skirmish AI rebuilt implementing some improved features developed from Red Alert Redux
Reworked/optimized several skirmish maps including recycled EA Generals maps
Four new SPEC-OPS mission maps based off of the N64 missions
Several campaign missions reworked and rebalanced to further optimize gameplay
All ground vehicle movement speeds increased to be more true to the original game
Tiberium Fields reworked to not run out as quickly in skirmishes
Tiberium Refinery Auto Deposits $100 every 30 seconds
Tiberium Silo Auto Deposits $25 every 10 seconds
Tiberium Harvester build limit removed in skirmish
RailGun weapon reworked
Ion Cannon reworked
Power Plant upgrade exploit fixed (no longer restores to full health)
ConYard System reworked & SuperWeapon build limit exploits fixed
New flamethrower weapon physics
New tracer weapon physics
Rocket Soldiers reworked to maintain late game usefulness
Several infantry models reworked for better clarity
Helicopter locomotors reworked to reduce visual/orientation glitches
Artillery/Rocket Artillery weapon ranges increased while slightly decreasing accuracy
Machine Gun weapon burst rates reworked
Fixed the EVA "Need Harvester" announcement bug
Superweapons now have a recurring "On Hold" EVA announcement if sat idle for too long
Land Bridges and Destructable Bridges implemented on a select few maps





You can also find the mod on GenLauncher! GenLauncher is an easy to use install/uninstall mod manager system. You can also easily install and turn on and off the various add-ons that are also featured here in the add-ons section when playing it! No more dealing with .zip folders! Check it out today!



To conclude, thank you everyone for the continued support over the years! We the Dev. Team hope you enjoy this latest update to C&C Tiberian Dawn Redux!


DOWNLOAD CURRENT VERSION HERE

Video Cutscenes Addon

GenLauncher Version

Troubleshooting Guide

Join the Discord Server


Also check out C&C Red Alert Redux


©2024 C&C Redux Development Team

Online gameplay for C&C Tiberian Dawn/Red Alert Redux

Online gameplay for C&C Tiberian Dawn/Red Alert Redux

Server Tools Tutorial 1 comment

If you wish to coordinate setting up and playing any network/online games with the Redux mods with other community members, you can do that here!

C&C Tiberian Dawn Redux Troubleshooting & FAQ's

C&C Tiberian Dawn Redux Troubleshooting & FAQ's

Other Tutorial 24 comments

Having trouble with C&C Tiberian Dawn Redux? Here is a detailed tutorial that walks through some of the issues that you may likely encounter if things...

C&C Red Alert Redux campaign sneak peek & what to expect in the next release!

C&C Red Alert Redux campaign sneak peek & what to expect in the next release!

News 1 comment

Since making the release of the Demo back in the summer, the C&C Red Alert Redux Development Team has taken careful note of the feedback and critique...

A big update coming soon with new missions & a refreshed UI!

A big update coming soon with new missions & a refreshed UI!

News 2 comments

It's been awhile since a news update was posted for Tiberian Dawn Redux as the focus has shifted to developing our Red Alert Redux sequel project. However...

RSS Files
C&C Tiberian Dawn Redux v1.5.31 [PATCH]

C&C Tiberian Dawn Redux v1.5.31 [PATCH]

Patch

PATCH ONLY! REQUIRES VERSION 1.5.3! This is Patch v1.5.31 of C&C Tiberian Dawn Redux. The patch fixes several scripting bugs encountered with the existing...

C&C Tiberian Dawn Redux v1.5.3 [OPEN FORMAT FILES]

C&C Tiberian Dawn Redux v1.5.3 [OPEN FORMAT FILES]

Full Version 1 comment

NO INSTALLER OR LAUNCHER! CUTSCENES ARE INCLUDED! This is the official "open format" mod Release for C&C Tiberian Dawn Redux v1.5.3! This release includes...

C&C Tiberian Dawn Redux v1.5.3 [FULL VERSION]

C&C Tiberian Dawn Redux v1.5.3 [FULL VERSION]

Full Version 11 comments

MAKE SURE TO DOWNLOAD AND INSTALL THE CUTSCENES! This is the official Mod Release for C&C Tiberian Dawn Redux v1.5.3! This release includes a massive...

C&C Tiberian Dawn Redux v1.5 [OBSOLETE]

C&C Tiberian Dawn Redux v1.5 [OBSOLETE]

Full Version 3 comments

This is the official mod release of Command & Conquer Tiberian Dawn Redux Version 1.5. This version improves and stabilizes the graphics and gameplay...

C&C Tiberian Dawn Redux Patch v1.44 [OBSOLETE]

C&C Tiberian Dawn Redux Patch v1.44 [OBSOLETE]

Patch 15 comments

REQUIRES V1.4! This is the fourth official patch to Tiberian Dawn Redux v1.4. (Patch v1.44) This patch includes the final set of campaign missions and...

C&C Tiberian Dawn Redux v1.4 [OBSOLETE]

C&C Tiberian Dawn Redux v1.4 [OBSOLETE]

Full Version 21 comments

MAKE SURE TO DOWNLOAD AND INSTALL THE LATEST PATCH AFTER INSTALLATION! This is the official mod release of Command & Conquer Tiberian Dawn Redux Version...

Post comment Comments  (0 - 10 of 1,451)
Okkult
Okkult - - 1 comments

Great Mod, have followed it for many years. A questions, why is it necessery to activate the conyard at the beginning of the game? Is there a technical reason? I used this conyard system in a private mod and it does not seem to cause much problems when the conyard is in its construction ready state. Also a suggestion related to the start of a game: you can totally undeploy the conyard at the beginning and gameover yourself if you have no building built. Either it should create a invisible victory condition object when undeploying and in mcv mode or the button shouldn't exist.

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sgtmyers88 Creator
sgtmyers88 - - 2,829 comments

Tiberian Dawn Redux Patch 1.5.31 is out now! Moddb.com

Reply Good karma+1 vote
HabagatGT
HabagatGT - - 79 comments

with this latest patch time to go back to the classic again.
- thank you devs.

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Tony_Drandretti
Tony_Drandretti - - 19 comments

Hello.
Having issues running the mod from external SSD. I think its an issue with windows locating the .bat files. Any idea how to fix.

Every other mod seems to run fine.

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sgtmyers88 Creator
sgtmyers88 - - 2,829 comments

Did you use the installer version? With it being on an external file system you may need to manually verify if it sent the associated files to the correct install directory where generals.exe is found. Moddb.com

Reply Good karma+1 vote
sgtmyers88 Creator
sgtmyers88 - - 2,829 comments

ATTN: People have been reporting map rendering errors (missing terrain) and game crashes when using GenTool with Tiberian Dawn/Red Alert Redux. I have personally confirmed it only seems to happen with GenTool enabled.
(the Dev. Team doesn't use it since its not part of the vanilla game)
Bottom line: GenTool doesn't play well with these mods. Why? Not sure. I highly recommend to disable it for now until a workaround is found. It also might help to reset your camera height settings to the default value in the GenLauncher Menu before playing either mod. Discord.com

Reply Good karma+1 vote
101stEasy
101stEasy - - 62 comments

Hello. I would like to thank you and your team for this awesome overhaul mod that IMO is outstanding. I like it better than the remastered C&C game that they did a couple of years ago and of course, the vanilla that you can't play because it's too blurry and ugly. Your hard work and dedication are very appreciated. I have the game in EA previous origin and I am using Genlaucnher and I am cool 4 Missions with the GDI btw! Finally, I would like to ask you if you are thinking of using Generals for C&C Tiberian Sun I love a lot too but you can't play it because of the blurry visuals and if someone like me plays it on a 43 TV the units and more are very small so if you could make this for TS would be awesome you would be my God!!??? Again thanks a million back to the game now!

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TiberiousKirk
TiberiousKirk - - 297 comments

I’m having a bug with the redux mods where the land near the edges of my screen are rendering the terrain as water. Do you know why this happens and whether I can fix it? I’m using the CnC Ultimate Collection Edition with the latest versions of GenPatcher, GenTool, and GenLauncher.

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sgtmyers88 Creator
sgtmyers88 - - 2,829 comments

Might be best to disable GenTool. That third party program doesn't play well with these mods. Also be sure GenLauncher's camera height settings is reset to the default height.

Reply Good karma+2 votes
TiberiousKirk
TiberiousKirk - - 297 comments

Thank you! I found I could zoom out the camera height quite a bit, but the GenTool was the culprit.

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