6 factions, each with 2 sub factions, and some random countries throwed into the mix, allowing you to command 20 nearly unique teams, and 13 countries on top of that. This is one hell of a war, and the whole world is involved.

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Soviets versus Hammer
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nlspeed Author
nlspeed

Here's how I recreated the power output etcetera, copied right out of one of my documents. First how it was in Yuri's Revenge.

Power Plant
Stenght: 1000
Size: 2x2
Cost: 800
Power: 200

Tesla Reactor
Stenght: 1000
Size: 3x2
Cost: 600
Power: 150

Nuclear Reactor
Stenght: 1500
Size: 3x3
Cost: 1000
Power: 2000

Bio Reactor
Stenght: 1000
Size: 2x2
Cost: 600
Power: 150, 100 per extra infantry (talking about unbalanced)

Psychic Plant
Stenght: 1000
Size: 2x2
Cost: 600
Power: 150

-----Yeah right, balanced, right? Now, my version-----

Power Plant
Stenght: 1000
Size: 2x2
Cost: 800
Power: 200

Tesla Reactor
Stenght: 1000
Size: 3x2
Cost: 600
Power: 175

Nuclear Reactor
Stenght: 1000
Size: 3x3
Cost: 1000
Power: 1000

Bio Reactor
Stenght: 1000
Size: 2x2
Cost: 800
Power: 100, 100 per extra infantry

Psychic Plant
Stenght: 1000
Size: 2x2
Cost: 400
Power: 100

200 money = 50 power, Tesla Reactor has 25 more because of its size, and Nuclear Reactor has more as it was and is heavily overpowered, protecting it isn't too hard (just build air defences, if it gets taken out by ground units, you were doomed anyway), plus unless the enemy is attacking it with artillery, their own units will be damaged or destroyed too from the blast. Maybe your base or units won't even be harmed, if you put it away from other buildings etcetera.

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Description

Soviets versus Hammer, including the new Rhino Heavy Tank's. I was both players. :P

We see 4 Hammer Tank's (basic tank of the Hammer, also has a slow firing missile launcher to use against aircraft, but basically useless), 3 War Master's (just a bit worse then the Apocalypse Tank, but avaible after a Radar Tower has been built, has a better missile launcher), 2 Conqueror Tank's (Hammer's replacement for the Apocalypse Tank, avaible after a Battle Lab has been built, surprisingly fast, much armor, much firepower, and has an even better missile launcher), and 2 Axe Artillery's, the only artillery of the Hammer, avaible after a Battle Lab has been built, has a very short range, but fires 4 shells at the same time, has cellspread, and deals much damage.

You see those Tesla Reactor's in the Hammer base? Pretend they don't exist, for the Hammer will not use Tesla Reactor's, and they also won't use Nuclear Reactor's. They will use Coal Plant's, Coal Plant's will probbaly provide much power (like the Power Plant), but spawn some kind of harmfull gas every minute or so, just like a virus cloud. If that isn't possible, then it will just provide nearly no power. As a replacement for Nuclear Reactor's, the Hammer will use a building like the Bio Reactor, but instead of putting infantry in it, you have to put vehicles in it. Once it's full, you have probably thrice the power of a Nuclear Reactor or something, depends on how I've handled the Bio Reactor's infantry bonus. As a side note, upon closer looking you'll find that power is unbalanced in Yuri's Revenge, so I edited it all. Look at my post to see how.