Bringing a truly unrivalled gaming experience to Zero Hour. Our team has added various modifications which updates the models, new sounds, and balance has been fine tuned Untitled over shadows Zero Hour perfectly!
A truly fantastic mod that diversifies and breathes new life into Zero Hour. This is one of those mods that is really worth playing the hell out of. Whether you're a player, expert, or another modder/team, you should definitely check this out. All mods should strive to deliver the "wow factor" that this mod does. Truly well done.
Before i used this mod i had to have the lowest possible graphics settings but the fps and game speed were still low. With this mod i have the highest possible graphics settings with great fps and game speed.
This is great.
But, i do think that the mod add some units that do not fit with the vanilla zero hour.
I would like to start this review with pointing out that I am not necesserily an expert player, I do not delve into the deepest mechanics in mods, but I do play a fair amount of Zero hour, primarily modded and I have played a lot of the more popular mods out there from rise of the reds, to contra, to remix escalation to shockwave and even some of the older ones like destructive forces and blitzkrieg 2. My knowledge comes purely from other mods and how i compare them to vanilla zero hour and eachother.
So I will just do a fairly simple summary below:-
The new models and designs are very high quality, they are not formed purely from other zero hour models (if some were, they were not obvious to me) and I likeed models like those for the sledge, the new Overlord, the laser general turrets.
All the good stuff youve designed that feels very unique to this mod, you do not veer away too much from the core gameplay like some mods do. You can play untitled just like you may have played Zero hour, after coming from Generals. It feels like an exp pack to an exp pack.
The mod also feels quite polished, I did not run into any major issues with performance or models, I imagine progress on the mod will iron out any problems people may have.
I guess theres only two things i am not keen on personally and that is the fact that at the moment, you do not have as unique sides/factions as mods like Remix, Contra or destructive forces. As I said in the pros, this is depending on view point a good thing, but I would suggest a couple of new units, some mods make the gameplay feel very complicated and I cannot say I would prefer this approach but a few extra goodies to spice up each side would be nice.
Second, is again problem something I and only a few others may have had problems with and thats the launcher and installing things correctly. Your latest update/install method fixed that for me however.
A very great mod with some obvious bugs and whatnot. This modification for zero hour has a lot of new units awesome visuals and higher difficulty to master but the ai does need some tweaking. The game has fewer bugs this time around now but hopefully they will fix them all.
I give a 6 simplify for the work put into it and the nice look and models for the factions. But it loses 4 points based on four factors.
1. Nothing felt really new, more of a see that put it on another mod.
2. Lack of unique-ability to the factions and sub factions. I was expecting more although there was one or two unique units for a sub faction.
3. Most units would be firing thing air at each other and some with visual firing you couldnt really see it. And oh when an Aurora bomber drops a bomb, i wanna see a fiery boooooom not a blue blip. lol
4. Install, Uninstall and launcher issues need a revamp to ensure successful play, although the modder has made good efforts to fix this.
Overall its a good mod and worth the download and painful install. I like the way its going, but as i said earlier more needs to be added to contend with other mods. Its early days for this mod so lets see and hope for the best. Good mod keep at it!!!