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Blog RSS Feed Report abuse Latest News: C&C Untitled - March Update 2014

9 comments by moddingrocks on Mar 22nd, 2014

C&C UNTITLED - MARCH UPDATE 2014User Posted Image

Ahoy there C&C Untitled fans! It's been a month since we've announced our news about getting hosted in SWR forumsand with that, we'd like to present a few things in this update!

First off, A light gunship replacement for the standard issue comanche for vUSA.

USA - RH-70 "RAIDER" GunshipUser Posted Image

Description: Scout helicopter armed with two wing mounted miniguns and with no anti-vehicle capabilities at start. Although, it can be upgraded with rocket pods to allow it to deliver a devastating rocket barrage attack.Think of it as a littlebird on massive crack. Anti-vehicle capabilities is now covered by the falcon instead.

Not only that, we've decided to add a tiny bit of a visual overhaul to the Airfield as well.

USA - AIRFIELDUser Posted Image

Also, in this update, we'd like to reveal the new tier system we've added on the new version of the mod.This new system would remove some of the units general points requirement and would open up more strategic options, especially when cross teching and such.

USA TECH CENTERUser Posted Image

Last but not least, to compliment the Airfield overhaul, we've also added a visual overhaul to the US command centers.But since 3d renders don't give them justice, we're going to show ingame screenshots of them instead.


Left to right, top to bottomSuperweapon General, Laser General, USA, Airforce General.

If you like to be kept up to date to our latest development and other things, here's a few links that might interest you: Moddb | Facebook | C&C Untitled Forums

That's it for now and stay tune for more updates!

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C&C Untitled 2.0 Beta - No installer easier

C&C Untitled 2.0 Beta - No installer easier

Jan 5, 2013 Full Version 50 comments

This is made only to make mod able to be installed easy and to make you able to use the World Builder with the mod.

Launcher - Bitmap bypass

Launcher - Bitmap bypass

Jan 1, 2013 Patch 10 comments

Since there seems to be an issue with the launcher that conflicts with the bitmap image. Here's a quick fix.

C&C Untitled 2.0 Beta  - No installer version

C&C Untitled 2.0 Beta - No installer version

Dec 30, 2012 Demo 18 comments

The No-installer version of C&C Untitled 2.0 Beta... For those having with the installer version, you can also try this alternate download. Question...

C&C Untitled 2.0 Beta  - Installer version

C&C Untitled 2.0 Beta - Installer version

Dec 30, 2012 Demo 52 comments

The Installer version of C&C Untitled 2.0 Beta INSTALLER NOTE: - Make sure the file "Install_Final.bmp" is NOT set to "Read-only" before installing...

[Resource] US Supply truck

[Resource] US Supply truck

Oct 3, 2011 Other 6 comments

Here's a unfinished US supply truck i decided not to use....

C&C: U Version 1.474 (No Installer Alternate)

C&C: U Version 1.474 (No Installer Alternate)

Jan 1, 2010 Full Version 23 comments

After having been in development for three and half years, we finally feel ready to release the mod to you! Version 1.474 (Build 774), or Beta #2 is now...

Post comment Comments  (730 - 740 of 1,001)
General-Alphonse Jul 9 2011, 8:04am says:

Your mod looks splendid but I have some questions

The artillery and cruise missiles and / or ballistic range are based on your weapon?
for example if you fire a scud or a tomahawk from my base in the first map at least the missile passed the village and impact the enemy defenses?

Or my inferno cannon will not have to be very close to enemy defenses to shoot?

Finally this mod is compatible with rise of the reds and CWC?

0 votes     reply to comment
Anubis_theDark Creator
Anubis_theDark Jul 9 2011, 5:01pm replied:

I'll start by answering the last part. No it is not compatible, but you can use as many mods as you like by making copies of your ZH folder for each mod. For example atm i have over 24 mods and they all work. However you need alot of HDD space ofc :P . As for the artillery i'm not sure i really understand your question, but if you are asking if artillery has a bigger range than defenses and ground units than the answer is OFC. It's basicly the definition of modern day artillery :P .

+1 vote   reply to comment
Zeke_Dlyoung Creator
Zeke_Dlyoung Jul 10 2011, 2:32am replied:

I think he's asking if the CCU artillery will have epic range like in RL.

In which case the answer is FUKKIN no.

+1 vote   reply to comment
cronos35 Jul 9 2011, 1:24am says:

will general kwai have something like a tank destroyer unit?

+2 votes     reply to comment
Anubis_theDark Creator
Anubis_theDark Jul 9 2011, 2:05am replied:

Atm we do not have new units. We are still talking about adding new stuff, but focus is currently on redoing all the old units. After that it all depends on Kris if he has the mood.

+1 vote   reply to comment
ʇɐuʞɐʇǝp Jul 9 2011, 1:22pm replied:

There's always the Ninja Tank's good 'ole Tank Destroyer Turret.

+1 vote     reply to comment
jetfire118 Jul 1 2011, 7:26pm says:

Did you guys by any chance redo the Comanche?

+1 vote     reply to comment
moddingrocks Creator
moddingrocks Jul 9 2011, 6:35am replied:

Looks like they did

+2 votes   reply to comment
acbx. May 22 2011, 9:32am says:

Excellent mod.

Just a question, how the hell were you guys able to fix most of the lag/stuttering caused by playing against 7 brutal ai(which I assume was caused by the ai sending commands that were queuing up?), I also noticed that the way-point tracking system of the patriot missles are gone or whatever you call them or is it just the visual aspect of them? Doesn't matter really they looked like crap anyway.

I've finished like nearly all the 8 player maps thanks to this mod, thanks. :)

+1 vote     reply to comment
ʇɐuʞɐʇǝp May 20 2011, 10:05pm says:

I hope the next release will include an improved Ai script that allows it to use ALL units of it's arsenal. Some AI like the Stealth General does, but that's about it.

+2 votes     reply to comment
ıodɐɥs May 18 2011, 8:49pm says:

I like this mod but does anyone of you encounter invisible maraduer tanks and nuke migs? I dont know if you know this bug but if you dont know please fix it.

+1 vote     reply to comment
moddingrocks Creator
moddingrocks May 19 2011, 9:28am replied:

Already been fixed :)

+1 vote   reply to comment
ıodɐɥs May 28 2011, 2:07am replied:

is it in the next release?

+1 vote     reply to comment
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Released Dec 31, 2012
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Highest Rated (11 agree) 10/10

One of the best and fun mod on whole world :D

My favorite mod.

Apr 13 2010, 2:53pm by ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ

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