C&C Untitled 2.0 Beta - No installer easier
Jan 5, 2013 Full Version 22 commentsThis is made only to make mod able to be installed easy and to make you able to use the World Builder with the mod.
10 comments by moddingrocks on Dec 30th, 2012
Happy 2013 to all Command & Conquer: Untitled fans!
To celebrate this new year, we have a very special update for you this new year! After two years, its finally here, the release of C&C Untitled "Release candidate #3" or as we also know, the 2.0 Beta!!
We know we've been extremely slow due to hurdles of life, we humbly apologize for that,...But hopefully, after this release, we'll speed up things abit so stay tuned for future updates as well!
DOWNLOAD IT. INSTALL IT. PLAY IT!
'Alternate Download' in case the installer doesn't work for you..
Other Download Mirrors:
CNC Maps
Screenshots:
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If you guys are having trouble installing or running the mod, just comment down this news post.
If you want to report any bugs and / or suggest something to the mod, just head on here:C&C U Moddb forum: Moddb.com
Be sure to support our other projects as well!
Deep Impact ZH: Moddb.com
...and don't for get to like C&C Untitled on facebook!
Facebook.com
Anyway, have a rocking new year ladies and gents and until next time, this is the No-Life Studios development team wishing you guys a very happy new year!
This is made only to make mod able to be installed easy and to make you able to use the World Builder with the mod.
Since there seems to be an issue with the launcher that conflicts with the bitmap image. Here's a quick fix.
The No-installer version of C&C Untitled 2.0 Beta... For those having with the installer version, you can also try this alternate download. Question...
The Installer version of C&C Untitled 2.0 Beta INSTALLER NOTE: - Make sure the file "Install_Final.bmp" is NOT set to "Read-only" before installing...
Here's a unfinished US supply truck i decided not to use....
After having been in development for three and half years, we finally feel ready to release the mod to you! Version 1.474 (Build 774), or Beta #2 is now...
Highest Rated (11 agree) 10/10
One of the best and fun mod on whole world :D
My favorite mod.
Apr 13 2010, 2:53pm by GuNsHiP_MK_II
Are you gona fix the Installer or leave as dead wieght?
Actually, some people are having no troubles with the installer. But i will try to contact my installer coder to fix it. Can't leave any promises though.
Never mind, i saw the version without installation, gonna try this mod out! :D
Hm... Getting a error when i try to install it. INSTALATION HAS FAILED. :( <-- It says.
Hahaha I found Eowyn in the WorldBasher! Great animation too. Are you planning to make a LOTR version?
Nah xD! I just added Eowyn as an easter egg in the mod; The models were ported from BFME 1 (like all the grass props xP )! It's fun using her ingame, after all that infantry killing; She gets squished with a tank :P
Like it - nice and hard to play, well balanced, but...crashes in MP (for Macs)! Can't figure out why, and once when it crashed in SP, it 'broke' my entire G/ZH installation and had to clean/reinstall the entire app - boo! Haven't played a single MP where it didn't crash, so...looking forward to an update that might address this, or at least have some insight into why it crashes in MP.
Not sure what really causes the crash...Any particular thing are you doing ingame before the mod crashed?
Actually just moving the mouse (pad, that is - on a MBP) across the field caused it (while there could i'm sure be any # of other factors that caused it, that's what i was doing when it froze) the fact that it (or something) literally >broke< the app was surprising to say the least, since no other mod i've *ever* installed has *ever* done that.
What was a unique glitch, was it 'reset' the camera angle, and i while i could start the game, and the mod would load, i couldn't move across the field, with either mouse or arrow keys. I tried to check out the crash log, to see if i could winnow the error source, but no luck.
Can you tell me if you've optimized the INI code, as per N5p29's research into coding errors in the INI? Would give me some insight (plus, i could go ahead and optimize the INI code, to see if maybe the culprit lies there?) - just a wonder...still, a great mod - SUPER balanced (which means, *very* hard to play - awesome!!). Hoping one day to give it another try.
Thanks! Glad you liked the mod :D