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C&C Untitled September Update 2015 - FAST & FREEDOM

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Hello there loyal fans! We know it's been months since CCU had a proper update and alot of things happened between those past few months;

So with that, instead of delaying it even further, here's our september 2015 update!


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Due to changes in the doctrine that favour lighter armour and rapid deployment, the US army decided to put their existing heavy crusader tanks in reserved and, in turn, built a lighter, faster and more compact version of the tried and tested crusader tank.

Not only that, the secondary machine gun that used to be upgraded now comes by default.


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- Armed with a rapid fire vulcan gun for anti-icbm and anti-personnel purposes; it also fires stinger missiles for anti-aircraft purposes. It's also partially more armoured than the G6 Avenger and can also transport three soldiers anywhere on the battlefield.

- Replaces the G6 Avenger.


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The US army's favourite IFV with a twist; Armed with a 30mm auto-cannon for anti-personell use and has the capability to disable enemy vehicle targets.

Capable of transporting four infantry to drop them off anywhere on the map; Also passively armed with the "Disruptor Active Defense System", or 'DADS' in short, that targets enemy missiles and rockets to deflect them off to increase the survivabilty of the vehicle.


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A fast and lightly armoured IFV based on the Bradley chassis, Armed with a losat missile system for anti-vehicle purpose;

Also armed with a coaxial light machine gun for anti-personell purposes.

inb4 that's an ADATS and not a LOSAT, we KNOW, we just choosed it for visual purposes.


Don't forget that we're still looking for an AI SCRIPTER!

Not only that, if you like to be kept up to date to our latest development and other things, here's a few links that might interest you:

C&C UNTITLED V3.0 RELEASE - " It's of happenings!"

C&C UNTITLED V3.0 RELEASE - " It's of happenings!"

10 months ago News 14 comments

A year end update for C&C Untitled that contains bears, tigers, lions oh my and a few extra stuff that would peak your interests.

C&C Untitled - March Update 2014

C&C Untitled - March Update 2014

1 year ago News 9 comments

Ahoy there C&C Untitled fans! It's been a month since we've announced our news about getting hosted in SWR forums and with that, we'd like to present...

C&C Untitled is now on SWR!

C&C Untitled is now on SWR!

1 year ago News 12 comments

C&C Untitled is now hosted on the SWR Production forums!



2 years ago News 15 comments

Hello there C&C Untitled fans! It's been 6 months since the release of the 2.0 version and i'm sure you guys are wondering what are we up to as of late...

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C&C Untitled 3.0 Beta  - Worldbuilder Patch

C&C Untitled 3.0 Beta - Worldbuilder Patch

10 months ago Patch 6 comments

A quick patch to fix a minor INI error that prevented people in firing up

C&C Untitled 3.0 Beta - No install version

C&C Untitled 3.0 Beta - No install version

10 months ago Demo 40 comments

Since the first upload seem to have went missing and suffered 404 issues, this is the second reupload. We didn't provided an automatic installers / uninstallers...

C&C Untitled 2.0 Beta - No installer easier

C&C Untitled 2.0 Beta - No installer easier

2 years ago Full Version 53 comments

This is made only to make mod able to be installed easy and to make you able to use the World Builder with the mod.

Launcher - Bitmap bypass

Launcher - Bitmap bypass

2 years ago Patch 10 comments

Since there seems to be an issue with the launcher that conflicts with the bitmap image. Here's a quick fix.

C&C Untitled 2.0 Beta  - No installer version

C&C Untitled 2.0 Beta - No installer version

2 years ago Demo 18 comments

The No-installer version of C&C Untitled 2.0 Beta... For those having with the installer version, you can also try this alternate download. Question...

C&C Untitled 2.0 Beta  - Installer version

C&C Untitled 2.0 Beta - Installer version

2 years ago Demo 52 comments

The Installer version of C&C Untitled 2.0 Beta INSTALLER NOTE: - Make sure the file "Install_Final.bmp" is NOT set to "Read-only" before installing...

Post comment Comments  (60 - 70 of 1,188)
Sithis44 Feb 6 2015 says:

By the way the graphics seems to be defective because when I go into the Nvidia control panel and set everything up to maximum settings it doesn't work can anybody trouble shoot this? This is the only mod that does this so some tips would be great!

-3 votes     reply to comment
Sithis44 Feb 6 2015 says:

Will you be making more base defenses for China eventually? Was just wondering if you will.

-1 votes     reply to comment
SryCauldon Feb 4 2015 says:

It is a little odd, at least to me, that the Laser Generals units and defenses seem to mostly fire condensed plasma rounds rather than lasers. I admit, that is neat, but lasers are heavily focused photon streams, and it strikes me as a tad wonky the general named for such a tech doesn't actually use it as his primary weapons tech.

-1 votes     reply to comment
dark_general Feb 1 2015 says:

The 2.0 laser crusader was better

+5 votes     reply to comment
userz Feb 2 2015 replied:

yeah i agree. the old laser crusader looks better.

+2 votes     reply to comment
Transentic Jan 31 2015 says:

not sure if this is just me or not, but it doesn't seem like any of the AIs rebuild, might just be me, but I dunno

0 votes     reply to comment
LoliLover Jan 28 2015 says:

gonna report about the mantis having a melee range but fortunately someone already reported it...

0 votes     reply to comment
PeaceKeep0r Feb 2 2015 replied:

Had to go in the Big files and add the code for the range, not a hard step.

0 votes     reply to comment
SryCauldon Jan 27 2015 says:

Hmmm, the Creators of this are responding again, may as well ask once more.

Out of curiosity, when did you decide to turn the Nimitz Tank into a rather..innefective EMP artillery unit? When used with the basic USA general at least, it has a main attack that fires a blue ball that deals no damage, and knocks out enemy vehicle power for about 1/4th of a second or so, allowing the enemy to come back online and get in some shots before the Nimitz knocks them out briefly once more. Weren't they Railgun Artillery units? Even the pics you released for FX 5 days ago seem to show them firing direct fire glowing blue bolts that appear to damage buildings, why the sudden change?

0 votes     reply to comment
Anubis_theDark Creator Online
Anubis_theDark Jan 27 2015 replied:

First of all it disables a vehicle for about 2 seconds - no offense but that 1/4 of a second is ********.
Th reason we modified it was that it acted to similar to the paladin in terms of gameplay. The only heavy assault tank usa would get is the paladin, while the nimitz was never in it's history an artillery. The current role makes it a unique and useful addition to the usa arsenal that doesn't overlaps with anything. It is not suppose to disable a tank for a long time, but rather disable a group of vehicles long enough to allow your forces to take the advantage. Not only that but it also has a large detection radius which makes it a great addition in the mid and late game stages.
That being said - you're not suppose to build a single nimitz nor use only nimitz tanks to attack with. The description of it should've been sufficient to understand that.

+2 votes   reply to comment
Sithis44 Jan 27 2015 replied:

Well there is the fist tank with the super weapons general. ;-)

0 votes     reply to comment
SryCauldon Jan 27 2015 replied:

2 seconds? I used it against one of the machine gun vehicle units on one of the GLA factions, and I swear to you the effect only lasted at most half a second, I remember because the Nimitz round would impact, the enemy vehicle would shut down, then very shortly afterward would reactivate and start firing on the Nimitz, then the Nimitz would fire again, shut it down, and the cycle repeated a few times until the Nimitz was destroyed. I was testing the different factions and prefer to use the GLA factions as the enemy for such tests. Fairly sure it was less than half a second. Maybe it was a glitch limited to the effect on a single unit though....

I was honestly flabbergasted at the time that one of the High Tier vehicles could be so pointless, but if it's attack lasts longer on other enemy units then it would admittedly be a more valuable unit than I was led to believe by my initial use of it.

....still think it would be cooler as a railgun though, also it's barrel looks more like a rail gun barrel, but maybe that is just me, as aesthetics differ from person to person.

0 votes     reply to comment
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C&C Generals: Zero Hour
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Released Dec 31, 2014
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Highest Rated (11 agree) 10/10

One of the best and fun mod on whole world :D

My favorite mod.

Apr 13 2010 by Gunship_Mark_II

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