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Blog RSS Feed Report abuse Latest News: C&C UNTITLED V3.0 RELEASE - " It's of happenings!"

13 comments by moddingrocks on Jan 1st, 2015

C&C UNTITLED V3.0 RELEASE - " It's of happenings!"
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As you all know, or are about to find out, our project is about 8 (soon to be 9) years old, which means that we grew up from the moment we started and with that, our lives got complicated and got hit by the reality of real-life challenges and which translates to having alot less time for our hobbies..

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With that, instead of delaying it even further, we considered that we've done enough for a new release; while there is always room for more improvements, those things take time, which we don't have as of late.

Large Screenshot dump Large Screenshot dump

So, ladies and gents, as promised - well more like as many of you hoped for - we present this new year gift to all of you; the release of C&C Untitled v3.0.

> MediaFire Mirror <

Hotfix for Worldbuilder:
> MediaFire Mirror <

*Will add more download links once they're available.

HOW TO INSTALL:We didn't provided an automatic installers / uninstallers program and bat based launchers due to, from past experiences, causing more problems and overall unreliability.
So, follow the linked instructions then extract everything in the .rar file into your main ZH directory:

Additional notes:

- Your must have ZeroHour patched to it's latest version. Latest version is 1.04
- This mod uses custom AI, so make sure to backup the ZH "Data/Scripts" folder by moving it or renaming it to prevent conflict.


If you have / had encountered weird and awkward bugs, issues and problems, you can head to this two following places:


The AI works to a point, and though we planned to fix it before release, we didn't due to time constraints and we also don't want to cause further delays for the release of C&C Untitled.
In all, we really need an AI scripter, so feel free to offer your services (instead of whining about it as always) because any help on that front would be more than welcomed.
Of-course that means you have to already know how to do it or atleast the basics of it, as none of us has the time to teach you or let you leech the mod in the hopes that you might learn how to.


Major shoutouts as well to the following due to their contribution to this recent release:

That being said - thank you for all your support during our many years of modding!
Also, thank you for voting for us in the recent MOTY 2014, it means alot for our motivation to keep doing this, and thank you for enjoying our work.

Have a great 2015, and make sure to check out what we have planned for the next release with our future updates.
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C&C Untitled 3.0 Beta  - Worldbuilder Patch

C&C Untitled 3.0 Beta - Worldbuilder Patch

Jan 3, 2015 Patch 6 comments

A quick patch to fix a minor INI error that prevented people in firing up

C&C Untitled 3.0 Beta - No install version

C&C Untitled 3.0 Beta - No install version

Jan 2, 2015 Demo 40 comments

Since the first upload seem to have went missing and suffered 404 issues, this is the second reupload. We didn't provided an automatic installers / uninstallers...

C&C Untitled 2.0 Beta - No installer easier

C&C Untitled 2.0 Beta - No installer easier

Jan 5, 2013 Full Version 51 comments

This is made only to make mod able to be installed easy and to make you able to use the World Builder with the mod.

Launcher - Bitmap bypass

Launcher - Bitmap bypass

Jan 1, 2013 Patch 10 comments

Since there seems to be an issue with the launcher that conflicts with the bitmap image. Here's a quick fix.

C&C Untitled 2.0 Beta  - No installer version

C&C Untitled 2.0 Beta - No installer version

Dec 30, 2012 Demo 18 comments

The No-installer version of C&C Untitled 2.0 Beta... For those having with the installer version, you can also try this alternate download. Question...

C&C Untitled 2.0 Beta  - Installer version

C&C Untitled 2.0 Beta - Installer version

Dec 30, 2012 Demo 52 comments

The Installer version of C&C Untitled 2.0 Beta INSTALLER NOTE: - Make sure the file "Install_Final.bmp" is NOT set to "Read-only" before installing...

Post comment Comments  (50 - 60 of 1,179)
azerty360 Feb 9 2015 buried:


it just looks like the vanilla..

-5 votes     reply to comment
Sithis44 Feb 6 2015 says:

By the way the graphics seems to be defective because when I go into the Nvidia control panel and set everything up to maximum settings it doesn't work can anybody trouble shoot this? This is the only mod that does this so some tips would be great!

-3 votes     reply to comment
Sithis44 Feb 6 2015 says:

Will you be making more base defenses for China eventually? Was just wondering if you will.

-1 votes     reply to comment
SryCauldon Feb 4 2015 says:

It is a little odd, at least to me, that the Laser Generals units and defenses seem to mostly fire condensed plasma rounds rather than lasers. I admit, that is neat, but lasers are heavily focused photon streams, and it strikes me as a tad wonky the general named for such a tech doesn't actually use it as his primary weapons tech.

-1 votes     reply to comment
dark_general Feb 1 2015 says:

The 2.0 laser crusader was better

+5 votes     reply to comment
userz Feb 2 2015 replied:

yeah i agree. the old laser crusader looks better.

+2 votes     reply to comment
Transentic Jan 31 2015 says:

not sure if this is just me or not, but it doesn't seem like any of the AIs rebuild, might just be me, but I dunno

0 votes     reply to comment
LoliLover Jan 28 2015 says:

gonna report about the mantis having a melee range but fortunately someone already reported it...

0 votes     reply to comment
PeaceKeep0r Feb 2 2015 replied:

Had to go in the Big files and add the code for the range, not a hard step.

0 votes     reply to comment
SryCauldon Jan 27 2015 says:

Hmmm, the Creators of this are responding again, may as well ask once more.

Out of curiosity, when did you decide to turn the Nimitz Tank into a rather..innefective EMP artillery unit? When used with the basic USA general at least, it has a main attack that fires a blue ball that deals no damage, and knocks out enemy vehicle power for about 1/4th of a second or so, allowing the enemy to come back online and get in some shots before the Nimitz knocks them out briefly once more. Weren't they Railgun Artillery units? Even the pics you released for FX 5 days ago seem to show them firing direct fire glowing blue bolts that appear to damage buildings, why the sudden change?

0 votes     reply to comment
Anubis_theDark Creator
Anubis_theDark Jan 27 2015 replied:

First of all it disables a vehicle for about 2 seconds - no offense but that 1/4 of a second is ********.
Th reason we modified it was that it acted to similar to the paladin in terms of gameplay. The only heavy assault tank usa would get is the paladin, while the nimitz was never in it's history an artillery. The current role makes it a unique and useful addition to the usa arsenal that doesn't overlaps with anything. It is not suppose to disable a tank for a long time, but rather disable a group of vehicles long enough to allow your forces to take the advantage. Not only that but it also has a large detection radius which makes it a great addition in the mid and late game stages.
That being said - you're not suppose to build a single nimitz nor use only nimitz tanks to attack with. The description of it should've been sufficient to understand that.

+2 votes   reply to comment
Sithis44 Jan 27 2015 replied:

Well there is the fist tank with the super weapons general. ;-)

0 votes     reply to comment
SryCauldon Jan 27 2015 replied:

2 seconds? I used it against one of the machine gun vehicle units on one of the GLA factions, and I swear to you the effect only lasted at most half a second, I remember because the Nimitz round would impact, the enemy vehicle would shut down, then very shortly afterward would reactivate and start firing on the Nimitz, then the Nimitz would fire again, shut it down, and the cycle repeated a few times until the Nimitz was destroyed. I was testing the different factions and prefer to use the GLA factions as the enemy for such tests. Fairly sure it was less than half a second. Maybe it was a glitch limited to the effect on a single unit though....

I was honestly flabbergasted at the time that one of the High Tier vehicles could be so pointless, but if it's attack lasts longer on other enemy units then it would admittedly be a more valuable unit than I was led to believe by my initial use of it.

....still think it would be cooler as a railgun though, also it's barrel looks more like a rail gun barrel, but maybe that is just me, as aesthetics differ from person to person.

0 votes     reply to comment
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C&C Generals: Zero Hour Icon
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Released Dec 31, 2014
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Highest Rated (11 agree) 10/10

One of the best and fun mod on whole world :D

My favorite mod.

Apr 13 2010 by Gunship_Mark_II

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