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C&C Untitled December Update 2015 - FREEDOM EXPRESS


Hello there loyal fans! It's been months since our last update and with that, due to our internal focus towards the US factions (ooh spoilers) , let's continue this update with more US stuff!

So with that, instead of delaying it even further, we present you guys our december 2015 update!

SCTV "PROTECTOR" HUMVEE - VANILLA USA:


User Posted Image

A support variant of the ever dependable humvee; Armed with dual grenade launchers for fire support and can also deploy decoy smoke grenades for quick getaways. For passive support, the Protector is equipped with the "Guardian Defence System" or GDS for short, it's basically two rapid fire point defence lasers that shoots down incoming enemy missile and rockets.

HUMVEE SCTV - VANILLA USA:


User Posted Image

The ever dependable humvee makes a comeback; now with an addition of the 'SCTV' armour kit, this means this variant of the humvee offer better survivability rates against landmines, radiation, bio and chemical weapons compared to previous versions of the ever dependable humvee. This takes over the greyhound, greyhound allocated to paradrop role.

M6A5 "NLOS-MC" BRADLEY - VANILLA USA:


User Posted Image


A light artillery variant built on the proven bradley platform. Armed with a 125mm howitzer cannon that fires flechette rounds that's good against light vehicles and infantry; can also clear out enemy fortifications and garrisons. Replaces the microwave tank.

CLOSING MESSAGE:


That's all for now! Oh and, it seems that it's that time of the year again!

So don't forget to vote us in Mod of the Year 2015 awards!


If you like to be kept up to date to our latest development and other things,

here's a few links that might interest you:


Moddb| Facebook |C&C Untitled SWR Forums


~Thank you for following us, this the NLS team signing out!


C&C Untitled September Update 2015

C&C Untitled September Update 2015

News 9 comments

Hello there loyal fans! We know it's been months since CCU had a proper update and alot of things happened between those past few months; So with that...

C&C UNTITLED V3.0 RELEASE - " It's of happenings!"

C&C UNTITLED V3.0 RELEASE - " It's of happenings!"

News 14 comments

A year end update for C&C Untitled that contains bears, tigers, lions oh my and a few extra stuff that would peak your interests.

C&C Untitled - March Update 2014

C&C Untitled - March Update 2014

News 10 comments

Ahoy there C&C Untitled fans! It's been a month since we've announced our news about getting hosted in SWR forums and with that, we'd like to present...

C&C Untitled is now on SWR!

C&C Untitled is now on SWR!

News 12 comments

C&C Untitled is now hosted on the SWR Production forums!

RSS feed Downloads
C&C Untitled 3.0 Beta - No install version

C&C Untitled 3.0 Beta - No install version

Demo 43 comments

Since the first upload seem to have went missing and suffered 404 issues, this is the second reupload. We didn't provided an automatic installers / uninstallers...

C&C Untitled 3.0 Beta  - Worldbuilder Patch

C&C Untitled 3.0 Beta - Worldbuilder Patch

Patch 6 comments

A quick patch to fix a minor INI error that prevented people in firing up

C&C Untitled 2.0 Beta - No installer easier

C&C Untitled 2.0 Beta - No installer easier

Full Version 53 comments

This is made only to make mod able to be installed easy and to make you able to use the World Builder with the mod.

Launcher - Bitmap bypass

Launcher - Bitmap bypass

Patch 10 comments

Since there seems to be an issue with the launcher that conflicts with the bitmap image. Here's a quick fix.

C&C Untitled 2.0 Beta  - No installer version

C&C Untitled 2.0 Beta - No installer version

Demo 19 comments

The No-installer version of C&C Untitled 2.0 Beta... For those having with the installer version, you can also try this alternate download. Question...

C&C Untitled 2.0 Beta  - Installer version

C&C Untitled 2.0 Beta - Installer version

Demo 52 comments

The Installer version of C&C Untitled 2.0 Beta INSTALLER NOTE: - Make sure the file "Install_Final.bmp" is NOT set to "Read-only" before installing...

Post comment Comments  (10 - 20 of 1,222)
superfeatheryoshi
superfeatheryoshi

Falcon and Raider can't be entered by pilots. Laser Paladin and Laser Avenger seems to be the only vehicles with the still burning even after full health glitch that I can find.
As for voice clips, just use the Mortar Cycle voice from RA3 Uprising for mortar soldier and remove any lines taljing about bikes. Not sure about grenadiers though. Something from C&C4;?

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moddingrocks Creator
moddingrocks

"Falcon and Raider can't be entered by pilots. "

Not sure what went wrong with that, thanks for the report and i'll see what i can do.

"Laser Paladin and Laser Avenger seems to be the only vehicles with the still burning even after full health glitch that I can find."

Alrighty, will check it out.

"As for voice clips, just use the Mortar Cycle voice from RA3 Uprising for mortar soldier and remove any lines taljing about bikes. Not sure about grenadiers though. Something from C&C4;? "

Thanks for the suggestions, will definitely check these out.

Reply Good karma+1 vote
KendrickZerohour
KendrickZerohour

Hi developer,

I've encounter a problem when Im playing the mods, the game shut off suddenly.Sometimes it doesn't, but often.
Is the problem from the mods itself?

Would you guide me how to resolve this?

Many thanks!

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superfeatheryoshi
superfeatheryoshi

Oh, and the Toxin Tractor's Contaminate ability icon also needs to be changed. It shows the old model for the Tractor instead of the new one, shows the tractor spewing green toxin even though Dr. Thrax doesn't use green toxin at all. Also, it shows the tractor spraying toxin from its turret even though it sprays them through its sprinklers when using Contaminate.

Also, is it just me, or does the AI not know how to play as Dr. Thrax at all? It just keeps building tanks and sending them towards me, didn't build a single toxin unit. In fact, I didn't know I was fighting Thrax until I reached their base. (I played against random) And the AI doesn't upgrade their tunnel network with weapons at all, but still builds them like base defenses (placing them at the edge of the base).

Speaking of Tunnel Network, the upgrade says the weapon upgrades close up the door, even though the door is still wide open after the upgrade.

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moddingrocks Creator
moddingrocks

"Oh, and the Toxin Tractor's Contaminate ability icon also needs to be changed. It shows the old model for the Tractor instead of the new one, shows the tractor spewing green toxin even though Dr. Thrax doesn't use green toxin at all. Also, it shows the tractor spraying toxin from its turret even though it sprays them through its sprinklers when using Contaminate."

Sadly, this is actually one of the very low priority things on our list. However, we'll still consider it.

"Also, is it just me, or does the AI not know how to play as Dr. Thrax at all? It just keeps building tanks and sending them towards me, didn't build a single toxin unit. In fact, I didn't know I was fighting Thrax until I reached their base. (I played against random) And the AI doesn't upgrade their tunnel network with weapons at all, but still builds them like base defenses (placing them at the edge of the base)."

Yeah, the AI is severely broken right now, it's actually said on the disclaimer on the release's read me.

Fixing it might take a veeeeerry long while since we don't have nor found a very dedicated AI guy.

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superfeatheryoshi
superfeatheryoshi

Oh, and the gattling tank's model (at least Infantry General's gattling tank) doesn't have the radar dish like the icon. But when it's destroyed, the radar dish can be seen flying out of the wreckage. Except it's completely purple, like it doesn't have texture.

The ECM Tank can be ordered to attack structures. It doesn't do anything, but still...
The new US helicopters can't be entered by pilots.

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moddingrocks Creator
moddingrocks

"Oh, and the gattling tank's model (at least Infantry General's gattling tank) doesn't have the radar dish like the icon. But when it's destroyed, the radar dish can be seen flying out of the wreckage. Except it's completely purple, like it doesn't have texture."

This is one particular bug that i kept forgetting to fix. Although, i finally did fixed it on the internal versions. :)

"The ECM Tank can be ordered to attack structures. It doesn't do anything, but still..."

That was intended so that, if they're part of an attack group, they won't be left behind.

"The new US helicopters can't be entered by pilots."
I have a shoddy memory, care to mention what helicopters are those? thanks.

Reply Good karma+1 vote
superfeatheryoshi
superfeatheryoshi

(Now I'm just nitpicking)
I think the capture building ability should be removed from specialized infantry (Laser Ranger, Minigunner...), so basic infantry (Marine, Red Guard...) don't become obsolete in the late game. Especially since the Minigunners don't even have a proper capture building animation.

Also, I find it weird that the Red Guards' world model have been modernized, but their icon have not. Maybe you can use something along the lines of this? 2.bp.blogspot.com

Plus, the Minigunner's icon doesn't even show him with a minigun. He's holding an assault rifle.

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moddingrocks Creator
moddingrocks

"I think the capture building ability should be removed from specialized infantry (Laser Ranger, Minigunner...), so basic infantry (Marine, Red Guard...) don't become obsolete in the late game. Especially since the Minigunners don't even have a proper capture building animation."

We're actually planning that change for a long time, we just accidentally omitted (note: literally forgot) it on the release versions.

"Also, I find it weird that the Red Guards' world model have been modernized, but their icon have not. Maybe you can use something along the lines of this? 2.bp.blogspot.com"

Noted. Although, we did changed it internally on the new (yet unreleased) version.

"Plus, the Minigunner's icon doesn't even show him with a minigun. He's holding an assault rifle."

Yeah, it's been like that since vZH, it's weird i know lol.

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superfeatheryoshi
superfeatheryoshi

Why do some of the Chinese infantry use their wounded quotes when selected? Is this a glitch?

Also, some of the voice clips can get a little repetitive. Like how both the grenadiers and the mortar soldiers use the Tank Hunter's voice.

Plus, infantry general's Super Hacker still says "Hacker" if you hover your cursor over them.

And I find it kinda weird that Nuke Cannon benefits from Depleted Uranium Shells. I'm no expert on the subject, but I don't think DU shells and nuclear shells are the same thing.

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moddingrocks Creator
moddingrocks

"Why do some of the Chinese infantry use their wounded quotes when selected? Is this a glitch?"

Noted. I really need to fix that.

"Also, some of the voice clips can get a little repetitive. Like how both the grenadiers and the mortar soldiers use the Tank Hunter's voice."

Sadly, since we don't have any dedicated VA, we gotta use with the limited assets we have.

"Plus, infantry general's Super Hacker still says "Hacker" if you hover your cursor over them."

Fixed it on the next version.

"And I find it kinda weird that Nuke Cannon benefits from Depleted Uranium Shells. I'm no expert on the subject, but I don't think DU shells and nuclear shells are the same thing."

I think i went full retard when i added that lol. I'll see what i can do.

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Highest Rated (11 agree) 10/10

One of the best and fun mod on whole world :D

My favorite mod.

Apr 13 2010 by Gunship_Mark_II

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