Bringing a truly unrivalled gaming experience to Zero Hour. Our team has added various modifications which updates the models, new sounds, and balance has been fine tuned Untitled over shadows Zero Hour perfectly!

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Media RSS Feed Report media New PLA defences (ingame shots) (view original)
New PLA defences (ingame shots)
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Galacticruler
Galacticruler Mar 8 2013, 10:44pm says:

Now for a terrain detail update.

(try ripping them from RA3 and C&C 3)

+1 vote     reply to comment
Sarge_Rho
Sarge_Rho Mar 11 2013, 9:43am replied:

CnC3 and RA3 actually use a lot of CCG terrain textures.

+1 vote     reply to comment
Guest
Guest May 21 2013, 5:33am replied:

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thejafhar
thejafhar May 21 2013, 5:34am replied:

that's not true.

+1 vote     reply to comment
keithktam
keithktam Sep 28 2013, 12:38pm replied:

what is a CCG texture?

+1 vote     reply to comment
St4lk3r
St4lk3r Mar 14 2013, 3:13pm replied:

C&C3 and RA3 textures don't have higher resolutions, they just look better because of bump-maps IIRC

+1 vote     reply to comment
thejafhar
thejafhar May 21 2013, 5:35am replied:

You right! they all are 256x256( CC3 & RA3 and CC4) and for generals (256x256 and somes 360x360 or somewhat near this numer)

+1 vote     reply to comment
elirev4
elirev4 Mar 10 2013, 12:06am says:

Awesome!!

+1 vote     reply to comment
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Description

Behold! All 3 defense type buildings redone and ingame!

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Type
Demonstration
Date
Mar 8th, 2013
By
Keksz
Size
1920×1080
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