C&C:TW3 - Font Pack
Jun 07, 2009 Other 6 commentsWith this Font Pack, you will get two True-Type Fonts, One is named Russell Square, and it is used in this Mod as the Main Font, It is the same font as...
Storyline:
Command & Conquer: The Third Tiberium War will be set at the beginning of the "Third Tiberium War", Kane is assumed dead, and GDI is preparing for the yearly Energy Summit wich will take place aboard the GDSS Philadelphia. while a young GDI Commando is being sent down to Earth to investigate some recent Nod activity in Blue-Zone B-1, Goddard Space Centre is attacked in a surprise attack, leaving the Philadelphia defenseless. with GDI's high command aboard the Philadelphia, and the A-SAT Defense system off-line, a sudden missile attack to the Philadelphia ends GDI's long kept "peace". Behind the mysterious attack is Kane, who is alive after all. Leaving GDI without any true leader, Nod starts to grow in strength again, and the fate of the "Third Tiberium War" will be given into the hands of a young commando, and that commando... could be you
Information:
Command & Conquer: The Third Tiberium War (C&C:TW3) is going to be a full conversion mod for Command & Conquer: Renegade, The Story will take place during the events of C&C3: Tiberium Wars and C&C3: Kane's Wrath. It will consist of three campaigns, two full length campaigns for GDI and Nod (40 to 50 missions each), and a medium-length campaign for the Scrin (15 to 30 missions). Different multiplayer forms, with maps designed for all sorts of Specializations, including Snipping, Artillery, Stealth, Brute Strength, Infantry and others. It also features background information that can also be found in the intel from C&C3: Tiberium Wars and C&C3: Kane's Wrath.
This mod is going to have the full Third Tiberium War Arsenal, including Battleships, the Nod Armaggedon, Hovercrafts and Air Craft Carriers. We haven't decided yet if we will add the Specialized buildings like the Scrin Terraforming Nexus, the GDI Intelligence Center, the Nod Tiberium Forge, and about six other buildings. Special Structures that will be included are (a part of) one of the Scrin Threshold Tower, The GDSS Philadelphia, and Temple Prime in Sarajevo.
This Mod aims to bring more Realism into Renegade's Gameplay, therefore buildings are very different in size and form, all of the C&C3 buildings will be redesigned, to have an entrance, and to eliminate exploits.
The Team consists of two, and the mod is currently in pre-Alpha stage. later on we will ask for Alpha-testers, to join the team. Even though it is a team of two, the mod won't die fast, we're both stubborn idiots with spare-time...
C&C:TW3 extra information:
-start date:
16-04-'09
-estimated first alpha-release:
between 01-07-'09 and 01-01-'10
Progress:
To do list: (Before First Release)
-Create Nod Exterior Models
-Create Interior Models
-Create Emitters and Doors
-Create At least two multiplayer maps
Planning:
-Starting with the GDI Tiberium Refinery HQ Interior
-Starting with the GDI Power Plant HQ Interior
-Starting with basic Texturing and learning how to texture
-Starting with the GDI Barracks HQ Interior
Current Activities:
-Creating the GDI Barracks HQ Interior
-Starting with the GDI War Factory HQ Interior
Finished:
-all GDI Main buildings HQ Exteriors (Barracks, Refinery, Power Plant and War Factory)
-GDI Destroyed Barracks HQ Exterior
-Nod Campaign Missions Summary
-GDI Crates (including subfactions)
We appreciate any feedback, idea's, reminders, commentary's, compliments, and we will read them carefully and keep them in consideration while modding Renegade.
(*Last added or edited information is in Italic)
5 comments by ehekky on Sep 2nd, 2009 digg this super bookmark
First I'll tell you a story, it's about a computer that just couldn't do what it should be able to do...
no seriously, I need you're help. The fact is, I bought a new PC a few months ago, and on my last Desktop, Renx and LevelEdit (Commando) worked both fine, but now... Renx runs fine, but I've got an incomplete preset tree in LevelEdit, and I can't find anywhere to fix it.
Seriously...
Ah... that felt great...
Now... about the rest, I've started working on interiors for buildings, but It isn't going that fast (because I can't test anything) I've started on the Barracks Interior, It will be pretty big underground, at least two floors, and in Single-Player those two will be larger, since doors are sometimes only accessible in SP mode =D. This will include Dormitory's, Dinning Area's and Locker-Rooms, get used to smaller ceilings, the average ceiling height in Renegade Multiplayer is about 6 meters, it will be almost everywhere 4 meters.
Well... that's about it concerning Interiors, now... Exteriors, I received a lot of concerned posts about the size after I had posted this picture:
A lot of people stated that the buildings were "too small", and they needed "to be larger", especially the barracks looks kinda small, I agree, the buildings do look small compared to the renegade ones... That's why I made 6 pictures to show the actual measurements of the buildings:
The top one shows the buildings (and the Mammoth WIP) with a lot of soldiers to compare with, for other pictures, use these links:
Media.moddb.com
Media.moddb.com
Media.moddb.com
Media.moddb.com
Media.moddb.com
If you're still not satisfied with the measurements, then check back soon, cause I will post In-game test videos ASAP when Leveledit is working again. When Level edit is working, I will also post picture's of the Interiors when they're ready...
Well... That's all...
I'll keep you guys posted,
And I'll see YOU... On the Battlefield... =D
With this Font Pack, you will get two True-Type Fonts, One is named Russell Square, and it is used in this Mod as the Main Font, It is the same font as...
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Your mod looks great so far. I would love to help test it once it is ready.
Wouldn't this be the 4th Tiberium war?
C&C - #1
Tiberium Sun - #2
C&C 3 - #3
This mod - #?
No. He is making a C&C 3 FPS.
indeed, ferkhat is right =D
Is this mod dead ehekky?
no it isn't dead, but since school is demanding a lot of time, this mod will be halted, we will continue work on January 1st
When will this mod be done?
There is no hurry. There is no good mod made within short time =D
no, it could even become some sort of school project, I'm going to an education named "ICT & Game Design and Technology"... so... I guess that won't be a problem
More power to ya, and if it is a school project for you not only will we the fans be happy but possibly your profesors ^_^