May 16, 2000, New Mexico Desert. At 9:47 AM, Mountain Time, a disaster of unknown type has occurred at the Black Mesa Top Secret Research Facility, causing significant damage and failure to various power and communication systems in the surrounding areas. An immediate evacuation order has been issued for all residents within a 75 mile radius of the facility, and on-site military has been dispatched to provide assistance.

This mod will be a Total Conversion of CnC3, bringing in Half Life Universe. I'm sorry to tell that all the units won't be as exactely as they were in Half Life. It is an RTS adapted version of the Black Mesa Incident, so there will be some changes! There is a whole story that can be written behind the iconic Freeman, on a large scale.

Factions:
-HECU (Player-Controlled)

-Black Ops (TBD)

-Facility Survivors (Player-Controlled)

-Xenians and Race X (Player-Controlled)

Team (For now)
-Gniolliv: Modeller, Texturer, Concept artist, Leader.

If you have any will to give a hand or send some interesting modding tutorials, feel free to send a PM!

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News 9 comments

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Hi everybody!

Today I had an interesting question that i wanted to share to you all. This little question led me to an interesting brainstorming.


"So, since planned forces are HECU, Black Ops and Xen forces, does thus mean Black Mesa personnel are delegated as neutrals? Will there be any BM facility flavoured new captureable structures?"



I know that when i started the project, I wanted to make a full scale epic wargame based on Half Life. A lot of things, going everywhere and nowhere. The story would have covered the Black Mesa incident, the Seven Hour War, and the Resistance against the Combine..

Thing is, that I allways loved the Black Mesa lore, and only this episode. And I wanted to make it only about that.

So all these years i learnt a lot about Half Life, thinking about the whole facility, how was it from a global scale. With all the data alltogether, this project might add someday a piece in the Hl lore.

After doing a lot of researches about the BM lore, we can say that this CERN sized facility (basically a huge town) could have hosted a lot of firefight and resistance places. We're talking about squares miles! So a lot of weapons could have been developped there.


NE AZ NW NM BMRF

(Parts of northeastern Arizona and northwestern New Mexico, including the Four Corners Monument (FC), are shown. Some higher elevations have a dust of snow. Labeled natural features are the Chuska Mountains (CM), the Carrizo Mountains (C), Monument Valley Navajo Tribal Park (MV), Black Mesa (B), Canyon de Chelly National Monument (CdC), and the Defiance Uplift (D). Labeled towns are Farmington, New Mexico (F), Gallup, New Mexico (G), Window Rock, Arizona (W), and Kayenta, Arizona (K).)

(Images from various authors about the BMRF.)




(If you have time to waste, here is a neat video to watch!)



In facts, I had some ideas about BM facility personnel and vehicles, making them playable instead of black ops. Since the whole mod will be during the Black Mesa timeline only, I was thinking that having two military like factions nearly similar wouldn't be that great, as opposed to have a Facility Survivor faction (so not only scientists). Even if scientists would have low resistance without the HEV's, they would have great firepower thanks to their weaponry developped in BM. Also automated workers (those big yellow robots and also MP robot characters could be modified for combat ;) ). And don't forget the security guards! ;)

Black Ops would be then radom encounters on the battlefield attacking everybody. Aggressive NPC's.


What about buildings?



-HECU Production Buildings would be standard camps, dropzones, Field infirmaries, etc...
-Facility Survivors Production Buildings would be then parts of small topsides areas (Security stations, Small dorms, Topside Warehouse access,Topside Generators, Facility Guard Tower, etc...), that will blend into the scenery when build, as custom neutral buildings will be worked on and imported into the game .

-And well, Xenian Production Buildings would be more Organic / Portal like. Like.... Xenos.

I know that some of y'all want me to add a lot of realistic military vehicles, army and national guard and stuff, but i would like to keep only the vanilla game protagonists, and only expand from there. Try to find interesting 1990-2000 military prototypes (as some HECU weaponry was also developped in BM).


(Credits to the Black Mesa Source dev team.)

I hope you understand what i mean, and hope that i've kinda answered your question my friend. ;)

What do you think about it? Let's get to the comments!


See you soon Commander, and keep an eye on your six!

Command And Conquer: Opposing Forces Modding Team.



Wait.... Some news?!

Wait.... Some news?!

News 3 comments

A small post resuming what's happening right now. After a while of inactivity, time to get back to modding!

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ThePotatoGiant
ThePotatoGiant

Its a great start for the year to see it come back alive! :D

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Gunship_Mark_II
Gunship_Mark_II

This looks super lovely, keep up the good work :D

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hunk22
hunk22

Just awesome!!!
tracking.

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Guest
Guest

Get a twitter so we can watch it on twitter!

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Gnio CreatorSubscriber
Gnio

I think I'm going to go full time on this project. So maybe I'm gonna stream the work i'm doing everyday on this, and various other RTS and 3D related projects. It will be better than twitter. ;)

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(sorry for bad english)
you were talking about "random aggressive encounters" when talking about the Black Ops. I think the idea is pretty good, but there may be more options about these "RAEs"
I am not so much into the lore (i played all games, but i don't know if there is more) but the Xen fauna seems pretty that to me: animals without thinking what are they eating. Head Crabs and Head Crabs Zombies might be RAE aswell, for example. And maybe some scientists and guards who are too frightened to know the difference between friend and enemy.
Just some thoughts that came when i watched the Black Mesa Disaster video.

And I have to say: This Mod is an awesome idea!! I can't wait for it to be finished :D
The Black Mesa incident what be enough to make my day - or month/year ^^
But if you are not too tired after this work, i would also appreciate after BM content :)

and sorry if this post was too long (first comment ever on this webpage) if you are a 9gagger take this potato as a sorry *insert HL-related potato pic here*

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Gnio CreatorSubscriber
Gnio

Indeed. Thinking about the post traumatic disorder could lead to this. I'll think about this, thank you! ;)

Talking about random encounters, remember G-Man? I have plans for him. ;)

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Guest
Guest

Oouuh sounds interisting :)

One last question though: i think i remember to have read that it will be mostly based on "Opposing Force" (or however the green one was named). Will Race X find it's Way to the Mod and if they do: Will you make a difference between Race X and the Xen forces or will they be one faction?

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Gnio CreatorSubscriber
Gnio

No, it is based on the whole Black Mesa Disaster. ;) So Opposing Force, Blue Shift, etc... But yeah, Race X will be mixed with the Xen Faction, althought it will have its own Production building. Like Xen Fauna (Houndeyes, Headcrabs, Snarks, Chumtoads... ) will have its own "barracks", Vortigaunts, Controllers and Alien Grunts will have their own too, and each "big" xeno will have it's own lair... Etc.

But i had the idea of using the Gene Worms as the Race X barracks, or a smaller version.

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