A Red Alert 3 total conversion aiming to bring C&C Generals Zero Hour onto the new engine as well as to expand upon it.

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Report RSS Thinking on another kind of particles for GenEvo
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TimeDefender
TimeDefender - - 110 comments

I prefer the old ones.

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zero99913
zero99913 - - 321 comments

a bit too much explosions don´t you think :D

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Gunship_Mark_II Author
Gunship_Mark_II - - 4,864 comments

I can't get enough of explosions, that's the reason.

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Evulant
Evulant - - 265 comments

I kinda agree, this might be a bit too much explosions. The flashbang-effect when some of the tanks fired annoyed me too a bit.

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vader333
vader333 - - 619 comments

It gets a bit repetitive and tiring. You should keep this explosion for death by powerful weapons. Use a small but realistic fx for simple tank shells. Maybe the tank erupts in flames, but doesn't actually disintegrates. Has a chunk torn off?

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Gunship_Mark_II Author
Gunship_Mark_II - - 4,864 comments

That's a good suggestion, i might be able to do it.

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Wolf599
Wolf599 - - 76 comments

Looks good, but its laggy (at least in the video)

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BioDestroyer
BioDestroyer - - 2,857 comments

The effects look awesome, but I agree with vader333, use them with powerful weapons.

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yavuztezcan
yavuztezcan - - 709 comments

As i said before if you can find alternate ways for explosions,unit destructions (that don't obscure view or cause lag etc) this mod will be on top.

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PamParamPamPam
PamParamPamPam - - 1,189 comments

Мне показалось, или я слышал звуки из Earth 2160?

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Gunship_Mark_II Author
Gunship_Mark_II - - 4,864 comments

Показалось, очень похожи просто.

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Description

Explosions, hit effects, misc particles, burning bits, ect..

Got a lot of messages about explosions obscure view, so i decided to make this "screen-friendly" particles... Which one's is better, old or those?

P.S

Yep, it's a stock ra3, because GenEvo compile time is 5-7 mins and this minimod is 15 sec.