• Total Red Alert 3 conversion.
  • Port of C&C Generals Game as close as possible.
  • Powerful SAGE 2.0 Engine and RNA Renderer.
  • Powerful networking engine, no more random desync errors for no reason.
  • Remakes of C&C Generals Maps.
  • Beautiful Post Processing effects ( HDR, CC, etc. ).
  • Stunning Particle Effects.
  • DynLight emmiters for better effects expression.
  • Enhanced RNA Renderer.

Q: When it's gonna be released?
A: As soon as i finish it, i don't really want to rush with my projects, because great things take time, but i assure you - it won't take too long.

Q: Is there will be new units/buildings/abilities/generals powers?
A: I'm planning to release 2 version of mod in a same time, the first one will contain only default C&C Generals Stuff, the second one will have something new, not really sure what it will be.

Q: What the heck is RC1/2/3?
A: It's mod Release Candidate versions, i've devided my mod development into three stages : RC1 - Units Demo, RC2 - Units + Structures Demo, RC3 - Final Release.

Q: How are you gonna add abilities/upgrades/special powers to mod?
A: This will be simplified, i will use Veteran/Heroic states for GLA Units instead Junk collecting, some upgrades will be bundeled into protocol upgrades, you get the idea.

Currently i am working alone, but with a great help of these guys :

Jafhar/GoGoYubari - He's responsible for bright and great ideas, additional models, great advices, help with textures, there's really too much to mention so let's just say that he's a great person to be befriended with, period.

Sgor00 - Proud Mapper of GenEvo mod, he's artist of GUI and Cameo textures, Web designer, great adviser and great friend. Check out his personal site! ( RU Only ).

TimeDefender - When i need constructive criticism - i ask him, he's my RL friend, he's helped me with software that EA didn't care to include ( Particle Frames/Lifetime calc, C&C Geometry params converter, etc. He's also responsibe for tons of ideas.

Currently i am seeking for GUI Artist, just a retexture job, i need to get rid of RA3 UI completely. So if you're one of them then just PM me for info!

ModDBModDBModDB

Command And Conquer : Generals Evolution


Image RSS Feed Latest Screens
America Missile Defender Mig in flight! Salvage States
Blog RSS Feed Report abuse Latest News: C&C Generals Evolution - HUGE Media Update!

7 comments by GuNsHiP_MK_II on May 14th, 2013


C&C : Generals Evolution : RC2 Media Update is HERE!

Hey Lads! It's time, it's time to bring another huge update to mod profile, for now it's not just a few screenthos with few things, now it's actual gameplay, info and other stuff. A lot of time passed since RC1, well, i actually get started to work again after 3 months of RC1 release.

As i probably said few times : RC1 version of mod came out way too early. It came out unpolished, barely playable, with lots of bugs and almost no balance. Yep, i've rushed as hell, i have no idea why, maybe i wanted to give to you mod as soon as possible.

But again, i assure you, RC2 will be a lot of times better, actually playable and quite enjoyable, i am not making any release dates, i've learned my lesson.

This update will include some of my latest work, such as new units, locomotor fixes, AI improvements, Superweapons, Particles, Gameplay videos, updated graphics and more.

Let's begin with few screenshots with some explanation

Here is actually new water models with tweaked shaders, just for mapping purpose only, looks quite nice.

[ Generals Evolution ] RC2 Media Update Goodies [ Generals Evolution ] RC2 Media Update Goodies

Here is some actual gameplay process, no explanation needed :

[ Generals Evolution ] RC2 Media Update Goodies [ Generals Evolution ] RC2 Media Update Goodies

[ Generals Evolution ] RC2 Media Update Goodies

[ Generals Evolution ] RC2 Media Update Goodies [ Generals Evolution ] RC2 Media Update Goodies
[ Generals Evolution ] RC2 Media Update Goodies

Here is new superweapons, Nuke and Particle Cannon, both usable by AI!

[ Generals Evolution ] RC2 Media Update Goodies


[ Generals Evolution ] RC2 Media Update Goodies

[ Generals Evolution ] RC2 Media Update Goodies [ Generals Evolution ] RC2 Media Update Goodies

Here's Updated Plane Crash sequences!

[ Generals Evolution ] RC2 Media Update Goodies [ Generals Evolution ] RC2 Media Update Goodies


Updated Map ( More updates to more maps in future! )

[ Generals Evolution ] RC2 Media Update Goodies [ Generals Evolution ] RC2 Media Update Goodies


[ Generals Evolution ] RC2 Media Update Goodies

Here is Particle Cannon demonstration :


Particle Cannon - Mod DB
And Nuke!


Nuke Prototype V2 - Mod DB

Here's Some actualt Gameplay Footage!


[ Generals Evolution ] PvE Short 3 - Mod DB



Well, that's all FOR NOW, Hope to see your feedback.

Gunship Mark II, Signing Out.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
C&C3 Generals Evolution Model Pack

C&C3 Generals Evolution Model Pack

Apr 12, 2013 Models Pack 13 comments

Since the project was canceled/Moved to RedAlert3 engine we dicided to release some of our work for public use. These models are intended to use in C&C3...

C&C Generals Evolution - Unit Demo RC1

C&C Generals Evolution - Unit Demo RC1

Dec 31, 2012 Demo 32 comments

Long awaited C&C Generals Remake is now ready to release it's first Demo. Today i will bring to you Units Demo, Skirmish and MP is supported. Maps...

Post comment Comments  (70 - 80 of 498)
thedude0998
thedude0998 May 3 2013, 9:49am says:

just got today the command and conquer ultimate collection boxset.

I will have a close eye on your mod, it looks fantastic and wish you great luck in your work.

+5 votes     reply to comment
Rodon
Rodon Apr 26 2013, 4:15am says:

I haven´t bin here for a while now... did you (GuNsHiP_MK_II) delay the release of RC2, it was announced at the end of this month or 1 of may at least? Now there isn´t any release date, what happened?

+1 vote     reply to comment
GuNsHiP_MK_II
GuNsHiP_MK_II Apr 26 2013, 5:16am replied:

No ETA since now, i don't want to rush with release like i did in RC1. RC1 was pretty much unfinished, bugged and most of the times simply unplayable ( which is a real shame ), i bet you don't want the same in RC2, right? But i assure you it won't take too long.

+4 votes     reply to comment
shamylbm
shamylbm Apr 28 2013, 9:35am replied:

Very nice work bro ...one request please please make the airfield same as in general zero hour ..GREAT WORK just loving it

+1 vote     reply to comment
Blazerunner
Blazerunner May 2 2013, 8:44pm replied: Online

Well, this is pleasant news... C&C Generals (and Zero Hour, I hope) on a newer graphics engine? Very nice.

Hm... Someone may wish to get in contact with the fine developers of the Generals Shockwave Mod (SWR Productions) concerning a newer set of units if you opt to include that in the mix.

As it is... this should prove most... interesting...

+1 vote     reply to comment
GuNsHiP_MK_II
GuNsHiP_MK_II May 3 2013, 9:42am replied:

That's not really my job, my job is to port C&C Generals/ZH asets, make it playable&enjoyable and release SDK to public, so they can make their own mods for it.

+2 votes     reply to comment
GuNsHiP_MK_II
GuNsHiP_MK_II Apr 14 2013, 3:28am replied:

It's an interesting story, i actually planned to change it in RC1. One guy asked for a deal, i give him ported C&C Generals civilian structures and he will make me Infantry models. I gave him models and what you think? I never heared of him since then!

So yeah, that how you trust people.

+3 votes     reply to comment
shamylbm
shamylbm Apr 16 2013, 7:23am replied:

Great job bro very nice mod ..one question when we gonna see use of super weapons and are u going to make it like general zero hour thing ...thanks bro

+1 vote     reply to comment
GuNsHiP_MK_II
GuNsHiP_MK_II Apr 16 2013, 8:02am replied:
Quote:
Great job bro very nice mod ..one question when we gonna see use of super weapons and are u going to make it like general zero hour thing ...thanks bro

I'll include them in RC2

+2 votes     reply to comment
roman9441
roman9441 Apr 14 2013, 4:59am replied:

:) I see

+2 votes     reply to comment
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