• Total Red Alert 3 conversion.
  • Port of C&C Generals Game as close as possible.
  • Powerful SAGE 2.0 Engine and RNA Renderer.
  • Powerful networking engine, no more random desync errors for no reason.
  • Remakes of C&C Generals Maps.
  • Beautiful Post Processing effects ( HDR, CC, etc. ).
  • Stunning Particle Effects.
  • DynLight emmiters for better effects expression.
  • Enhanced RNA Renderer.
    Smart adaptive AI, which react and adapt to all your moves.

Q: When it's gonna be released?
A: As soon as i finish it, i don't really want to rush with my projects, because great things take time, but i assure you - it won't take too long.

Q: Is there will be new units/buildings/abilities/generals powers?
A: I'm planning to release 2 version of mod in a same time, the first one will contain only default C&C Generals Stuff, the second one will have something new, not really sure what it will be.

Q: What the heck is RC1/2/3?
A: It's mod Release Candidate versions, i've devided my mod development into three stages : RC1 - Units Demo, RC2 - Units + Structures Demo, RC3 - Final Release.

Q: How are you gonna add abilities/upgrades/special powers to mod?
A: This will be simplified, i will use Veteran/Heroic states for GLA Units instead Junk collecting, some upgrades will be bundeled into protocol upgrades, you get the idea.

Currently i am working alone, but with a great help of these guys :

Jafhar/GoGoYubari - He's responsible for bright and great ideas, additional models, great advices, help with textures, there's really too much to mention so let's just say that he's a great person to be befriended with, period.

Sgor00 - Proud Mapper of GenEvo mod, he's artist of GUI and Cameo textures, Web designer, great adviser and great friend. Check out his personal site! ( RU Only ).

TimeDefender - When i need constructive criticism - i ask him, he's my RL friend, he's helped me with software that EA didn't care to include ( Particle Frames/Lifetime calc, C&C Geometry params converter, etc. He's also responsibe for tons of ideas.

Dcesarec - Proud member of Contra Mod team, great modeler, just a nice person. He is responsible for RC2 Infantry models, give him a huge thank you, because without him i was not able to bring infantry to RC2.

Zeke, and a whole NLS team - Thank you for contributing me your old unused assets, you made a GIANT contribution to RC2, now players of GenEvo will be pleases with your top notch models, thank you.

St4lk3r - Thank you for Marauder and Mammoth model, i am proud to use these.

Existor - Thank you for new main Generals Evolution logo, pretty much everything you draw is masterpiece. Keep it up lad.

Currently i am seeking for 3D Modeler, I need a modeler with C&C modding experience. So if you're one of them then just PM me for info!

Bibber - The savior of C&C Modding community, authour of numerous tools and expansions, which made C&C3;/RA3 modding simplier, i cannon imagine my mod without his work, kudos to you, mate.

Megumi/Asuka - Working with Bibber and other chaps she's responible for many other contributions to C&C3;/RA3 modding.

All of you - And of course all of you, all who follow my mod and making feedback. Major thing that keeps mod alive is feedback, i must know that i am doing the right thing. You always cheer me up.


Command And Conquer : Generals Evolution

Image RSS Feed Latest Screens
[ Generals Evolution ] Artic Stronghold [ Generals Evolution ] Artic Stronghold [ Generals Evolution ] Junktown
Blog RSS Feed Report abuse Latest News: [ Generals Evolution ] Top 100 and Friends

6 comments by ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ on Dec 17th, 2013

C&C : Generals Evolution : Mod is in top 100!

Hey there mates, once again, Gunship here, i'd really like to thank all of you for voting for mod in first MOTY stage. Thanks to all of you i've managed into top 100 of ModDB mods. This is a really a big deal to me, since this is a kind of feedback i want to see to continue my work, it gives me a huge moral boost. Thank you once again.

So, you might ask, what's new? Well, not really much, since latest update i am hardly working on porting assets, fixing them, mapping. In total i have 580 mb of new mapping related content, it's like 500~ new assets, that's a huge number i might admit. Me with cooperation of Sgor00 gonna bring you high quality mapping any time soon.

Here's some WiP shots of our work

Artic Stronghold

[ Generals Evolution ] Artic Stronghold[ Generals Evolution ] Artic Stronghold


[ Generals Evolution ] Junktown[ Generals Evolution ] Junktown

Meanwhile, i'd really like to introduce you some of my favorite moddb projects, some of them in a need of your vote too!

The first one is called : The Rogue Republic

Rogue Republic is a RTS game, their main aim is to bring to you C&C like gameplay, cutscenes and immersive storyline. Their main featues are :

Faction Editor - You'll be able to create your own army via it.
Wide unit variety - over 100 units available.
Naval warfare - destroyers, subs, aircraft carriers and more.
And many, many more to come!

Personally i'd like to see more in-game screenshots, their modelling, texturing, scripting work is amazingly good. You can check ( and optionally vote for IOTY ) them HERE

The second project is from my good old friends. I am talking about DUNE20XX
Dune fans out there might remember cancelled Dune : Evolution game ( which started as C&C3 mod long time ago ), it was a really good project and some team members can't just give up, so couple of them unite to revive and reuse Dune : Evolution content ( also make entirely new content ) and bundle it as a mod for Command and Conquer 3 : Tiberium Wars game.
This mod is all about Mixing of visual styles from canceled mod Dune:Evolution and some ideas from Emperor: battle for dune.
There will be 4 sides to choose from: House Atreides, House Harkonnen, House Ordos and Emperor!

Their main feature is high quality content, such as Texturing and Modeling work. They also have Sgor00 as a team member, so expect high quality mapping content too!

Just go and check their stuff and see for yourself!

And last, but not least is a Tiberium mod for C&C : Red Alert 3 game!

The main goal of the mod is to bring best assets from both C&C3 and C&C4 into one mod for Red Alert 3. Main features are :

Total Red Alert 3 conversion-transformation RA3 to CC3 as close as it is possible,
Imporved egnine (RNA renderer),
Remake of Tiberium Wars/ C&C4 maps,
Naval war and water base building,
More stable LAN and ONLINE.

Just see for yourself! :

Mod ProgressNOD Scorpion Tank
Talon & Mantis & Storm RiderNOD Beam Cannon

You can check more about this mod HERE

Thank you all for you attention.

Well, that's all FOR NOW, Hope to see your feedback. Don't forget to vote!

Gunship Mark II, Signing Out.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
C&C3 Generals Evolution Model Pack

C&C3 Generals Evolution Model Pack

Apr 12, 2013 Models Pack 19 comments

Since the project was canceled/Moved to RedAlert3 engine we dicided to release some of our work for public use. These models are intended to use in C&C3...

C&C Generals Evolution - Unit Demo RC1

C&C Generals Evolution - Unit Demo RC1

Dec 31, 2012 Demo 58 comments

Long awaited C&C Generals Remake is now ready to release it's first Demo. Today i will bring to you Units Demo, Skirmish and MP is supported. Maps...

Post comment Comments  (70 - 80 of 894)
addok Aug 7 2014, 1:37pm says:

Wow rc2 Will be fantastic

+4 votes     reply to comment
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Aug 7 2014, 9:04am says:

You may probably know that EA shut down game servers few weeks ago, and online functionality was obsolete, but thanks to guys from Revora we have another way of playing online. You've probably heared about C&C Online ( Cnc-online.net ) i've tested it right now and it works just fine, so go ahead and register there, there's a great video which you can help you in a process.

+5 votes     reply to comment
AlliedGuardianTank Sep 2 2014, 10:46am replied:

Does it work with Mods?

+1 vote     reply to comment
Iraqi_Code Aug 8 2014, 8:39am replied:


+2 votes     reply to comment
Guardian_2194600 Aug 6 2014, 4:55pm says:

Based on your comment about the release, I was wondering, did Westwood have a part in making the original Generals?

+1 vote     reply to comment
userz Aug 6 2014, 10:30pm replied:

The original generals was made by Westwood, they had most part of the game done, then EA shut them down and just "Finished then released" it.
So Generals became the first CnC title to be exclusively released under EA.

+1 vote     reply to comment
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Aug 6 2014, 4:35pm replied:

There will be news, i am working on mod every day. RC2 will be released this year.

I won't add any balance breaking stuff or entierly new units, but i will enhance some old Generals as they was initially planned to be. This means i will restore some of ideas and units that were planned by westwood/EA. You'll see more in update. Even with just original unit set you'll feel like you are playing another game, i assure you.

Moddb comment section is ****** up, ignore all futher replies, they are related to other posts.

+3 votes     reply to comment
Iraqi_Code Aug 7 2014, 8:00am replied:

thanks for answer ,,
another things i have seen in modern warfare mod zero hour a tringle cam right there Moddb.com
look to the cam from the ground to sky it's beauty , i just wonder if it allowed in ra3 mods and if you can add it .?
maybe you see this matter isn't important , but they can use it at leaste to made a trailer more interactive ..
other thing i've played GenEvo rc1 & seen rc2 gameplay and i see some bugs i would to tell you about it to avoid and attention it in coming Release
1 - the missile of air force is just like a line of light i don't feel it a missile and the range is very little to target .. i suggest to see how they look like the missile in generals 2 ..
2 - when i was a played GenEvo especially vechile or tank like scuds several times is launch the missile once and let the target & would not tracking it while the target still alive and remains non-destructively , well I think this is very important to attention it.

now at last, your effects i can't describe it , it's very Amazing and i wish to see this Youtube.com
just look to the quad canon anti air when it shocked by the tank and pushed away in 10 sec. or how the car it's flew up and flipped in 6 sec.
I know this may be difficult and may not be done, but I'm wondering if you have the possibility to do so, be aware that this motion and some details that I mentioned to you in the previous lines are very important and we as a public and impressed fans and makes us hang on in the game. Perhaps that may be unaware in the details, but I repeat that the most important thing you Dear

I'm only interested in my writing this because I want to be the launch of the game & the gameplay is fun and not boring for everyone

I hope you leave reply to know that you know that bugs I have mentioned it
my regards
and you do a great work .. keep up

+1 vote     reply to comment
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Aug 7 2014, 8:01am replied:

Hey thanks for feedback. I had camera prototypes in ra3, here's the result ( Moddb.com ), but it conflicts with water pretty bad, if i will find a way to fix it i will make it optional to get "free" camera.

As for scud/tomahawk missiles i need to find a most fitting missle logic to make them follow the target, it's possible to do so.

As for VFX - i put my maximum effort in them, ra3 particle effects/physics system allow to do amazing stuff, but the ginant flaw of it - there's no editor, every particle i made was done with just text editing tool and trial and error method, it took me few months to get base particles into new build, you won't be dissapointed.

Thanks again for feedback, if you have more to aks i am always here.

+3 votes     reply to comment
Iraqi_Code Aug 7 2014, 9:00am replied:

all rights ..
I am excited about hearing from camera free, free camera would be great in mode full of work and considerable effort, I hope appeared in next version

For Scud/Tomahawk you perhaps misunderstood me, I mean when I click on the target the missile launched a normal but to keep the vehicle of scud hit the target if the target is not destroyed must have been hit the target again by new click on the target , i not mean to make a missle follow the target , do you understand me how I mean..?
for information this bugges not only in your mod, but that a common problem in all mods ra3/c&c3 like mec2 or c&c fallout , if you solve this problem you will be the first person i seen solve it, that I remember in others mods a sniper has the same problem of Scud , the sniper just kill one of enemy infintry and let other .?

For VFX I just liked I share some thoughts that it gathered her in your page,

I'm sure GenEvo will be very cool material
But I want to say something in my heart I can not mute my heart
I hope to release this mod this year because I have been following your work since the rc1 version and there are a lot of fans say they monitor work two years ago and more
I just know that the work is painstaking and tiring
but just tried to launch it this year
And I'm grateful to you for follow up to my comments

+1 vote     reply to comment
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Command And Conquer : Generals Evolution
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