Since the project was canceled/Moved to RedAlert3 engine we dicided to release some of our work for public use. These models are intended to use in C&C3...
Q: When it's gonna be released?
A: As soon as i finish it, i don't really want to rush with my projects, because great things take time, but i assure you - it won't take too long.
Q: Is there will be new units/buildings/abilities/generals powers?
A: I'm planning to release 2 version of mod in a same time, the first one will contain only default C&C Generals Stuff, the second one will have something new, not really sure what it will be.
Q: What the heck is RC1/2/3?
A: It's mod Release Candidate versions, i've devided my mod development into three stages : RC1 - Units Demo, RC2 - Units + Structures Demo, RC3 - Final Release.
Q: How are you gonna add abilities/upgrades/special powers to mod?
A: This will be simplified, i will use Veteran/Heroic states for GLA Units instead Junk collecting, some upgrades will be bundeled into protocol upgrades, you get the idea.
Currently i am working alone, but with a great help of these guys :
Jafhar/GoGoYubari - He's responsible for bright and great ideas, additional models, great advices, help with textures, there's really too much to mention so let's just say that he's a great person to be befriended with, period.
TimeDefender - When i need constructive criticism - i ask him, he's my RL friend, he's helped me with software that EA didn't care to include ( Particle Frames/Lifetime calc, C&C Geometry params converter, etc. He's also responsibe for tons of ideas.
Dcesarec - Proud member of Contra Mod team, great modeler, just a nice person. He is responsible for RC2 Infantry models, give him a huge thank you, because without him i was not able to bring infantry to RC2.
Currently i am seeking for GUI Artist, just a retexture job, i need to get rid of RA3 UI completely. So if you're one of them then just PM me for info!
Bibber - The savior of C&C Modding community, authour of numerous tools and expansions, which made C&C3/RA3 modding simplier, i cannon imagine my mod without his work, kudos to you, mate.
Megumi/Asuka - Working with Bibber and other chaps she's responible for many other contributions to C&C3/RA3 modding.
All of you - And of course all of you, all who follow my mod and making feedback. Major thing that keeps mod alive is feedback, i must know that i am doing the right thing. You always cheer me up.
C&C : Generals Evolution : RC2 Media Update is HERE!
Hey Lads! It's time, it's time to bring another huge update to mod profile, for now it's not just a few screenthos with few things, now it's actual gameplay, info and other stuff. A lot of time passed since RC1, well, i actually get started to work again after 3 months of RC1 release.
As i probably said few times : RC1 version of mod came out way too early. It came out unpolished, barely playable, with lots of bugs and almost no balance. Yep, i've rushed as hell, i have no idea why, maybe i wanted to give to you mod as soon as possible.
But again, i assure you, RC2 will be a lot of times better, actually playable and quite enjoyable, i am not making any release dates, i've learned my lesson.
This update will include some of my latest work, such as new units, locomotor fixes, AI improvements, Superweapons, Particles, Gameplay videos, updated graphics and more.
Let's begin with few screenshots with some explanation
Here is actually new water models with tweaked shaders, just for mapping purpose only, looks quite nice.
Particle Cannon - Mod DB
Here's Some actualt Gameplay Footage!
Well, that's all FOR NOW, Hope to see your feedback.
Gunship Mark II, Signing Out.