Since the project was canceled/Moved to RedAlert3 engine we dicided to release some of our work for public use. These models are intended to use in C&C3...
Q: When it's gonna be released?
A: As soon as i finish it, i don't really want to rush with my projects, because great things take time, but i assure you - it won't take too long.
Q: Is there will be new units/buildings/abilities/generals powers?
A: I'm planning to release 2 version of mod in a same time, the first one will contain only default C&C Generals Stuff, the second one will have something new, not really sure what it will be.
Q: What the heck is RC1/2/3?
A: It's mod Release Candidate versions, i've devided my mod development into three stages : RC1 - Units Demo, RC2 - Units + Structures Demo, RC3 - Final Release.
Q: How are you gonna add abilities/upgrades/special powers to mod?
A: This will be simplified, i will use Veteran/Heroic states for GLA Units instead Junk collecting, some upgrades will be bundeled into protocol upgrades, you get the idea.
Currently i am working alone, but with a great help of these guys :
Jafhar/GoGoYubari - He's responsible for bright and great ideas, additional models, great advices, help with textures, there's really too much to mention so let's just say that he's a great person to be befriended with, period.
TimeDefender - When i need constructive criticism - i ask him, he's my RL friend, he's helped me with software that EA didn't care to include ( Particle Frames/Lifetime calc, C&C Geometry params converter, etc. He's also responsibe for tons of ideas.
Dcesarec - Proud member of Contra Mod team, great modeler, just a nice person. He is responsible for RC2 Infantry models, give him a huge thank you, because without him i was not able to bring infantry to RC2.
Zeke, and a whole NLS team - Thank you for contributing me your old unused assets, you made a GIANT contribution to RC2, now players of GenEvo will be pleases with your top notch models, thank you.
St4lk3r - Thank you for Marauder and Mammoth model, i am proud to use these.
Existor - Thank you for new main Generals Evolution logo, pretty much everything you draw is masterpiece. Keep it up lad.
Currently i am seeking for GUI Artist, just a retexture job, i need to get rid of RA3 UI completely. So if you're one of them then just PM me for info!
Bibber - The savior of C&C Modding community, authour of numerous tools and expansions, which made C&C3/RA3 modding simplier, i cannon imagine my mod without his work, kudos to you, mate.
Megumi/Asuka - Working with Bibber and other chaps she's responible for many other contributions to C&C3/RA3 modding.
All of you - And of course all of you, all who follow my mod and making feedback. Major thing that keeps mod alive is feedback, i must know that i am doing the right thing. You always cheer me up.
Hey there mates, once again, Gunship here, with new huge media update! Better late than never, right? Well, this update is all about huge engine changes, brand new maps, environmental stuff and so on.
Welp, it's been 3 months since latest update, you might ask : What's new? Well, let me explain. Me and Sgor00 were hardly working on new maps, GUI, assets, renderer features, sound redesign. You may think this is not much, i can do better, but i can't right now, i have health issues, probably because i drink too much booze plus i was 1.5 months into deep social life stuff. Good news is - not anymore, well, before new year for sure. Ok, let's move on to actual update.
Let me give some more details about update :
1) Added 6 brand new maps.
2) Added 400+ mapping assets to mod, for maximum mapping pleasure.
3) Redone some sounds to less eyeraping.
4) Added enhanced rain mechanics.
5) Redone snow mechanics once again.
6) Major changes were made to all assets to improve game performance.
And other important stuff which i can't remember due to lack of sleep.
Now for the best part - Media !
Well, that's all FOR NOW, Hope to see your feedback. Don't forget to vote!
Gunship Mark II, Signing Out.