• Total Red Alert 3 conversion.
  • Port of C&C Generals Game as close as possible.
  • Powerful SAGE 2.0 Engine and RNA Renderer.
  • Powerful networking engine, no more random desync errors for no reason.
  • Remakes of C&C Generals Maps.
  • Beautiful Post Processing effects ( HDR, CC, etc. ).
  • Stunning Particle Effects.
  • DynLight emmiters for better effects expression.
  • Enhanced RNA Renderer.

Q: When it's gonna be released?
A: As soon as i finish it, i don't really want to rush with my projects, because great things take time, but i assure you - it won't take too long.

Q: Is there will be new units/buildings/abilities/generals powers?
A: I'm planning to release 2 version of mod in a same time, the first one will contain only default C&C Generals Stuff, the second one will have something new, not really sure what it will be.

Q: What the heck is RC1/2/3?
A: It's mod Release Candidate versions, i've devided my mod development into three stages : RC1 - Units Demo, RC2 - Units + Structures Demo, RC3 - Final Release.

Q: How are you gonna add abilities/upgrades/special powers to mod?
A: This will be simplified, i will use Veteran/Heroic states for GLA Units instead Junk collecting, some upgrades will be bundeled into protocol upgrades, you get the idea.

Currently i am working alone, but with a great help of these guys :

Jafhar/GoGoYubari - He's responsible for bright and great ideas, additional models, great advices, help with textures, there's really too much to mention so let's just say that he's a great person to be befriended with, period.

Sgor00 - Proud Mapper of GenEvo mod, he's artist of GUI and Cameo textures, Web designer, great adviser and great friend. Check out his personal site! ( RU Only ).

TimeDefender - When i need constructive criticism - i ask him, he's my RL friend, he's helped me with software that EA didn't care to include ( Particle Frames/Lifetime calc, C&C Geometry params converter, etc. He's also responsibe for tons of ideas.

Currently i am seeking for GUI Artist, just a retexture job, i need to get rid of RA3 UI completely. So if you're one of them then just PM me for info!

ModDBModDBModDB

Command And Conquer : Generals Evolution


Image RSS Feed Latest Screens
Mig in flight! Salvage States [ Generals Evolution ] RC2 Media Update Goodies
Blog RSS Feed Report abuse Latest News: C&C Generals Evolution - HUGE Media Update!

7 comments by GuNsHiP_MK_II on May 14th, 2013


C&C : Generals Evolution : RC2 Media Update is HERE!

Hey Lads! It's time, it's time to bring another huge update to mod profile, for now it's not just a few screenthos with few things, now it's actual gameplay, info and other stuff. A lot of time passed since RC1, well, i actually get started to work again after 3 months of RC1 release.

As i probably said few times : RC1 version of mod came out way too early. It came out unpolished, barely playable, with lots of bugs and almost no balance. Yep, i've rushed as hell, i have no idea why, maybe i wanted to give to you mod as soon as possible.

But again, i assure you, RC2 will be a lot of times better, actually playable and quite enjoyable, i am not making any release dates, i've learned my lesson.

This update will include some of my latest work, such as new units, locomotor fixes, AI improvements, Superweapons, Particles, Gameplay videos, updated graphics and more.

Let's begin with few screenshots with some explanation

Here is actually new water models with tweaked shaders, just for mapping purpose only, looks quite nice.

[ Generals Evolution ] RC2 Media Update Goodies [ Generals Evolution ] RC2 Media Update Goodies

Here is some actual gameplay process, no explanation needed :

[ Generals Evolution ] RC2 Media Update Goodies [ Generals Evolution ] RC2 Media Update Goodies

[ Generals Evolution ] RC2 Media Update Goodies

[ Generals Evolution ] RC2 Media Update Goodies [ Generals Evolution ] RC2 Media Update Goodies
[ Generals Evolution ] RC2 Media Update Goodies

Here is new superweapons, Nuke and Particle Cannon, both usable by AI!

[ Generals Evolution ] RC2 Media Update Goodies


[ Generals Evolution ] RC2 Media Update Goodies

[ Generals Evolution ] RC2 Media Update Goodies [ Generals Evolution ] RC2 Media Update Goodies

Here's Updated Plane Crash sequences!

[ Generals Evolution ] RC2 Media Update Goodies [ Generals Evolution ] RC2 Media Update Goodies


Updated Map ( More updates to more maps in future! )

[ Generals Evolution ] RC2 Media Update Goodies [ Generals Evolution ] RC2 Media Update Goodies


[ Generals Evolution ] RC2 Media Update Goodies

Here is Particle Cannon demonstration :


Particle Cannon - Mod DB
And Nuke!


Nuke Prototype V2 - Mod DB

Here's Some actualt Gameplay Footage!


[ Generals Evolution ] PvE Short 3 - Mod DB



Well, that's all FOR NOW, Hope to see your feedback.

Gunship Mark II, Signing Out.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
C&C3 Generals Evolution Model Pack

C&C3 Generals Evolution Model Pack

Apr 12, 2013 Models Pack 13 comments

Since the project was canceled/Moved to RedAlert3 engine we dicided to release some of our work for public use. These models are intended to use in C&C3...

C&C Generals Evolution - Unit Demo RC1

C&C Generals Evolution - Unit Demo RC1

Dec 31, 2012 Demo 32 comments

Long awaited C&C Generals Remake is now ready to release it's first Demo. Today i will bring to you Units Demo, Skirmish and MP is supported. Maps...

Post comment Comments  (30 - 40 of 490)
CaptainIstvan
CaptainIstvan May 15 2013, 1:21am says:

This mod so far looks great but using the default generals untis looks abit boring you should ask contra team for some of their resources for example if you would the latest overlord which contra uses then you wolud have even more watchers and visits.
Trust me!
I know this almost works everytime

+1 vote     reply to comment
GuNsHiP_MK_II
GuNsHiP_MK_II May 15 2013, 6:50am replied:
Quote:This mod so far looks great but using the default generals untis looks abit boring you should ask contra team for some of their resources for example if you would the latest overlord which contra uses then you wolud have even more watchers and visits.
Trust me!
I know this almost works everytime

Asked, was ignored.

Quote:But no. n5p29 from NPMod and Tidal Wars offered some of his updated models to Gunship, but he declined it... dont actually remember why.

Not ignored, i will still use your naval models you sent me, as for other models i feel like using old FOR NOW, we'll see in near future.

+2 votes     reply to comment
CaptainIstvan
CaptainIstvan May 16 2013, 3:20am replied:

thats good too hear

+2 votes     reply to comment
V.Metalic
V.Metalic May 15 2013, 4:23am replied:

Contra isnt the best example. Their design changes from the default Generals/ZH. Shockwave or Rise of the Reds are better example, as they still keep the classical style with improved models.

But no. n5p29 from NPMod and Tidal Wars offered some of his updated models to Gunship, but he declined it... dont actually remember why.

+1 vote     reply to comment
n5p29
n5p29 May 15 2013, 11:40am replied:

Contra team are really stingy when it's about their assets, so don't hope much from them.

and V, the models are still used: Moddb.com

+2 votes     reply to comment
dcesarec
dcesarec May 16 2013, 9:37am replied:

Dont be so sure...Very soon, something wonderful could happen!

+1 vote     reply to comment
V.Metalic
V.Metalic May 16 2013, 5:11am replied:

My bad not mentioning the naval ships. But what i said applies to the rest.

+1 vote     reply to comment
CaptainIstvan
CaptainIstvan May 15 2013, 5:27am replied:

this is sad

+1 vote     reply to comment
GuNsHiP_MK_II
GuNsHiP_MK_II May 15 2013, 6:48am replied:
Quote:Will there be custom missions or campaigns once this mod is done?

If i will find a way to import missions - i will do it, if not - i hope someone after RC2 will make some coop missions.

+1 vote     reply to comment
V.Metalic
V.Metalic May 15 2013, 4:25am replied:

Dozer system is not possible at all. Mobile unit cant have build tab.

+2 votes     reply to comment
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GuNsHiP_MK_II
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