• Total Red Alert 3 conversion.
  • Port of C&C Generals Game as close as possible.
  • Powerful SAGE 2.0 Engine and RNA Renderer.
  • Powerful networking engine, no more random desync errors for no reason.
  • Remakes of C&C Generals Maps.
  • Beautiful Post Processing effects ( HDR, CC, etc. ).
  • Stunning Particle Effects.
  • DynLight emmiters for better effects expression.
  • Enhanced RNA Renderer.
    Smart adaptive AI, which react and adapt to all your moves.

Q: When it's gonna be released?
A: As soon as i finish it, i don't really want to rush with my projects, because great things take time, but i assure you - it won't take too long.

Q: Is there will be new units/buildings/abilities/generals powers?
A: I'm planning to release 2 version of mod in a same time, the first one will contain only default C&C Generals Stuff, the second one will have something new, not really sure what it will be.

Q: What the heck is RC1/2/3?
A: It's mod Release Candidate versions, i've devided my mod development into three stages : RC1 - Units Demo, RC2 - Units + Structures Demo, RC3 - Final Release.

Q: How are you gonna add abilities/upgrades/special powers to mod?
A: This will be simplified, i will use Veteran/Heroic states for GLA Units instead Junk collecting, some upgrades will be bundeled into protocol upgrades, you get the idea.

Currently i am working alone, but with a great help of these guys :

Jafhar/GoGoYubari - He's responsible for bright and great ideas, additional models, great advices, help with textures, there's really too much to mention so let's just say that he's a great person to be befriended with, period.

Sgor00 - Proud Mapper of GenEvo mod, he's artist of GUI and Cameo textures, Web designer, great adviser and great friend. Check out his personal site! ( RU Only ).

TimeDefender - When i need constructive criticism - i ask him, he's my RL friend, he's helped me with software that EA didn't care to include ( Particle Frames/Lifetime calc, C&C Geometry params converter, etc. He's also responsibe for tons of ideas.

Dcesarec - Proud member of Contra Mod team, great modeler, just a nice person. He is responsible for RC2 Infantry models, give him a huge thank you, because without him i was not able to bring infantry to RC2.

Zeke, and a whole NLS team - Thank you for contributing me your old unused assets, you made a GIANT contribution to RC2, now players of GenEvo will be pleases with your top notch models, thank you.

St4lk3r - Thank you for Marauder and Mammoth model, i am proud to use these.

Existor - Thank you for new main Generals Evolution logo, pretty much everything you draw is masterpiece. Keep it up lad.

Currently i am seeking for GUI Artist, just a retexture job, i need to get rid of RA3 UI completely. So if you're one of them then just PM me for info!

Bibber - The savior of C&C Modding community, authour of numerous tools and expansions, which made C&C3/RA3 modding simplier, i cannon imagine my mod without his work, kudos to you, mate.

Megumi/Asuka - Working with Bibber and other chaps she's responible for many other contributions to C&C3/RA3 modding.

All of you - And of course all of you, all who follow my mod and making feedback. Major thing that keeps mod alive is feedback, i must know that i am doing the right thing. You always cheer me up.

ModDBModDBModDB

Command And Conquer : Generals Evolution


Image RSS Feed Latest Screens
[ Generals Evolution ] Artic Stronghold [ Generals Evolution ] Artic Stronghold [ Generals Evolution ] Junktown
Blog RSS Feed Report abuse Latest News: [ Generals Evolution ] Top 100 and Friends

6 comments by ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ on Dec 17th, 2013


C&C : Generals Evolution : Mod is in top 100!

Hey there mates, once again, Gunship here, i'd really like to thank all of you for voting for mod in first MOTY stage. Thanks to all of you i've managed into top 100 of ModDB mods. This is a really a big deal to me, since this is a kind of feedback i want to see to continue my work, it gives me a huge moral boost. Thank you once again.

So, you might ask, what's new? Well, not really much, since latest update i am hardly working on porting assets, fixing them, mapping. In total i have 580 mb of new mapping related content, it's like 500~ new assets, that's a huge number i might admit. Me with cooperation of Sgor00 gonna bring you high quality mapping any time soon.

Here's some WiP shots of our work

Artic Stronghold


[ Generals Evolution ] Artic Stronghold[ Generals Evolution ] Artic Stronghold

Junktown


[ Generals Evolution ] Junktown[ Generals Evolution ] Junktown


Meanwhile, i'd really like to introduce you some of my favorite moddb projects, some of them in a need of your vote too!

The first one is called : The Rogue Republic


Rogue Republic is a RTS game, their main aim is to bring to you C&C like gameplay, cutscenes and immersive storyline. Their main featues are :

Faction Editor - You'll be able to create your own army via it.
Wide unit variety - over 100 units available.
Naval warfare - destroyers, subs, aircraft carriers and more.
And many, many more to come!

Personally i'd like to see more in-game screenshots, their modelling, texturing, scripting work is amazingly good. You can check ( and optionally vote for IOTY ) them HERE



The second project is from my good old friends. I am talking about DUNE20XX
Dune fans out there might remember cancelled Dune : Evolution game ( which started as C&C3 mod long time ago ), it was a really good project and some team members can't just give up, so couple of them unite to revive and reuse Dune : Evolution content ( also make entirely new content ) and bundle it as a mod for Command and Conquer 3 : Tiberium Wars game.
This mod is all about Mixing of visual styles from canceled mod Dune:Evolution and some ideas from Emperor: battle for dune.
There will be 4 sides to choose from: House Atreides, House Harkonnen, House Ordos and Emperor!

Their main feature is high quality content, such as Texturing and Modeling work. They also have Sgor00 as a team member, so expect high quality mapping content too!

Just go and check their stuff and see for yourself!


And last, but not least is a Tiberium mod for C&C : Red Alert 3 game!

The main goal of the mod is to bring best assets from both C&C3 and C&C4 into one mod for Red Alert 3. Main features are :

Total Red Alert 3 conversion-transformation RA3 to CC3 as close as it is possible,
Imporved egnine (RNA renderer),
Remake of Tiberium Wars/ C&C4 maps,
Naval war and water base building,
More stable LAN and ONLINE.

Just see for yourself! :


Mod ProgressNOD Scorpion Tank
Talon & Mantis & Storm RiderNOD Beam Cannon


You can check more about this mod HERE


Thank you all for you attention.

Well, that's all FOR NOW, Hope to see your feedback. Don't forget to vote!

Gunship Mark II, Signing Out.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
C&C3 Generals Evolution Model Pack

C&C3 Generals Evolution Model Pack

Apr 12, 2013 Models Pack 19 comments

Since the project was canceled/Moved to RedAlert3 engine we dicided to release some of our work for public use. These models are intended to use in C&C3...

C&C Generals Evolution - Unit Demo RC1

C&C Generals Evolution - Unit Demo RC1

Dec 31, 2012 Demo 58 comments

Long awaited C&C Generals Remake is now ready to release it's first Demo. Today i will bring to you Units Demo, Skirmish and MP is supported. Maps...

Post comment Comments  (380 - 390 of 849)
Rodon
Rodon May 17 2013, 7:01am says:

I asked the Contra team what they think about moving Contra into another engine (for example RA3) and i got a good answer. One from the Contra team (The Coon) stated that he thought this was a good opportunity, he said though that, they weren´t sure what engine would be chosen, but soon, they would make some decision on what will be done?

So, if you (GuNsHiP_MK_II) would like to make your mod more interesting and maybe get a little (big) help with this mod, you could ask to join their team? You have something that they will need and you need someone to help you... see where i´m going with this? :)

I think it doesn´t matter if this mod would be called contra, contra evolution or what ever, i just think that Evolution + Contra would be EPIC!

+1 vote     reply to comment
dcesarec
dcesarec May 17 2013, 9:08am replied:

One correction, my nick name on revora is not The Coon, it is same as here, dcesarec. The Coon is only a title. And GuNsHiP_MK doesnt need to ask our team to join us, because we are familiar with his work. We are tracking it, and we are also suggesting our team leader "Creator" to join forces. But, it is his decision. If you ask me, we would have done this long time ago. I really hope that it is possible to establish working relations...but i dont know what and will it happen.

+3 votes     reply to comment
Rodon
Rodon May 17 2013, 9:53am replied:

That´s good to know Dcesarec, and i apologize for the misunderstanding with your nick name, i only saw "The Coon" on Revora, maybe i was too hasty :-p My bad!

And thank you for the comment, wasn´t sure how involved the Contra team was with this project. Hope you manage to establish working relationship, hope your team leader can take the leap and update the mod for a more stable and more powerful engine :)

If not, then it´s just very sad that nostalgia is preventing such a great mod to become something more :(

+1 vote     reply to comment
Gerhard_Rueger
Gerhard_Rueger May 17 2013, 10:25am replied:

GuNsHiP makes what most people want. A port of generals zero hour (with minor changes). For you guys who want to convert zero hour mods, he will release a sdk.
I think this is the right way to make everyone happy.

+5 votes     reply to comment
Rodon
Rodon May 17 2013, 11:47am replied:

Well... yes, in a way... but once you´ve modded the original generals, you won´t be playing the vanilla version again, or at least, most of us won´t return to plain old Generals, so... what to do? That´s why i´m hoping that the contra team, upgrades it´s mod using GuNsHiP_MK_II SDK as a steping stone :)

+1 vote     reply to comment
thejafhar♥
thejafhar♥ May 17 2013, 12:04pm replied:

Lol... the same thing can do people with contra.. go to ZH and play Contra.
and the point is that not everyone like Contra.

+3 votes     reply to comment
Rodon
Rodon May 21 2013, 3:45am replied:

Point being... it´s not fun to play vanilla generals when you´ve modded ZH, i don´t really care whether it´s Contra, Shockwave or what ever, just have it more interesting and more options

+1 vote     reply to comment
dcesarec
dcesarec May 17 2013, 12:23pm replied:

We are not talking here about destroying and shutting down evolution mod. Evolution mod is, and will be self standing mod made by Gunship. We are talking here about possibility of moving Contra on this engine too, with a help of Gunship.

+3 votes     reply to comment
Alexali7
Alexali7 May 17 2013, 4:13am says:

Reinstalling Red Alert 3 for this mod.

+3 votes     reply to comment
CanadaMan7
CanadaMan7 May 17 2013, 3:39am says:

You've done some fantastic work with this. I'd be curious to see whether it's feasible to port the Visual Reality mod over for this as well...

Either way, I'm watching this eagerly.

+3 votes     reply to comment
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Command And Conquer : Generals Evolution
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