A Red Alert 3 total conversion aiming to bring C&C Generals Zero Hour onto the new engine as well as to expand upon it.
*Reupload - Fixed NRM and SPM, thanks to Jafhar :3*
Let's kick up some dirt!
AAAAIIIIEEEEEEEEEEEE!!!
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Just a progress update because i am lazy to make news :
Redone all locomotors, now vehicles don't move awkward,
Replaced tons of sounds,
Again, added some particles to tank explosions,
Redone lots of particles from cartoonish to "realistic",
Fixed some voices,
Fixed Microwave Tank particles and beam,
Fixed Humvee TOW,
Fixed Avenger multitasking, i hope,
Redone Avenger beams,
More minor fixes which i forgot, what a shame.
Units "floating", I've always hated that about the SAGE engine.
That bottom one jumped from bumpy road, he's not floating :3
me too! I hate floating comanches :(
Or those silly floating jets :/ they don't even have a proper shadow beneath them, it's like 10m behind them
well sinse shdows don't go down but to the opposit direction of the sun,it's quite in place
you obviously didn't get the joke
I though that tank for some reason had shadows on the ground, but it was infantry that had the shadow bug.
Rocket Barrage! Ready! :D BOAM ( a crusader slain the poor buggy )
For a second there, I actually thought you were gonna show new road textures :P
ahh my favourite spam tank to distract the enemy while i build an army >:D