A Red Alert 3 total conversion aiming to bring C&C Generals Zero Hour onto the new engine as well as to expand upon it.
great!
fking awesome! finally realistic particles.
Wow. Looks nice.
If only we could use WiC smoke emitters though, instead of image based smoke.
Volumetric is the way to go imho... But we can't have everything. :[
the shadow border on the smoke need to be smooth though.
Hell yeah!!!
great is little but beautiful
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Probably gonna scrap this idea if i won't figure out how to use it only on particles using ALPHA/W3D_ALPHA/ALPHA_TEST shaders.
great!
fking awesome! finally realistic particles.
Wow.
Looks nice.
If only we could use WiC smoke emitters though, instead of image based smoke.
Volumetric is the way to go imho... But we can't have everything. :[
the shadow border on the smoke need to be smooth though.
Hell yeah!!!
great is little but beautiful