Prepare yourselves for a total conversion of Generals on brand new SAGE 2.0 engine. We'll bring you back to battlefield with stunning visuals and physics, we'll keep old stuff to for your enjoyment!

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Media RSS Feed Report media Particles cast shadows. (view original)
Particles cast shadows.
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Guest
Guest Apr 21 2013, 3:34pm says:

great!

+11 votes     reply to comment
thejafhar♥
thejafhar♥ Apr 21 2013, 3:35pm says:

fking awesome! finally realistic particles.

+3 votes     reply to comment
Galacticruler
Galacticruler Apr 21 2013, 3:44pm says:

Wow.
Looks nice.

If only we could use WiC smoke emitters though, instead of image based smoke.

+5 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Apr 21 2013, 6:18pm replied:

Volumetric is the way to go imho... But we can't have everything. :[

+4 votes     reply to comment
cronos35
cronos35 Apr 21 2013, 6:48pm says:

the shadow border on the smoke need to be smooth though.

+3 votes     reply to comment
Chosen-One
Chosen-One Apr 21 2013, 7:24pm says:

Hell yeah!!!

+1 vote     reply to comment
Emiliomau
Emiliomau Apr 23 2013, 9:53pm says:

great is little but beautiful

0 votes     reply to comment
amit747
amit747 Mar 14 2014, 5:24am says:

Tom Hawk missile get ready for Launch

+1 vote     reply to comment
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Description

Probably gonna scrap this idea if i won't figure out how to use it only on particles using ALPHA/W3D_ALPHA/ALPHA_TEST shaders.

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Comedy
Date
Apr 21st, 2013
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