A Red Alert 3 total conversion aiming to bring C&C Generals Zero Hour onto the new engine as well as to expand upon it.

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Report RSS LightSource layer bug fixed. (view original)
LightSource layer bug fixed.
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Bobbymax
Bobbymax - - 95 comments

Cool to see that you're trying to improve your mod in the slightest details !

Reply Good karma Bad karma+26 votes
Gunship_Mark_II Author
Gunship_Mark_II - - 4,864 comments

Trying my best, i am sure i am not the only one who appreciate such slight details like this. More eye candies!

Reply Good karma+29 votes
Shazer22
Shazer22 - - 295 comments

im glad you fixed that lol small details bug me also XD

Reply Good karma Bad karma+13 votes
Keksz
Keksz - - 1,799 comments

Glad you fixed it. Guys like me freak out about such small stuff. For me actually thats one big bug :D
Goob job!

Reply Good karma Bad karma+14 votes
DoomTaker
DoomTaker - - 104 comments

Could you guys tell me what he fixed?
I'm Not very particular at this things...
^^

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souske22
souske22 - - 113 comments

In essence what was happening before was when a tank fired the light effects were forming underneath the terrain in the game. What he's fixed is made it so the light effects are on the top layer of the terrain so you can see them.

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Dutchygamer
Dutchygamer - - 871 comments

Then the question rises: why was it drawn beneath roads in the first place...

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thejafhar
thejafhar - - 1,521 comments

Gunship - I care about it! good job!

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IICLERICII
IICLERICII - - 20 comments

So care about that. I belong to a type of people who is looking on details in the first place, for some reason.
Glad you fixed that.
I hope you will be noticed by some game company, so that they hire you.

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Description

Annoying bug when LightSource particles were rendered under roads tiles is now fixed.

Small yet nice change, i am pretty sure you don't care, heh, heh, heeeeeeeeeeh...