A Red Alert 3 total conversion aiming to bring C&C Generals Zero Hour onto the new engine as well as to expand upon it.
It's a nice touch, don't you think?
Also thanks for votes, sadly i have nothing for you for now as a token of appreciation, but I'll make sure to do the best i could to keep you up to date with mod news.
Me thinks the launchers need to more vertical.
Otherwise, looks cool, and very fitting for the GLA :P
Nice to see you back :)
Hope that more progress is incoming!
Wait... after staring at this, was it intentional to have that one missile do a cute little loopy loop? lol
Those scuds run on vodka instead of rocket fuel? :D
'This missile runs on Vodka, and HONEY!'
coockie to the one who spots the referance
The kodiak from rotr?
Amazing work with those animations! Also, good luck in MOTY 2015!
Every now and again one should go and self detonate during launch lol
I think the one that almost fails to launch should stay but be up a bit higher, I think it would look cool
Now thats innovation^^
"The storm is coming"
O_O YEAH!
So in-game the animation can randomize between these three?
Yep :3
That's a pretty nice touch. Great to know people are putting in lots of effort into this mod.
nice :)
5% of missiles randomly fail to launch and blow up on own base
if they add this, it's gonna be damn humorous
games or mods are not made to make us sad.
The animation does it two times right, and then one time with the rocket doing that loop thing.
The animation is fantastic but the launch rails need to be vertical as the force from the rockets would act parallel to the rails so the rockets look as if they are being "pulled" up by an invisible string, but the animation itself looks amazing.