Prepare yourselves for a total conversion of Generals on brand new SAGE 2.0 engine. We'll bring you back to battlefield with stunning visuals and physics, we'll keep old stuff to for your enjoyment!

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Media RSS Feed Report media C&C Generals Evolution - RC2 WIP Shots (view original)
C&C Generals Evolution - RC2 WIP Shots
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DetroyT[RU]
DetroyT[RU] Apr 23 2013, 3:42am says:

Does RA3 wires physics?
I saw a connectionline.fxo shader.

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GuNsHiP_MK_II
GuNsHiP_MK_II Apr 23 2013, 5:00am replied:

Nope, just a shader is not enough to have wire physics, and yeah, idk this shader is used for, i thought it's used for drawing waypoint paths, but no, i've tried to disable it and i've got no diffirence.

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Description

Moving on to finish RC2, next step left GLA units and finally structures. So in RC2 you will get All units, fixed and playable maps, basic structures. No ETA, i don't want to rush with release like i did in RC1.

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Apr 22nd, 2013
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